Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Items: Difference between revisions

From Domwiki
Fix item filters markup and simplify effects
Render path requirements through Lua module
 
Line 19: Line 19:
|slot=1-h wpn
|slot=1-h wpn
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=weapon: Fire Sword
|gear=weapon: Fire Sword
|effects=dmg 10, att +1, def +1, len 1
|effects=dmg 10, att +1, def +1, len 1
Line 30: Line 29:
|slot=1-h wpn
|slot=1-h wpn
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=weapon: Ice Sword
|gear=weapon: Ice Sword
|effects=dmg 6, att +1, def +3, len 1
|effects=dmg 6, att +1, def +3, len 1
Line 41: Line 39:
|slot=1-h wpn
|slot=1-h wpn
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=weapon: Ice Lance
|gear=weapon: Ice Lance
|effects=dmg 3, att +1, def +2, len 3
|effects=dmg 3, att +1, def +2, len 3
Line 52: Line 49:
|slot=1-h wpn
|slot=1-h wpn
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: Blacksteel Sword
|gear=weapon: Blacksteel Sword
|effects=dmg 9, att +2, def +2, len 1
|effects=dmg 9, att +2, def +2, len 1
Line 63: Line 59:
|slot=1-h wpn
|slot=1-h wpn
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=S1
|requirementSort=S1
|gear=weapon: Enchanted Sword
|gear=weapon: Enchanted Sword
|effects=dmg 8, att +1, def +2, len 1
|effects=dmg 8, att +1, def +2, len 1
Line 74: Line 69:
|slot=1-h wpn
|slot=1-h wpn
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=S1
|requirementSort=S1
|gear=weapon: Enchanted Spear
|gear=weapon: Enchanted Spear
|effects=dmg 7, att +2, def +2, len 3
|effects=dmg 7, att +2, def +2, len 3
Line 85: Line 79:
|slot=2-h wpn
|slot=2-h wpn
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=S1
|requirementSort=S1
|gear=weapon: Enchanted Pike
|gear=weapon: Enchanted Pike
|effects=dmg 9, att +3, def +1, len 5
|effects=dmg 9, att +3, def +1, len 5
Line 96: Line 89:
|slot=1-h wpn
|slot=1-h wpn
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=weapon: Hardwood Club
|gear=weapon: Hardwood Club
|effects=dmg 5, att +1, def +1, len 1
|effects=dmg 5, att +1, def +1, len 1
Line 107: Line 99:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=weapon: Magic Sceptre
|gear=weapon: Magic Sceptre
|effects=att +1, len 1; leadership (50), item spell (Burn)
|effects=att +1, len 1; leadership (50), item spell (Burn)
Line 118: Line 109:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=weapon: Burning Blade
|gear=weapon: Burning Blade
|effects=dmg 12, att +3, def +1, len 1
|effects=dmg 12, att +3, def +1, len 1
Line 129: Line 119:
|slot=2-h wpn
|slot=2-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=weapon: Holy Scourge
|gear=weapon: Holy Scourge
|effects=dmg 6, att +5, def -2, len 2, attacks 2
|effects=dmg 6, att +5, def -2, len 2, attacks 2
Line 140: Line 129:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=weapon: Mace of Eruption
|gear=weapon: Mace of Eruption
|effects=dmg 8, att +1, len 1, secondary #683
|effects=dmg 8, att +1, len 1, secondary #683
Line 151: Line 139:
|slot=2-h wpn
|slot=2-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=weapon: Magic Staff
|gear=weapon: Magic Staff
|effects=dmg 3, att +2, def +4, len 3; fire range
|effects=dmg 3, att +2, def +4, len 3; fire range
Line 162: Line 149:
|slot=2-h wpn
|slot=2-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]3</span>
|requirement=F3
|requirementSort=F3
|gear=weapon: Flambeau
|gear=weapon: Flambeau
|effects=dmg 13, att +4, def +2, len 2, always secondary #405; fire resistance (5), item spell (Holy Pyre)
|effects=dmg 13, att +4, def +2, len 2, always secondary #405; fire resistance (5), item spell (Holy Pyre)
Line 173: Line 159:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=weapon: Thunder Whip
|gear=weapon: Thunder Whip
|effects=dmg 2, len 4, always secondary #134; shock resistance (5)
|effects=dmg 2, len 4, always secondary #134; shock resistance (5)
Line 184: Line 169:
|slot=2-h wpn
|slot=2-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]3</span>
|requirement=W3
|requirementSort=W3
|gear=weapon: Magic Staff
|gear=weapon: Magic Staff
|effects=dmg 3, att +2, def +4, len 3; cold resistance (5), item spell (Winter's Chill)
|effects=dmg 3, att +2, def +4, len 3; cold resistance (5), item spell (Winter's Chill)
Line 195: Line 179:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=W1 A1
|requirementSort=W1
|gear=weapon: Ice Mist Scimitar
|gear=weapon: Ice Mist Scimitar
|effects=dmg 8, att +2, def +3, len 1; cold resistance (10)
|effects=dmg 8, att +2, def +3, len 1; cold resistance (10)
Line 206: Line 189:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=weapon: Coral Blade
|gear=weapon: Coral Blade
|effects=dmg 9, att +2, def +2, len 1, secondary #690
|effects=dmg 9, att +2, def +2, len 1, secondary #690
Line 217: Line 199:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: Stinger
|gear=weapon: Stinger
|effects=dmg 7, att +2, def +1, len 3
|effects=dmg 7, att +2, def +1, len 3
Line 228: Line 209:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: Sword of Sharpness
|gear=weapon: Sword of Sharpness
|effects=dmg 10, att +2, def +2, len 1
|effects=dmg 10, att +2, def +2, len 1
Line 239: Line 219:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: Axe of Sharpness
|gear=weapon: Axe of Sharpness
|effects=dmg 11, att +2, len 1
|effects=dmg 11, att +2, len 1
Line 250: Line 229:
|slot=2-h wpn
|slot=2-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: Greatsword of Sharpness
|gear=weapon: Greatsword of Sharpness
|effects=dmg 15, att +4, def +4, len 2
|effects=dmg 15, att +4, def +4, len 2
Line 261: Line 239:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: Main Gauche of Parrying
|gear=weapon: Main Gauche of Parrying
|effects=dmg 4, att +1, def +6
|effects=dmg 4, att +1, def +6
Line 272: Line 249:
|slot=2-h wpn
|slot=2-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: Halberd of Might
|gear=weapon: Halberd of Might
|effects=dmg 16, att +2, def +3, len 3; strength (4)
|effects=dmg 16, att +2, def +3, len 3; strength (4)
Line 283: Line 259:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=E2
|requirementSort=E2
|gear=weapon: Smasher
|gear=weapon: Smasher
|effects=dmg 16, att +2, len 1, always secondary #328
|effects=dmg 16, att +2, len 1, always secondary #328
Line 294: Line 269:
|slot=2-h wpn
|slot=2-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: Hammer of the Mountains
|gear=weapon: Hammer of the Mountains
|effects=dmg 25, att -1, def -3, len 3, always secondary #699
|effects=dmg 25, att -1, def -3, len 3, always secondary #699
Line 305: Line 279:
|slot=2-h wpn
|slot=2-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: Magic Staff
|gear=weapon: Magic Staff
|effects=dmg 3, att +2, def +4, len 3; shock resistance (15)
|effects=dmg 3, att +2, def +4, len 3; shock resistance (15)
Line 316: Line 289:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=E2
|requirementSort=E2
|gear=weapon: Star of Heroes
|gear=weapon: Star of Heroes
|effects=dmg 12, att +4, def -2, len 1, secondary #174
|effects=dmg 12, att +4, def -2, len 1, secondary #174
Line 327: Line 299:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]3</span>
|requirement=E3
|requirementSort=E3
|gear=weapon: Dwarven Hammer
|gear=weapon: Dwarven Hammer
|effects=dmg 8, def -1, len 1; fixed forge bonus (2)
|effects=dmg 8, def -1, len 1; fixed forge bonus (2)
Line 338: Line 309:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=E1 W1
|requirementSort=E1
|gear=weapon: Eyecatcher
|gear=weapon: Eyecatcher
|effects=dmg -5, att -2, secondary #333
|effects=dmg -5, att -2, secondary #333
Line 349: Line 319:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=E1 G1
|requirementSort=E1
|gear=weapon: Faithful
|gear=weapon: Faithful
|effects=dmg 7, att +2, def +4, len 1; wound fend, luck
|effects=dmg 7, att +2, def +4, len 1; wound fend, luck
Line 360: Line 329:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=D1
|requirementSort=D1
|gear=weapon: Magic Sceptre
|gear=weapon: Magic Sceptre
|effects=att +1, len 1; disease, undead leadership (100)
|effects=att +1, len 1; disease, undead leadership (100)
Line 371: Line 339:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=D1 S1
|requirementSort=D1
|gear=weapon: Duskdagger
|gear=weapon: Duskdagger
|effects=dmg 3, att +3, def +1, secondary #690
|effects=dmg 3, att +3, def +1, secondary #690
Line 382: Line 349:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=D1
|requirementSort=D1
|gear=weapon: Bane Blade
|gear=weapon: Bane Blade
|effects=dmg 7, att +1, def +2, len 1, secondary #64
|effects=dmg 7, att +1, def +2, len 1, secondary #64
Line 393: Line 359:
|slot=2-h wpn
|slot=2-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=D1
|requirementSort=D1
|gear=weapon: Bane Blade
|gear=weapon: Bane Blade
|effects=dmg 10, att +2, def +3, len 2, secondary #64
|effects=dmg 10, att +2, def +3, len 2, secondary #64
Line 404: Line 369:
|slot=2-h wpn
|slot=2-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=D1 S1
|requirementSort=D1
|gear=weapon: Doom Glaive
|gear=weapon: Doom Glaive
|effects=dmg 16, att +2, def +2, len 3, always secondary #431
|effects=dmg 16, att +2, def +2, len 3, always secondary #431
Line 415: Line 379:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=weapon: Hunter's Knife
|gear=weapon: Hunter's Knife
|effects=dmg 4, att +2, def +1
|effects=dmg 4, att +2, def +1
Line 426: Line 389:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=weapon: Thorn Spear
|gear=weapon: Thorn Spear
|effects=dmg 5, att +2, def +2, len 3, secondary #51
|effects=dmg 5, att +2, def +2, len 3, secondary #51
Line 437: Line 399:
|slot=2-h wpn
|slot=2-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=weapon: Thorn Staff
|gear=weapon: Thorn Staff
|effects=dmg 5, att +3, def +5, len 3, secondary #51
|effects=dmg 5, att +3, def +5, len 3, secondary #51
Line 448: Line 409:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=weapon: Vine Whip
|gear=weapon: Vine Whip
|effects=att +3, len 4, always secondary #137
|effects=att +3, len 4, always secondary #137
Line 459: Line 419:
|slot=2-h wpn
|slot=2-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=weapon: Gloves of the Gladiator
|gear=weapon: Gloves of the Gladiator
|effects=dmg 3, att +2, def +1, attacks 4; magic resistance, strength (3)
|effects=dmg 3, att +2, def +1, attacks 4; magic resistance, strength (3)
Line 470: Line 429:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=N1 S1
|requirementSort=N1
|gear=weapon: Knife of the Damned
|gear=weapon: Knife of the Damned
|effects=dmg 4, att +4, def +1, secondary #694; curse, cursed
|effects=dmg 4, att +4, def +1, secondary #694; curse, cursed
Line 481: Line 439:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span> <span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span>
|requirement=N1 B1
|requirementSort=N1
|gear=weapon: Jade Knife
|gear=weapon: Jade Knife
|effects=dmg 1, att +1; blood sacrifice (2), nation restriction (111), nation restriction (73), nation restriction (25)
|effects=dmg 1, att +1; blood sacrifice (2), nation restriction (111), nation restriction (73), nation restriction (25)
Line 492: Line 449:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=weapon: Pixie Spear
|gear=weapon: Pixie Spear
|effects=dmg 5, att +3, def +1, len 3, secondary #790
|effects=dmg 5, att +3, def +1, len 3, secondary #790
Line 503: Line 459:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=weapon: Toy Sword
|gear=weapon: Toy Sword
|effects=dmg 1, att +2, def +2, len 1, always secondary #794
|effects=dmg 1, att +2, def +2, len 1, always secondary #794
Line 514: Line 469:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=G1 N1
|requirementSort=G1
|gear=weapon: Shillelagh
|gear=weapon: Shillelagh
|effects=dmg 5, att +1, def +1, len 1; luck, nation restriction (58), nation restriction (11), item cost modifier (-40), item cost modifier (-60)
|effects=dmg 5, att +1, def +1, len 1; luck, nation restriction (58), nation restriction (11), item cost modifier (-40), item cost modifier (-60)
Line 525: Line 479:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=G1 N1
|requirementSort=G1
|gear=weapon: Blade of Grass
|gear=weapon: Blade of Grass
|effects=dmg 7, att +2, def +2, len 1, secondary #690
|effects=dmg 7, att +2, def +2, len 1, secondary #690
Line 536: Line 489:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]3</span>
|requirement=F3
|requirementSort=F3
|gear=weapon: Magic Sceptre
|gear=weapon: Magic Sceptre
|effects=att +1, len 1; item spell (Fireball)
|effects=att +1, len 1; item spell (Fireball)
Line 547: Line 499:
|slot=1-h wpn
|slot=1-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=F1 E1
|requirementSort=F1
|gear=weapon: Fire Brand
|gear=weapon: Fire Brand
|effects=dmg 8, att +3, len 1, always secondary #171; fire resistance (5), morale (2)
|effects=dmg 8, att +3, len 1, always secondary #171; fire resistance (5), morale (2)
Line 558: Line 509:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=weapon: Lightning Spear
|gear=weapon: Lightning Spear
|effects=dmg 5, att +2, def +2, len 3; shock resistance (5)
|effects=dmg 5, att +2, def +2, len 3; shock resistance (5)
Line 569: Line 519:
|slot=2-h wpn
|slot=2-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=weapon: Shock Trident
|gear=weapon: Shock Trident
|effects=dmg 10, att +3, def +4, len 3, always secondary #854; shock resistance (5)
|effects=dmg 10, att +3, def +4, len 3, always secondary #854; shock resistance (5)
Line 580: Line 529:
|slot=2-h wpn
|slot=2-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=W2 F1
|requirementSort=W2
|gear=weapon: Magic Staff
|gear=weapon: Magic Staff
|effects=dmg 3, att +2, def +4, len 3; item spell (Acid Bolt)
|effects=dmg 3, att +2, def +4, len 3; item spell (Acid Bolt)
Line 591: Line 539:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=W2 F2
|requirementSort=W2
|gear=weapon: Rune Smasher
|gear=weapon: Rune Smasher
|effects=dmg 7, att +2, def +1, len 1; spell penetration (2)
|effects=dmg 7, att +2, def +1, len 1; spell penetration (2)
Line 602: Line 549:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=weapon: Frost Brand
|gear=weapon: Frost Brand
|effects=dmg 8, att +1, def +2, len 1, always secondary #765; cold resistance (5)
|effects=dmg 8, att +1, def +2, len 1, always secondary #765; cold resistance (5)
Line 613: Line 559:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span>
|requirement=W2
|requirementSort=W2
|gear=weapon: Sword of Swiftness
|gear=weapon: Sword of Swiftness
|effects=dmg 10, att +2, def +4, len 1, attacks 2
|effects=dmg 10, att +2, def +4, len 1, attacks 2
Line 624: Line 569:
|slot=2-h wpn
|slot=2-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: Midget Masher
|gear=weapon: Midget Masher
|effects=dmg 20, att +3, def +1, len 2
|effects=dmg 20, att +3, def +1, len 2
Line 635: Line 579:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=E1 S1
|requirementSort=E1
|gear=weapon: Elf Bane
|gear=weapon: Elf Bane
|effects=dmg 12, att +3, len 1, secondary #247
|effects=dmg 12, att +3, len 1, secondary #247
Line 646: Line 589:
|slot=2-h wpn
|slot=2-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=E1 D1
|requirementSort=E1
|gear=weapon: Implementor Axe
|gear=weapon: Implementor Axe
|effects=dmg 10, att +2, len 2; fear (10), pillage bonus (25)
|effects=dmg 10, att +2, len 2; fear (10), pillage bonus (25)
Line 657: Line 599:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span>
|requirement=S2
|requirementSort=S2
|gear=weapon: Magic Sceptre
|gear=weapon: Magic Sceptre
|effects=att +1, len 1; astral range, item spell (Star Fires)
|effects=att +1, len 1; astral range, item spell (Star Fires)
Line 668: Line 609:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span>
|requirement=S2
|requirementSort=S2
|gear=weapon: Herald Lance
|gear=weapon: Herald Lance
|effects=dmg 6, att +1, def +1, len 3; inspirational, item spell (Solar Rays)
|effects=dmg 6, att +1, def +1, len 3; inspirational, item spell (Solar Rays)
Line 679: Line 619:
|slot=2-h wpn
|slot=2-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=D2
|requirementSort=D2
|gear=weapon: Wraith Sword
|gear=weapon: Wraith Sword
|effects=dmg 11, att +2, def +3, len 2
|effects=dmg 11, att +2, def +3, len 2
Line 690: Line 629:
|slot=2-h wpn
|slot=2-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=D2
|requirementSort=D2
|gear=weapon: Magic Staff
|gear=weapon: Magic Staff
|effects=dmg 3, att +2, def +4, len 3; Death magic bonus
|effects=dmg 3, att +2, def +4, len 3; Death magic bonus
Line 701: Line 639:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=weapon: Serpent Kryss
|gear=weapon: Serpent Kryss
|effects=dmg 4, att +2, def +1, secondary #52; poison resistance (5)
|effects=dmg 4, att +2, def +1, secondary #52; poison resistance (5)
Line 712: Line 649:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=weapon: Snake Bladder Stick
|gear=weapon: Snake Bladder Stick
|effects=dmg 64, def +1, len 2
|effects=dmg 64, def +1, len 2
Line 723: Line 659:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=weapon: Thistle Mace
|gear=weapon: Thistle Mace
|effects=dmg 3, att -1, def -1, len 1, secondary #51; Nature magic bonus
|effects=dmg 3, att -1, def -1, len 1, secondary #51; Nature magic bonus
Line 734: Line 669:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=weapon: Whip of Command
|gear=weapon: Whip of Command
|effects=dmg 1, att +3, len 4; leadership (150), inspirational (-2), taskmaster (3)
|effects=dmg 1, att +3, len 4; leadership (150), inspirational (-2), taskmaster (3)
Line 745: Line 679:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=weapon: Rat Tail
|gear=weapon: Rat Tail
|effects=att +2, len 4, always secondary #139; taskmaster
|effects=att +2, len 4, always secondary #139; taskmaster
Line 756: Line 689:
|slot=2-h wpn
|slot=2-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=N2 D1
|requirementSort=N2
|gear=weapon: Standard
|gear=weapon: Standard
|effects=dmg 1, att -2, def -3, len 4; fear (5), item spell (Panic)
|effects=dmg 1, att -2, def -3, len 4; fear (5), item spell (Panic)
Line 767: Line 699:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=N2 E1
|requirementSort=N2
|gear=weapon: Summer Sword
|gear=weapon: Summer Sword
|effects=dmg 11, att +1, def +2, len 1; supply bonus (150), item spell (Tangle Vines)
|effects=dmg 11, att +1, def +2, len 1; supply bonus (150), item spell (Tangle Vines)
Line 778: Line 709:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=weapon: Unseen Sword
|gear=weapon: Unseen Sword
|effects=dmg 8, att +2, def +2, len 1
|effects=dmg 8, att +2, def +2, len 1
Line 789: Line 719:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span>
|requirement=B1
|requirementSort=B1
|gear=weapon: Flesh Eater
|gear=weapon: Flesh Eater
|effects=dmg 14, att +4, def -1, len 1, secondary #150; berserk (3)
|effects=dmg 14, att +4, def -1, len 1, secondary #150; berserk (3)
Line 800: Line 729:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]2</span>
|requirement=B2
|requirementSort=B2
|gear=weapon: Heart Finder Sword
|gear=weapon: Heart Finder Sword
|effects=dmg 10, att +4, def +2, len 1, secondary #112
|effects=dmg 10, att +4, def +2, len 1, secondary #112
Line 811: Line 739:
|slot=2-h wpn
|slot=2-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]2</span>
|requirement=G2
|requirementSort=G2
|gear=weapon: Twilight Glaive
|gear=weapon: Twilight Glaive
|effects=dmg 15, att +4, def +4, len 3, always secondary #792
|effects=dmg 15, att +4, def +4, len 3, always secondary #792
Line 822: Line 749:
|slot=1-h wpn
|slot=1-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=F2
|requirementSort=F2
|gear=weapon: Wand
|gear=weapon: Wand
|effects=dmg -2, att -2; item spell (Flame Bolt)
|effects=dmg -2, att -2; item spell (Flame Bolt)
Line 833: Line 759:
|slot=1-h wpn
|slot=1-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]4</span>
|requirement=F4
|requirementSort=F4
|gear=weapon: Wand
|gear=weapon: Wand
|effects=dmg -2, att -2; item spell (Incinerate)
|effects=dmg -2, att -2; item spell (Incinerate)
Line 844: Line 769:
|slot=2-h wpn
|slot=2-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]4</span> <span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]4</span>
|requirement=F4 W4
|requirementSort=F4
|gear=weapon: Magic Staff
|gear=weapon: Magic Staff
|effects=dmg 3, att +2, def +4, len 3; fire resistance (5), cold resistance (5), Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, fire range, air range, water range, earth range
|effects=dmg 3, att +2, def +4, len 3; fire resistance (5), cold resistance (5), Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, fire range, air range, water range, earth range
Line 855: Line 779:
|slot=2-h wpn
|slot=2-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=F2 E1
|requirementSort=F2
|gear=weapon: Carmine Cleaver
|gear=weapon: Carmine Cleaver
|effects=dmg 18, att +4, def +1, len 2, secondary #571; fire resistance (5), fire shield
|effects=dmg 18, att +4, def +1, len 2, secondary #571; fire resistance (5), fire shield
Line 866: Line 789:
|slot=1-h wpn
|slot=1-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=F1 D1
|requirementSort=F1
|gear=weapon: Evening Star
|gear=weapon: Evening Star
|effects=dmg 10, att +6, def -2, len 1, always secondary #305
|effects=dmg 10, att +6, def -2, len 1, always secondary #305
Line 877: Line 799:
|slot=1-h wpn
|slot=1-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span> <span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span>
|requirement=F1 B1
|requirementSort=F1
|gear=weapon: Demon Whip
|gear=weapon: Demon Whip
|effects=dmg 2, att +4, len 4, always secondary #237
|effects=dmg 2, att +4, len 4, always secondary #237
Line 888: Line 809:
|slot=2-h wpn
|slot=2-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]5</span>
|requirement=A5
|requirementSort=A5
|gear=weapon: Staff of Storms
|gear=weapon: Staff of Storms
|effects=dmg 3, att +2, def +4, len 3; item spell (Lightning Bolt), start battle spell (Storm)
|effects=dmg 3, att +2, def +4, len 3; item spell (Lightning Bolt), start battle spell (Storm)
Line 899: Line 819:
|slot=1-h wpn
|slot=1-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=weapon: Star of Thraldom
|gear=weapon: Star of Thraldom
|effects=dmg 10, att +6, def -2, len 1, always secondary #219
|effects=dmg 10, att +6, def -2, len 1, always secondary #219
Line 910: Line 829:
|slot=2-h wpn
|slot=2-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]4</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]4</span>
|requirement=A4 E4
|requirementSort=A4
|gear=weapon: Magic Staff
|gear=weapon: Magic Staff
|effects=dmg 3, att +2, def +4, len 3; shock resistance (5), stoneskin, Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, fire range, air range, water range, earth range
|effects=dmg 3, att +2, def +4, len 3; shock resistance (5), stoneskin, Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, fire range, air range, water range, earth range
Line 921: Line 839:
|slot=2-h wpn
|slot=2-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=weapon: Demon Bane
|gear=weapon: Demon Bane
|effects=dmg 15, att +5, def +2, len 2; fire resistance (15)
|effects=dmg 15, att +5, def +2, len 2; fire resistance (15)
Line 932: Line 849:
|slot=2-h wpn
|slot=2-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]3</span>
|requirement=W3
|requirementSort=W3
|gear=weapon: Wave Breaker
|gear=weapon: Wave Breaker
|effects=dmg 10, att +3, def +3, len 3, attacks 3; water breathing, start battle spell (Friendly Currents)
|effects=dmg 10, att +3, def +3, len 3, attacks 3; water breathing, start battle spell (Friendly Currents)
Line 943: Line 859:
|slot=2-h wpn
|slot=2-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=W2 A1
|requirementSort=W2
|gear=weapon: Rime Hammer
|gear=weapon: Rime Hammer
|effects=dmg 21, att +5, def +1, len 3; cold resistance (10)
|effects=dmg 21, att +5, def +1, len 3; cold resistance (10)
Line 954: Line 869:
|slot=2-h wpn
|slot=2-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]3</span>
|requirement=E3
|requirementSort=E3
|gear=weapon: Gate Cleaver
|gear=weapon: Gate Cleaver
|effects=dmg 29, att -1, def -1, len 2; siege bonus (100)
|effects=dmg 29, att -1, def -1, len 2; siege bonus (100)
Line 965: Line 879:
|slot=2-h wpn
|slot=2-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=S1
|requirementSort=S1
|gear=weapon: Moon Blade
|gear=weapon: Moon Blade
|effects=dmg 13, att +4, def +5, len 2
|effects=dmg 13, att +4, def +5, len 2
Line 976: Line 889:
|slot=1-h wpn
|slot=1-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=D2 E1
|requirementSort=D2
|gear=weapon: Shadow Brand
|gear=weapon: Shadow Brand
|effects=dmg 12, att +4, def +1, len 1, always secondary #396
|effects=dmg 12, att +4, def +1, len 1, always secondary #396
Line 987: Line 899:
|slot=2-h wpn
|slot=2-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]4</span>
|requirement=D4
|requirementSort=D4
|gear=weapon: Standard
|gear=weapon: Standard
|effects=dmg 1, att -2, def -3, len 4; fear (5), item spell (Drain Life)
|effects=dmg 1, att -2, def -3, len 4; fear (5), item spell (Drain Life)
Line 998: Line 909:
|slot=2-h wpn
|slot=2-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]4</span>
|requirement=S4
|requirementSort=S4
|gear=weapon: Standard
|gear=weapon: Standard
|effects=dmg 1, att -2, def -3, len 4; magic resistance (-2), start battle spell (Light of the Northern Star)
|effects=dmg 1, att -2, def -3, len 4; magic resistance (-2), start battle spell (Light of the Northern Star)
Line 1,009: Line 919:
|slot=1-h wpn
|slot=1-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=weapon: Axe of Hate
|gear=weapon: Axe of Hate
|effects=dmg 13, att +4, len 1, secondary #413; poison resistance (-15)
|effects=dmg 13, att +4, len 1, secondary #413; poison resistance (-15)
Line 1,020: Line 929:
|slot=2-h wpn
|slot=2-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]5</span>
|requirement=N5
|requirementSort=N5
|gear=weapon: Magic Staff
|gear=weapon: Magic Staff
|effects=dmg 3, att +2, def +4, len 3; forest survival, Nature magic bonus (2), nature range, ivy lord (2)
|effects=dmg 3, att +2, def +4, len 3; forest survival, Nature magic bonus (2), nature range, ivy lord (2)
Line 1,031: Line 939:
|slot=1-h wpn
|slot=1-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]2</span>
|requirement=G2
|requirementSort=G2
|gear=weapon: Singing Sword
|gear=weapon: Singing Sword
|effects=dmg 9, att +2, def +3, len 1; auto combat spell (Entrancement)
|effects=dmg 9, att +2, def +3, len 1; auto combat spell (Entrancement)
Line 1,042: Line 949:
|slot=1-h wpn
|slot=1-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span>
|requirement=B3
|requirementSort=B3
|gear=weapon: Blood Thorn
|gear=weapon: Blood Thorn
|effects=dmg 4, att +2; Blood magic bonus
|effects=dmg 4, att +2; Blood magic bonus
Line 1,053: Line 959:
|slot=2-h wpn
|slot=2-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]2</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=B2 F2
|requirementSort=B2
|gear=weapon: Hell Sword
|gear=weapon: Hell Sword
|effects=dmg 14, att +5, def +1, len 2; fire resistance (10), berserk (3)
|effects=dmg 14, att +5, def +1, len 2; fire resistance (10), berserk (3)
Line 1,064: Line 969:
|slot=1-h wpn
|slot=1-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=B3 S1
|requirementSort=B3
|gear=weapon: Master's Athame
|gear=weapon: Master's Athame
|effects=dmg 5
|effects=dmg 5
Line 1,075: Line 979:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]3</span>
|requirement=F3
|requirementSort=F3
|gear=weapon: O'al Kan's Sceptre
|gear=weapon: O'al Kan's Sceptre
|effects=len 1, always secondary #411; cold resistance (10), leadership (100), fire range (2), item spell (Flare)
|effects=len 1, always secondary #411; cold resistance (10), leadership (100), fire range (2), item spell (Flare)
Line 1,086: Line 989:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span>
|requirement=F5
|requirementSort=F5
|gear=weapon: Unquenched Sword
|gear=weapon: Unquenched Sword
|effects=dmg 22, att +4, def +1, len 1, always secondary #525; berserk, start battle spell (Heat from Hell)
|effects=dmg 22, att +4, def +1, len 1, always secondary #525; berserk, start battle spell (Heat from Hell)
Line 1,097: Line 999:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span> <span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span>
|requirement=F2 W2
|requirementSort=F2
|gear=weapon: Ember
|gear=weapon: Ember
|effects=dmg 15, att +5, def +4, len 1, always secondary #192; fire resistance (10), cold resistance (10)
|effects=dmg 15, att +5, def +4, len 1, always secondary #192; fire resistance (10), cold resistance (10)
Line 1,108: Line 1,009:
|slot=2-h wpn
|slot=2-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]3</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]3</span>
|requirement=F3 S3
|requirementSort=F3
|gear=weapon: Sword of Justice
|gear=weapon: Sword of Justice
|effects=dmg 15, att +3, def +4, len 2, always secondary #405; fire resistance (15), Holy magic bonus, item spell (Prison of Fire)
|effects=dmg 15, att +3, def +4, len 2, always secondary #405; fire resistance (15), Holy magic bonus, item spell (Prison of Fire)
Line 1,119: Line 1,019:
|slot=2-h wpn
|slot=2-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]5</span>
|requirement=A5
|requirementSort=A5
|gear=weapon: Tempest
|gear=weapon: Tempest
|effects=dmg 15, att +5, def +6, len 2, always secondary #114; shock resistance (15), item spell (Thunder Strike), start battle spell (Storm)
|effects=dmg 15, att +5, def +6, len 2, always secondary #114; shock resistance (15), item spell (Thunder Strike), start battle spell (Storm)
Line 1,130: Line 1,029:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]3</span>
|requirement=W3
|requirementSort=W3
|gear=weapon: Winter Bringer
|gear=weapon: Winter Bringer
|effects=dmg 2; cold resistance (15), item spell (Falling Frost)
|effects=dmg 2; cold resistance (15), item spell (Falling Frost)
Line 1,141: Line 1,039:
|slot=2-h wpn
|slot=2-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]3</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span>
|requirement=W3 S2
|requirementSort=W3
|gear=weapon: Trident from Beyond
|gear=weapon: Trident from Beyond
|effects=dmg 13, att +2, def +3, len 3, secondary #194; Water magic bonus
|effects=dmg 13, att +2, def +3, len 3, secondary #194; Water magic bonus
Line 1,152: Line 1,049:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=E2 S1
|requirementSort=E2
|gear=weapon: Dawn Fang
|gear=weapon: Dawn Fang
|effects=dmg 10, att +3, def +3, len 2; wound fend, magic resistance, awe
|effects=dmg 10, att +3, def +3, len 2; wound fend, magic resistance, awe
Line 1,163: Line 1,059:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]4</span>
|requirement=E4
|requirementSort=E4
|gear=weapon: The Summit
|gear=weapon: The Summit
|effects=dmg 28, att +12, def +6, len 1
|effects=dmg 28, att +12, def +6, len 1
Line 1,174: Line 1,069:
|slot=2-h wpn
|slot=2-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]5</span>
|requirement=E5
|requirementSort=E5
|gear=weapon: Stone Sword
|gear=weapon: Stone Sword
|effects=dmg 10, att +4, def +7, len 2, always secondary #104; magic resistance (4)
|effects=dmg 10, att +4, def +7, len 2, always secondary #104; magic resistance (4)
Line 1,185: Line 1,079:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]6</span>
|requirement=E6
|requirementSort=E6
|gear=weapon: Mage Bane
|gear=weapon: Mage Bane
|effects=dmg 10, att +5, def +6, len 1, secondary #88; magic resistance (5), taint (10)
|effects=dmg 10, att +5, def +6, len 1, secondary #88; magic resistance (5), taint (10)
Line 1,196: Line 1,089:
|slot=2-h wpn
|slot=2-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]5</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]3</span>
|requirement=E5 F3
|requirementSort=E5
|gear=weapon: Hammer of the Forge Lord
|gear=weapon: Hammer of the Forge Lord
|effects=dmg 20, att +1, len 2, always secondary #171; fixed forge bonus (4)
|effects=dmg 20, att +1, len 2, always secondary #171; fixed forge bonus (4)
Line 1,207: Line 1,099:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]4</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=E4 F2
|requirementSort=E4
|gear=weapon: Tartarian Chains
|gear=weapon: Tartarian Chains
|effects=dmg 5, att +3, def -2, len 2, attacks 2, always secondary #189
|effects=dmg 5, att +3, def -2, len 2, attacks 2, always secondary #189
Line 1,218: Line 1,109:
|slot=2-h wpn
|slot=2-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]4</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=G4 F2
|requirementSort=G4
|gear=weapon: Sword of Many Colors
|gear=weapon: Sword of Many Colors
|effects=dmg 17, att +3, def +5, len 2, always secondary #196; awe (3), Glamour magic bonus, temporary glamour gems (2)
|effects=dmg 17, att +3, def +5, len 2, always secondary #196; awe (3), Glamour magic bonus, temporary glamour gems (2)
Line 1,229: Line 1,119:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span> <span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span>
|requirement=S1 B1
|requirementSort=S1
|gear=weapon: Twin Spear
|gear=weapon: Twin Spear
|effects=dmg 10, att +2, def +2, len 3; luck, leadership (100), item spell (Call Lesser Horror)
|effects=dmg 10, att +2, def +2, len 3; luck, leadership (100), item spell (Call Lesser Horror)
Line 1,240: Line 1,129:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=S1 D1
|requirementSort=S1
|gear=weapon: Twin Spear
|gear=weapon: Twin Spear
|effects=dmg 10, att +2, def +2, len 3; luck, leadership (100)
|effects=dmg 10, att +2, def +2, len 3; luck, leadership (100)
Line 1,251: Line 1,139:
|slot=2-h wpn
|slot=2-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]3</span> <span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span>
|requirement=S3 B3
|requirementSort=S3
|gear=weapon: Oath Rod
|gear=weapon: Oath Rod
|effects=dmg 5, att +3, def +5, len 3, secondary #156; Astral magic bonus, Blood magic bonus, fire range, air range, water range, earth range, astral range, death range, nature range, glamour range, blood range, item spell (Horror Mark)
|effects=dmg 5, att +3, def +5, len 3, secondary #156; Astral magic bonus, Blood magic bonus, fire range, air range, water range, earth range, astral range, death range, nature range, glamour range, blood range, item spell (Horror Mark)
Line 1,262: Line 1,149:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]6</span>
|requirement=G6
|requirementSort=G6
|gear=weapon: Sword of Aurgelmer
|gear=weapon: Sword of Aurgelmer
|effects=dmg 13, att +2, def +2, len 1, secondary #694; morale (4), luck, curse, start battle spell (Dreamwild Legion)
|effects=dmg 13, att +2, def +2, len 1, secondary #694; morale (4), luck, curse, start battle spell (Dreamwild Legion)
Line 1,273: Line 1,159:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]3</span>
|requirement=D3
|requirementSort=D3
|gear=weapon: Rod of Death
|gear=weapon: Rod of Death
|effects=dmg 10, att +3, len 1; undead leadership (100), item spell (Control the Dead)
|effects=dmg 10, att +3, len 1; undead leadership (100), item spell (Control the Dead)
Line 1,284: Line 1,169:
|slot=2-h wpn
|slot=2-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=D2
|requirementSort=D2
|gear=weapon: Flailing Hands
|gear=weapon: Flailing Hands
|effects=dmg 10, att +4, def -1, len 2, attacks 2, always secondary #159; magic resistance, spell penetration, Death magic bonus
|effects=dmg 10, att +4, def -1, len 2, attacks 2, always secondary #159; magic resistance, spell penetration, Death magic bonus
Line 1,295: Line 1,179:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]6</span>
|requirement=D6
|requirementSort=D6
|gear=weapon: Pain Sickle
|gear=weapon: Pain Sickle
|effects=dmg 5, att +4, def +4, len 1, secondary #64
|effects=dmg 5, att +4, def +4, len 1, secondary #64
Line 1,306: Line 1,189:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]6</span>
|requirement=D6
|requirementSort=D6
|gear=weapon: Sceptre of Dark Regency
|gear=weapon: Sceptre of Dark Regency
|effects=att +1, len 1, secondary #385; Death magic bonus (2), death range (2)
|effects=att +1, len 1, secondary #385; Death magic bonus (2), death range (2)
Line 1,317: Line 1,199:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]4</span>
|requirement=D4
|requirementSort=D4
|gear=weapon: Sword of Injustice
|gear=weapon: Sword of Injustice
|effects=dmg 6, att +3, def +2, len 1, always secondary #774; Holy magic bonus, start battle spell (Protection of the Sepulchre)
|effects=dmg 6, att +3, def +2, len 1, always secondary #774; Holy magic bonus, start battle spell (Protection of the Sepulchre)
Line 1,328: Line 1,209:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]4</span>
|requirement=D4
|requirementSort=D4
|gear=weapon: Woundflame
|gear=weapon: Woundflame
|effects=dmg 8, att +4, def +5, len 1, secondary #98; disease
|effects=dmg 8, att +4, def +5, len 1, secondary #98; disease
Line 1,339: Line 1,219:
|slot=2-h wpn
|slot=2-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]6</span>
|requirement=D6
|requirementSort=D6
|gear=weapon: Sun Slayer
|gear=weapon: Sun Slayer
|effects=dmg 13, att +5, def +6, len 2, always secondary #73; fear (5), Death magic bonus, item spell (Drain Life), start battle spell (Darkness)
|effects=dmg 13, att +5, def +6, len 2, always secondary #73; fear (5), Death magic bonus, item spell (Drain Life), start battle spell (Darkness)
Line 1,350: Line 1,229:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=D2 E1
|requirementSort=D2
|gear=weapon: Picus's Axe of Rulership
|gear=weapon: Picus's Axe of Rulership
|effects=dmg 12, att +5, def -2, len 1, always secondary #335
|effects=dmg 12, att +5, def -2, len 1, always secondary #335
Line 1,363: Line 1,241:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=N2 S1
|requirementSort=N2
|gear=weapon: The Sharpest Tooth
|gear=weapon: The Sharpest Tooth
|effects=dmg 3, att +2, secondary #337; poison resistance (25)
|effects=dmg 3, att +2, secondary #337; poison resistance (25)
Line 1,374: Line 1,251:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]4</span>
|requirement=B4
|requirementSort=B4
|gear=weapon: Sceptre of Corruption
|gear=weapon: Sceptre of Corruption
|effects=dmg 1, att +2, len 1, always secondary #64; cursed, taint (10), leadership (100), item spell (Bane Fire)
|effects=dmg 1, att +2, len 1, always secondary #64; cursed, taint (10), leadership (100), item spell (Bane Fire)
Line 1,385: Line 1,261:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=B2 E1
|requirementSort=B2
|gear=weapon: Procas's Axe of Rulership
|gear=weapon: Procas's Axe of Rulership
|effects=dmg 14, att +3, def -2, len 1, always secondary #335
|effects=dmg 14, att +3, def -2, len 1, always secondary #335
Line 1,398: Line 1,273:
|slot=2-h wpn
|slot=2-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=B3 N1
|requirementSort=B3
|gear=weapon: Harvest Blade
|gear=weapon: Harvest Blade
|effects=dmg 16, att +10, def -5, always secondary #125; morale (2), cursed, fear (5), berserk (2), berserker
|effects=dmg 16, att +10, def -5, always secondary #125; morale (2), cursed, fear (5), berserk (2), berserker
Line 1,409: Line 1,283:
|slot=1-h wpn
|slot=1-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]3</span>
|requirement=S3
|requirementSort=S3
|gear=weapon: Dimensional Rod
|gear=weapon: Dimensional Rod
|effects=att +1, def +1, len 1, always secondary #442; quickness, cursed, taint (20), Astral magic bonus, astral range
|effects=att +1, def +1, len 1, always secondary #442; quickness, cursed, taint (20), Astral magic bonus, astral range
Line 1,420: Line 1,293:
|slot=2-h wpn
|slot=2-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=B1 F1
|requirementSort=B1
|gear=weapon: Infernal Sword
|gear=weapon: Infernal Sword
|effects=dmg 14, att +4, def +4, len 2, secondary #441; fire resistance (5)
|effects=dmg 14, att +4, def +4, len 2, secondary #441; fire resistance (5)
Line 1,431: Line 1,303:
|slot=2-h wpn
|slot=2-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]5</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=S5 F1
|requirementSort=S5
|gear=weapon: The Staff from the Sun
|gear=weapon: The Staff from the Sun
|effects=dmg 4, att +3, def +3, len 3, always secondary #541; fire resistance (15), Fire magic bonus, fire range (2), temporary fire gems
|effects=dmg 4, att +3, def +3, len 3, always secondary #541; fire resistance (15), Fire magic bonus, fire range (2), temporary fire gems
Line 1,442: Line 1,313:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=D1
|requirementSort=D1
|gear=weapon: Star of Darkness
|gear=weapon: Star of Darkness
|effects=dmg 10, att +2, def +1, len 1, secondary #788
|effects=dmg 10, att +2, def +1, len 1, secondary #788
Line 1,453: Line 1,323:
|slot=2-h wpn
|slot=2-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=N1 S1
|requirementSort=N1
|gear=weapon: Magic Staff
|gear=weapon: Magic Staff
|effects=dmg 3, att +2, def +4, len 3; reinvigoration, spell penetration, nature range
|effects=dmg 3, att +2, def +4, len 3; reinvigoration, spell penetration, nature range
Line 1,464: Line 1,333:
|slot=2-h wpn
|slot=2-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: Black Halberd
|gear=weapon: Black Halberd
|effects=dmg 12, att +1, def +2, len 3, always secondary #509; nation restriction (60), nation restriction (101)
|effects=dmg 12, att +1, def +2, len 3, always secondary #509; nation restriction (60), nation restriction (101)
Line 1,475: Line 1,343:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: God-Slayer Spear
|gear=weapon: God-Slayer Spear
|effects=dmg 6, att +2, len 3, always secondary #509; nation restriction (6), nation restriction (51)
|effects=dmg 6, att +2, len 3, always secondary #509; nation restriction (6), nation restriction (51)
Line 1,486: Line 1,353:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=weapon: Anemone Mace
|gear=weapon: Anemone Mace
|effects=dmg -2, att +4, def +1, len 1, always secondary #654; nation restriction (44), nation restriction (89), nation restriction (127)
|effects=dmg -2, att +4, def +1, len 1, always secondary #654; nation restriction (44), nation restriction (89), nation restriction (127)
Line 1,497: Line 1,363:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=F2
|requirementSort=F2
|gear=weapon: Mercybrand
|gear=weapon: Mercybrand
|effects=dmg 7, att +1, def +1, len 1, secondary #662; fear (5), patrol bonus (10), inquisitor, nation restriction (61)
|effects=dmg 7, att +1, def +1, len 1, secondary #662; fear (5), patrol bonus (10), inquisitor, nation restriction (61)
Line 1,508: Line 1,373:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=F2
|requirementSort=F2
|gear=weapon: Cockerel Sceptre
|gear=weapon: Cockerel Sceptre
|effects=dmg 6, att +2, def +1, len 1, always secondary #660; item spell (Holy Pyre), nation restriction (61)
|effects=dmg 6, att +2, def +1, len 1, always secondary #660; item spell (Holy Pyre), nation restriction (61)
Line 1,519: Line 1,383:
|slot=2-h wpn
|slot=2-h wpn
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=S1 F1
|requirementSort=S1
|gear=weapon: Jellyberd
|gear=weapon: Jellyberd
|effects=att +2, def +3, len 3, always secondary #657; protection (20), nation restriction (89), nation restriction (127)
|effects=att +2, def +3, len 3, always secondary #657; protection (20), nation restriction (89), nation restriction (127)
Line 1,530: Line 1,393:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span> <span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=F1 W1
|requirementSort=F1
|gear=weapon: Sword of the Five Elements
|gear=weapon: Sword of the Five Elements
|effects=dmg 8, att +3, def +4, len 1; reinvigoration (2), nation restriction (22), nation restriction (69), nation restriction (109), item cost modifier (-60), item cost modifier (-60)
|effects=dmg 8, att +3, def +4, len 1; reinvigoration (2), nation restriction (22), nation restriction (69), nation restriction (109), item cost modifier (-60), item cost modifier (-60)
Line 1,541: Line 1,403:
|slot=1-h wpn
|slot=1-h wpn
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=D1 A1
|requirementSort=D1
|gear=weapon: Spear of the Morrigan
|gear=weapon: Spear of the Morrigan
|effects=dmg 6, att +3, def +2, len 3, secondary #64; nation restriction (10)
|effects=dmg 6, att +3, def +2, len 3, secondary #64; nation restriction (10)
Line 1,552: Line 1,413:
|slot=1-h wpn
|slot=1-h wpn
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span>
|requirement=S2
|requirementSort=S2
|gear=weapon: Vajra
|gear=weapon: Vajra
|effects=dmg 5, att +2; shock resistance (10), item spell (Lightning Bolt), nation restriction (20), nation restriction (68)
|effects=dmg 5, att +2; shock resistance (10), item spell (Lightning Bolt), nation restriction (20), nation restriction (68)
Line 1,563: Line 1,423:
|slot=1-h wpn
|slot=1-h wpn
|construction=11
|construction=11
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=D2
|requirementSort=D2
|gear=weapon: Flail of Misfortune
|gear=weapon: Flail of Misfortune
|effects=dmg 13, att +6, def +1, len 2, attacks 2, always secondary #366; spell penetration (2)
|effects=dmg 13, att +6, def +1, len 2, attacks 2, always secondary #366; spell penetration (2)
Line 1,574: Line 1,433:
|slot=missile
|slot=missile
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=weapon: Sling of Accuracy
|gear=weapon: Sling of Accuracy
|effects=dmg 12, att +5, ammo 15
|effects=dmg 12, att +5, ammo 15
Line 1,585: Line 1,443:
|slot=missile
|slot=missile
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=weapon: Just Man's Cross
|gear=weapon: Just Man's Cross
|effects=dmg 12, att +4, attacks -2, ammo 12
|effects=dmg 12, att +4, attacks -2, ammo 12
Line 1,596: Line 1,453:
|slot=missile
|slot=missile
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=weapon: Trueshot Longbow
|gear=weapon: Trueshot Longbow
|effects=dmg 12, att +30, ammo 12
|effects=dmg 12, att +30, ammo 12
Line 1,607: Line 1,463:
|slot=missile
|slot=missile
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: Boulder
|gear=weapon: Boulder
|effects=dmg 8, ammo 15; strength required (20)
|effects=dmg 8, ammo 15; strength required (20)
Line 1,618: Line 1,473:
|slot=missile
|slot=missile
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=E1 A1
|requirementSort=E1
|gear=weapon: Piercer
|gear=weapon: Piercer
|effects=dmg 12, att +10, attacks -2, ammo 12
|effects=dmg 12, att +10, attacks -2, ammo 12
Line 1,629: Line 1,483:
|slot=missile
|slot=missile
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=D1
|requirementSort=D1
|gear=weapon: Black Bow
|gear=weapon: Black Bow
|effects=dmg 12, att +5, ammo 12, secondary #156
|effects=dmg 12, att +5, ammo 12, secondary #156
Line 1,640: Line 1,493:
|slot=missile
|slot=missile
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=weapon: Mirage Bola
|gear=weapon: Mirage Bola
|effects=att +2, ammo 50, always secondary #810
|effects=att +2, ammo 50, always secondary #810
Line 1,651: Line 1,503:
|slot=missile
|slot=missile
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=weapon: Fire Bola
|gear=weapon: Fire Bola
|effects=dmg 2, att +2, ammo 50, always secondary #302
|effects=dmg 2, att +2, ammo 50, always secondary #302
Line 1,662: Line 1,513:
|slot=missile
|slot=missile
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span>
|requirement=A2
|requirementSort=A2
|gear=weapon: Lightning
|gear=weapon: Lightning
|effects=att +3, ammo 1005, always secondary #704
|effects=att +3, ammo 1005, always secondary #704
Line 1,673: Line 1,523:
|slot=missile
|slot=missile
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=A1 E1
|requirementSort=A1
|gear=weapon: Golden Arbalest
|gear=weapon: Golden Arbalest
|effects=dmg 15, att +10, attacks 2, ammo 12
|effects=dmg 15, att +10, attacks 2, ammo 12
Line 1,684: Line 1,533:
|slot=missile
|slot=missile
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=A1 D1
|requirementSort=A1
|gear=weapon: Vision's Foe
|gear=weapon: Vision's Foe
|effects=dmg 13, att +10, attacks -3, ammo 10, always secondary #333
|effects=dmg 13, att +10, attacks -3, ammo 10, always secondary #333
Line 1,695: Line 1,543:
|slot=missile
|slot=missile
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=weapon: Vine Bow
|gear=weapon: Vine Bow
|effects=dmg 5, ammo 12, always secondary #137
|effects=dmg 5, ammo 12, always secondary #137
Line 1,706: Line 1,553:
|slot=missile
|slot=missile
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=G1 E1
|requirementSort=G1
|gear=weapon: Sling of Crystal Shards
|gear=weapon: Sling of Crystal Shards
|effects=dmg 6, att -1, attacks 6, ammo 12, secondary #815
|effects=dmg 6, att -1, attacks 6, ammo 12, secondary #815
Line 1,717: Line 1,563:
|slot=missile
|slot=missile
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=weapon: Bow of War
|gear=weapon: Bow of War
|effects=dmg 8, attacks 13, ammo 7
|effects=dmg 8, attacks 13, ammo 7
Line 1,728: Line 1,573:
|slot=missile
|slot=missile
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=S1
|requirementSort=S1
|gear=weapon: Ethereal Crossbow
|gear=weapon: Ethereal Crossbow
|effects=dmg 999, att +5, attacks -2, ammo 12
|effects=dmg 999, att +5, attacks -2, ammo 12
Line 1,739: Line 1,583:
|slot=missile
|slot=missile
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]3</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=D3 A1
|requirementSort=D3
|gear=weapon: Ivory Bow
|gear=weapon: Ivory Bow
|effects=dmg 12, att +2, attacks 3, ammo 12, secondary #64; undead leadership (15)
|effects=dmg 12, att +2, attacks 3, ammo 12, secondary #64; undead leadership (15)
Line 1,750: Line 1,593:
|slot=missile
|slot=missile
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=D1
|requirementSort=D1
|gear=weapon: Banefire Crossbow
|gear=weapon: Banefire Crossbow
|effects=dmg 10, att +2, attacks -2, ammo 14, always secondary #435; curse
|effects=dmg 10, att +2, attacks -2, ammo 14, always secondary #435; curse
Line 1,761: Line 1,603:
|slot=missile
|slot=missile
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]3</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span>
|requirement=A3 S2
|requirementSort=A3
|gear=weapon: Bow of the Titans
|gear=weapon: Bow of the Titans
|effects=dmg 22, att +100, attacks -2, ammo 10; air range, item spell (Seeking Arrow), strength required (18)
|effects=dmg 22, att +100, attacks -2, ammo 10; air range, item spell (Seeking Arrow), strength required (18)
Line 1,772: Line 1,613:
|slot=shield
|slot=shield
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=armor: Blacksteel Tower Shield
|gear=armor: Blacksteel Tower Shield
|effects=prot 23, def +7, enc +2; no mount
|effects=prot 23, def +7, enc +2; no mount
Line 1,783: Line 1,623:
|slot=shield
|slot=shield
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=armor: Blacksteel Kite Shield
|gear=armor: Blacksteel Kite Shield
|effects=prot 29, def +6, enc +2
|effects=prot 29, def +6, enc +2
Line 1,794: Line 1,633:
|slot=shield
|slot=shield
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=S1
|requirementSort=S1
|gear=armor: Enchanted Shield
|gear=armor: Enchanted Shield
|effects=prot 17, def +6, enc +1
|effects=prot 17, def +6, enc +1
Line 1,805: Line 1,643:
|slot=shield
|slot=shield
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=armor: Magic Leather Shield
|gear=armor: Magic Leather Shield
|effects=prot 13, def +4
|effects=prot 13, def +4
Line 1,816: Line 1,653:
|slot=shield
|slot=shield
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span>
|requirement=A2
|requirementSort=A2
|gear=armor: Weightless Tower Shield
|gear=armor: Weightless Tower Shield
|effects=prot 16, def +8; no mount
|effects=prot 16, def +8; no mount
Line 1,827: Line 1,663:
|slot=shield
|slot=shield
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span>
|requirement=A2
|requirementSort=A2
|gear=armor: Weightless Kite Shield
|gear=armor: Weightless Kite Shield
|effects=prot 21, def +7
|effects=prot 21, def +7
Line 1,838: Line 1,673:
|slot=shield
|slot=shield
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=E2
|requirementSort=E2
|gear=armor: Lead Shield
|gear=armor: Lead Shield
|effects=prot 23, def +3, enc +3; magic resistance (4)
|effects=prot 23, def +3, enc +3; magic resistance (4)
Line 1,849: Line 1,683:
|slot=shield
|slot=shield
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=E1 A1
|requirementSort=E1
|gear=armor: Shield of Valor
|gear=armor: Shield of Valor
|effects=prot 21, def +7, enc +1
|effects=prot 21, def +7, enc +1
Line 1,860: Line 1,693:
|slot=shield
|slot=shield
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]2</span>
|requirement=G2
|requirementSort=G2
|gear=armor: Lucky Coin
|gear=armor: Lucky Coin
|effects=prot 19, def +4; luck
|effects=prot 19, def +4; luck
Line 1,871: Line 1,703:
|slot=shield
|slot=shield
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]3</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=S3 E2
|requirementSort=S3
|gear=armor: Shield of Meteoritic Iron
|gear=armor: Shield of Meteoritic Iron
|effects=prot 30, def +3, enc +4; start battle spell (Power of the Spheres), no mount
|effects=prot 30, def +3, enc +4; start battle spell (Power of the Spheres), no mount
Line 1,882: Line 1,713:
|slot=shield
|slot=shield
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=armor: Eye Shield
|gear=armor: Eye Shield
|effects=prot 16, def +5
|effects=prot 16, def +5
Line 1,893: Line 1,723:
|slot=shield
|slot=shield
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span>
|requirement=W2
|requirementSort=W2
|gear=armor: Ice Aegis
|gear=armor: Ice Aegis
|effects=prot 21, def +7, enc +1; cold resistance (5), ice protection
|effects=prot 21, def +7, enc +1; cold resistance (5), ice protection
Line 1,904: Line 1,733:
|slot=shield
|slot=shield
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=F2
|requirementSort=F2
|gear=armor: Gold Shield
|gear=armor: Gold Shield
|effects=prot 23, def +8, enc +1; fire resistance (15)
|effects=prot 23, def +8, enc +1; fire resistance (15)
Line 1,915: Line 1,743:
|slot=shield
|slot=shield
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=E2 F1
|requirementSort=E2
|gear=armor: Charcoal Shield
|gear=armor: Charcoal Shield
|effects=prot 26, def +4, enc +1; fire resistance (10), fire shield
|effects=prot 26, def +4, enc +1; fire resistance (10), fire shield
Line 1,926: Line 1,753:
|slot=shield
|slot=shield
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]2</span>
|requirement=G2
|requirementSort=G2
|gear=armor: Mirror Shield
|gear=armor: Mirror Shield
|effects=prot 22, def +6, enc +2; no mount
|effects=prot 22, def +6, enc +2; no mount
Line 1,937: Line 1,763:
|slot=shield
|slot=shield
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span> <span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span>
|requirement=S2 B1
|requirementSort=S2
|gear=armor: Shield of the Accursed
|gear=armor: Shield of the Accursed
|effects=prot 21, def +6, enc +1; defence (3)
|effects=prot 21, def +6, enc +1; defence (3)
Line 1,948: Line 1,773:
|slot=shield
|slot=shield
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=armor: Vine Shield
|gear=armor: Vine Shield
|effects=prot 13, def +5
|effects=prot 13, def +5
Line 1,959: Line 1,783:
|slot=shield
|slot=shield
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span> <span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=D1 G1
|requirementSort=D1
|gear=armor: Magic Leather Shield
|gear=armor: Magic Leather Shield
|effects=prot 13, def +4; curse attacker (5)
|effects=prot 13, def +4; curse attacker (5)
Line 1,970: Line 1,793:
|slot=shield
|slot=shield
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span> <span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=F1 G1
|requirementSort=F1
|gear=armor: Gold Shield
|gear=armor: Gold Shield
|effects=prot 23, def +8, enc +1; awe
|effects=prot 23, def +8, enc +1; awe
Line 1,981: Line 1,803:
|slot=shield
|slot=shield
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=A1 E1
|requirementSort=A1
|gear=armor: Scutata Volturnus
|gear=armor: Scutata Volturnus
|effects=prot 21, def +7, enc +2; shock resistance (5), auto combat spell (Shocking Grasp), no mount
|effects=prot 21, def +7, enc +2; shock resistance (5), auto combat spell (Shocking Grasp), no mount
Line 1,992: Line 1,813:
|slot=shield
|slot=shield
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=D2 F1
|requirementSort=D2
|gear=armor: Lantern Shield
|gear=armor: Lantern Shield
|effects=prot 23, def +5, enc +1; magic leadership, fear (5)
|effects=prot 23, def +5, enc +1; magic leadership, fear (5)
Line 2,003: Line 1,823:
|slot=shield
|slot=shield
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]3</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span>
|requirement=F3 S2
|requirementSort=F3
|gear=armor: Immaculate Shield
|gear=armor: Immaculate Shield
|effects=prot 30, def +8, enc +1; bless, awe (2), Holy magic bonus
|effects=prot 30, def +8, enc +1; bless, awe (2), Holy magic bonus
Line 2,014: Line 1,833:
|slot=shield
|slot=shield
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]4</span>
|requirement=E4
|requirementSort=E4
|gear=armor: Barrier
|gear=armor: Barrier
|effects=prot 40, def +9, enc +2; shock resistance (15), fire resistance (15), strength (4), no mount
|effects=prot 40, def +9, enc +2; shock resistance (15), fire resistance (15), strength (4), no mount
Line 2,025: Line 1,843:
|slot=shield
|slot=shield
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]5</span>
|requirement=E5
|requirementSort=E5
|gear=armor: Aegis
|gear=armor: Aegis
|effects=prot 25, def +6, enc +1; fear (5), petrification
|effects=prot 25, def +6, enc +1; fear (5), petrification
Line 2,036: Line 1,853:
|slot=shield
|slot=shield
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=E2 S1
|requirementSort=E2
|gear=armor: Shield of the Dawn
|gear=armor: Shield of the Dawn
|effects=prot 35, def +7, enc +2; fire resistance (5), wound fend, magic resistance, awe
|effects=prot 35, def +7, enc +2; fire resistance (5), wound fend, magic resistance, awe
Line 2,047: Line 1,863:
|slot=helm
|slot=helm
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=armor: Blacksteel Helmet
|gear=armor: Blacksteel Helmet
|effects=prot 24
|effects=prot 24
Line 2,058: Line 1,873:
|slot=helm
|slot=helm
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=S1
|requirementSort=S1
|gear=armor: Enchanted Helmet
|gear=armor: Enchanted Helmet
|effects=prot 15
|effects=prot 15
Line 2,069: Line 1,883:
|slot=helm
|slot=helm
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=armor: Magic Helmet
|gear=armor: Magic Helmet
|effects=prot 22; fire resistance (5), darkvision (50), morale (4)
|effects=prot 22; fire resistance (5), darkvision (50), morale (4)
Line 2,080: Line 1,893:
|slot=crown
|slot=crown
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 6; magic resistance
|effects=prot 6; magic resistance
Line 2,091: Line 1,903:
|slot=crown
|slot=crown
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=
|gear=
|effects=forest survival, ivy lord
|effects=forest survival, ivy lord
Line 2,102: Line 1,913:
|slot=helm
|slot=helm
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=weapon: Gore, armor: Magic Helmet
|gear=weapon: Gore, armor: Magic Helmet
|effects=att -1, def -1; prot 22
|effects=att -1, def -1; prot 22
Line 2,113: Line 1,923:
|slot=helm
|slot=helm
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=armor: Ice Cap
|gear=armor: Ice Cap
|effects=prot 18; cold resistance (5)
|effects=prot 18; cold resistance (5)
Line 2,124: Line 1,933:
|slot=helm
|slot=helm
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]4</span>
|requirement=F4
|requirementSort=F4
|gear=armor: Flame Helmet
|gear=armor: Flame Helmet
|effects=prot 5/21; reinvigoration (-3), Fire magic bonus
|effects=prot 5/21; reinvigoration (-3), Fire magic bonus
Line 2,135: Line 1,943:
|slot=helm
|slot=helm
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=F1 E1
|requirementSort=F1
|gear=armor: Helmet of Champions
|gear=armor: Helmet of Champions
|effects=prot 19; inspirational (2)
|effects=prot 19; inspirational (2)
Line 2,146: Line 1,953:
|slot=crown
|slot=crown
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=W1 E1
|requirementSort=W1
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9
|effects=prot 9
Line 2,157: Line 1,963:
|slot=helm
|slot=helm
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]4</span>
|requirement=A4
|requirementSort=A4
|gear=armor: Magic Helmet
|gear=armor: Magic Helmet
|effects=prot 22; Air magic bonus
|effects=prot 22; Air magic bonus
Line 2,168: Line 1,973:
|slot=crown
|slot=crown
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span>
|requirement=S2
|requirementSort=S2
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; leadership (100), magic leadership (50), inspirational
|effects=prot 9; leadership (100), magic leadership (50), inspirational
Line 2,179: Line 1,983:
|slot=helm
|slot=helm
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=D2 N1
|requirementSort=D2
|gear=armor: Wooden Mask
|gear=armor: Wooden Mask
|effects=prot 10, def -1; magic resistance, auto combat spell (Frighten), spirit sight
|effects=prot 10, def -1; magic resistance, auto combat spell (Frighten), spirit sight
Line 2,190: Line 1,993:
|slot=crown
|slot=crown
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=
|gear=
|effects=poison resistance (5), luck
|effects=poison resistance (5), luck
Line 2,201: Line 2,003:
|slot=helm
|slot=helm
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=D2
|requirementSort=D2
|gear=armor: Magic Helmet
|gear=armor: Magic Helmet
|effects=prot 22; fear (5)
|effects=prot 22; fear (5)
Line 2,212: Line 2,013:
|slot=crown
|slot=crown
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=D2
|requirementSort=D2
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; undead leadership (150), inspirational (-1)
|effects=prot 9; undead leadership (150), inspirational (-1)
Line 2,223: Line 2,023:
|slot=crown
|slot=crown
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]3</span>
|requirement=G3
|requirementSort=G3
|gear=
|gear=
|effects=stealth (20), Glamour magic bonus, blur
|effects=stealth (20), Glamour magic bonus, blur
Line 2,234: Line 2,033:
|slot=crown
|slot=crown
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=G1 D1
|requirementSort=G1
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; no mindless
|effects=prot 9; no mindless
Line 2,245: Line 2,043:
|slot=crown
|slot=crown
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]3</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=F3 D2
|requirementSort=F3
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; poison resistance (5), magic leadership (5)
|effects=prot 9; poison resistance (5), magic leadership (5)
Line 2,256: Line 2,053:
|slot=helm
|slot=helm
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]3</span>
|requirement=A3
|requirementSort=A3
|gear=armor: Spirit Helmet
|gear=armor: Spirit Helmet
|effects=prot 20; auto combat spell (Lightning Bolt)
|effects=prot 20; auto combat spell (Lightning Bolt)
Line 2,267: Line 2,063:
|slot=helm
|slot=helm
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]3</span>
|requirement=E3
|requirementSort=E3
|gear=armor: Iron Face
|gear=armor: Iron Face
|effects=prot 23; ironskin
|effects=prot 23; ironskin
Line 2,278: Line 2,073:
|slot=crown
|slot=crown
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=E2 F1
|requirementSort=E2
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; leadership (100), inspirational, enlargement
|effects=prot 9; leadership (100), inspirational, enlargement
Line 2,289: Line 2,083:
|slot=helm
|slot=helm
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span>
|requirement=S2
|requirementSort=S2
|gear=armor: Starshine Skullcap
|gear=armor: Starshine Skullcap
|effects=prot 8; magic resistance (2), Astral magic bonus
|effects=prot 8; magic resistance (2), Astral magic bonus
Line 2,300: Line 2,093:
|slot=crown
|slot=crown
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]4</span> <span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span>
|requirement=S4 W2
|requirementSort=S4
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; magic leadership (25), fast casting (30)
|effects=prot 9; magic leadership (25), fast casting (30)
Line 2,311: Line 2,103:
|slot=helm
|slot=helm
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]5</span>
|requirement=D5
|requirementSort=D5
|gear=armor: Skullface
|gear=armor: Skullface
|effects=prot 18, def -1; undead leadership (25), Death magic bonus, item spell (Horde of Skeletons), spirit sight
|effects=prot 18, def -1; undead leadership (25), Death magic bonus, item spell (Horde of Skeletons), spirit sight
Line 2,322: Line 2,113:
|slot=crown
|slot=crown
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]5</span>
|requirement=D5
|requirementSort=D5
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; ethereal, undead leadership (100), spirit sight
|effects=prot 9; ethereal, undead leadership (100), spirit sight
Line 2,333: Line 2,123:
|slot=crown
|slot=crown
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]2</span>
|requirement=G2
|requirementSort=G2
|gear=
|gear=
|effects=stealth (30)
|effects=stealth (30)
Line 2,344: Line 2,133:
|slot=crown
|slot=crown
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]2</span>
|requirement=G2
|requirementSort=G2
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 6; no mindless
|effects=prot 6; no mindless
Line 2,355: Line 2,143:
|slot=crown
|slot=crown
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]3</span>
|requirement=F5 E3
|requirementSort=F5
|gear=armor: Crown of Overmight
|gear=armor: Crown of Overmight
|effects=prot 21, def -3, enc +2; protection (30), magic resistance (4), strength (5), cursed, leadership (150), inspirational, auto combat spell (Charm)
|effects=prot 21, def -3, enc +2; protection (30), magic resistance (4), strength (5), cursed, leadership (150), inspirational, auto combat spell (Charm)
Line 2,366: Line 2,153:
|slot=crown
|slot=crown
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]4</span>
|requirement=F5 S4
|requirementSort=F5
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; fire resistance (15), magic resistance (5), cursed, awe (5), item spell (Mummification), invulnerability (25)
|effects=prot 9; fire resistance (15), magic resistance (5), cursed, awe (5), item spell (Mummification), invulnerability (25)
Line 2,377: Line 2,163:
|slot=helm
|slot=helm
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]3</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]3</span>
|requirement=W3 A3
|requirementSort=W3
|gear=armor: Helmet of Perfection
|gear=armor: Helmet of Perfection
|effects=prot 25; inspirational (3), awe (5)
|effects=prot 25; inspirational (3), awe (5)
Line 2,388: Line 2,173:
|slot=helm
|slot=helm
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=E2 S1
|requirementSort=E2
|gear=armor: Helmet of the Dawn
|gear=armor: Helmet of the Dawn
|effects=prot 23; wound fend, magic resistance (2), awe
|effects=prot 23; wound fend, magic resistance (2), awe
Line 2,399: Line 2,183:
|slot=crown
|slot=crown
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=
|gear=
|effects=poison resistance (15), forest survival, barkskin, ivy lord (3), item spell (Awaken Vine Men), regeneration (5)
|effects=poison resistance (15), forest survival, barkskin, ivy lord (3), item spell (Awaken Vine Men), regeneration (5)
Line 2,410: Line 2,193:
|slot=crown
|slot=crown
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=D2
|requirementSort=D2
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; darkvision (100), cursed, fear (10), death range
|effects=prot 9; darkvision (100), cursed, fear (10), death range
Line 2,421: Line 2,203:
|slot=crown
|slot=crown
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]4</span>
|requirement=F4
|requirementSort=F4
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; fire resistance (25), reinvigoration (-1), cursed, magic leadership (50), fire shield, heat aura (3)
|effects=prot 9; fire resistance (25), reinvigoration (-1), cursed, magic leadership (50), fire shield, heat aura (3)
Line 2,432: Line 2,213:
|slot=crown
|slot=crown
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]4</span>
|requirement=W4
|requirementSort=W4
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; cold resistance (25), cursed, magic leadership (50), cold aura (25)
|effects=prot 9; cold resistance (25), cursed, magic leadership (50), cold aura (25)
Line 2,443: Line 2,223:
|slot=crown
|slot=crown
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]4</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]4</span>
|requirement=S4 F4
|requirementSort=S4
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; cursed, taint (50), awe (5), master ritualist (2)
|effects=prot 9; cursed, taint (50), awe (5), master ritualist (2)
Line 2,454: Line 2,233:
|slot=crown
|slot=crown
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]4</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=B4 D2
|requirementSort=B4
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; cursed, fear (10)
|effects=prot 9; cursed, fear (10)
Line 2,465: Line 2,243:
|slot=crown
|slot=crown
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]4</span> <span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]4</span>
|requirement=F4 W4
|requirementSort=F4
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; shock resistance (10), fire resistance (10), cold resistance (10), Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus
|effects=prot 9; shock resistance (10), fire resistance (10), cold resistance (10), Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus
Line 2,476: Line 2,253:
|slot=crown
|slot=crown
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]3</span>
|requirement=E3
|requirementSort=E3
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 6; magic resistance (-2), nation restriction (51), nation restriction (96)
|effects=prot 6; magic resistance (-2), nation restriction (51), nation restriction (96)
Line 2,487: Line 2,263:
|slot=crown
|slot=crown
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=F1 A1
|requirementSort=F1
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; cursed, leadership (150), undead leadership (50), magic leadership (50), inspirational, Holy magic bonus, start battle spell (Fanaticism), cannot be found, nation restriction (105)
|effects=prot 9; cursed, leadership (150), undead leadership (50), magic leadership (50), inspirational, Holy magic bonus, start battle spell (Fanaticism), cannot be found, nation restriction (105)
Line 2,498: Line 2,273:
|slot=helm
|slot=helm
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]6</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]3</span>
|requirement=D6 N3
|requirementSort=D6
|gear=armor: Jade Mask
|gear=armor: Jade Mask
|effects=prot 20; poison resistance (15), darkvision (50), magic resistance (3), fear (10), Death magic bonus (2), item spell (Rigor Mortis), regeneration (5), nation restriction (27), nation restriction (75), nation restriction (113)
|effects=prot 20; poison resistance (15), darkvision (50), magic resistance (3), fear (10), Death magic bonus (2), item spell (Rigor Mortis), regeneration (5), nation restriction (27), nation restriction (75), nation restriction (113)
Line 2,509: Line 2,283:
|slot=crown
|slot=crown
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=armor: Magic Headdress
|gear=armor: Magic Headdress
|effects=prot 8; strength (2), nation restriction (19), nation restriction (66), nation restriction (68), nation restriction (20), nation restriction (21), nation restriction (108)
|effects=prot 8; strength (2), nation restriction (19), nation restriction (66), nation restriction (68), nation restriction (20), nation restriction (21), nation restriction (108)
Line 2,520: Line 2,293:
|slot=crown
|slot=crown
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=F2
|requirementSort=F2
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; leadership (25), undead leadership (25), magic leadership (25), inspirational, nation restriction (72)
|effects=prot 9; leadership (25), undead leadership (25), magic leadership (25), inspirational, nation restriction (72)
Line 2,531: Line 2,303:
|slot=crown
|slot=crown
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=D2
|requirementSort=D2
|gear=
|gear=
|effects=nation restriction (54)
|effects=nation restriction (54)
Line 2,542: Line 2,313:
|slot=armor
|slot=armor
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=armor: Blacksteel Plate
|gear=armor: Blacksteel Plate
|effects=prot 24/10/10, def -1, enc +2
|effects=prot 24/10/10, def -1, enc +2
Line 2,553: Line 2,323:
|slot=armor
|slot=armor
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=E2
|requirementSort=E2
|gear=armor: Blacksteel Full Plate
|gear=armor: Blacksteel Full Plate
|effects=prot 24/24/24, def -3, enc +4
|effects=prot 24/24/24, def -3, enc +4
Line 2,564: Line 2,333:
|slot=armor
|slot=armor
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=S1
|requirementSort=S1
|gear=armor: Enchanted Ring Mail Hauberk
|gear=armor: Enchanted Ring Mail Hauberk
|effects=prot 15/11/11, def -1, enc +1
|effects=prot 15/11/11, def -1, enc +1
Line 2,575: Line 2,343:
|slot=armor
|slot=armor
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=armor: Magic Furs
|gear=armor: Magic Furs
|effects=prot 10/8/8; berserk, berserker
|effects=prot 10/8/8; berserk, berserker
Line 2,586: Line 2,353:
|slot=armor
|slot=armor
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=armor: Fire Plate
|gear=armor: Fire Plate
|effects=prot 23/9/9, def -1, enc +2; fire resistance (5), morale (2)
|effects=prot 23/9/9, def -1, enc +2; fire resistance (5), morale (2)
Line 2,597: Line 2,363:
|slot=armor
|slot=armor
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=armor: Magic Robes
|gear=armor: Magic Robes
|effects=prot 3/3/3; air shield (80)
|effects=prot 3/3/3; air shield (80)
Line 2,608: Line 2,373:
|slot=armor
|slot=armor
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=armor: Lightweight Scale Mail
|gear=armor: Lightweight Scale Mail
|effects=prot 16/8/8, enc +1
|effects=prot 16/8/8, enc +1
Line 2,619: Line 2,383:
|slot=armor
|slot=armor
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=G1 A1
|requirementSort=G1
|gear=armor: Mirror Armor
|gear=armor: Mirror Armor
|effects=prot 17/9/9, def -1, enc +1; magic resistance (3)
|effects=prot 17/9/9, def -1, enc +1; magic resistance (3)
Line 2,630: Line 2,393:
|slot=armor
|slot=armor
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=armor: Shambler Skin Hauberk
|gear=armor: Shambler Skin Hauberk
|effects=prot 11/8/7, enc +1; water breathing, air breathing
|effects=prot 11/8/7, enc +1; water breathing, air breathing
Line 2,641: Line 2,403:
|slot=armor
|slot=armor
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=armor: Dire Wolf Pelt
|gear=armor: Dire Wolf Pelt
|effects=prot 9/7/7, enc +1; cold resistance (5), attack, defence
|effects=prot 9/7/7, enc +1; cold resistance (5), attack, defence
Line 2,652: Line 2,413:
|slot=armor
|slot=armor
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=N1 E1
|requirementSort=N1
|gear=armor: Kithaironic Lion Pelt
|gear=armor: Kithaironic Lion Pelt
|effects=prot 6/7/6/6, def -1, enc +1; invulnerability (18), item cost modifier (-40), item cost modifier (-60)
|effects=prot 6/7/6/6, def -1, enc +1; invulnerability (18), item cost modifier (-40), item cost modifier (-60)
Line 2,663: Line 2,423:
|slot=armor
|slot=armor
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=armor: Light Magic Furs
|gear=armor: Light Magic Furs
|effects=prot 6/4/4; stealth bonus (30)
|effects=prot 6/4/4; stealth bonus (30)
Line 2,674: Line 2,433:
|slot=armor
|slot=armor
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=armor: Gossamer Gown
|gear=armor: Gossamer Gown
|effects=prot 3/3/3; awe
|effects=prot 3/3/3; awe
Line 2,685: Line 2,443:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=F2
|requirementSort=F2
|gear=armor: Dragon Scale Mail
|gear=armor: Dragon Scale Mail
|effects=prot 22/11/11, def -1, enc +1; fire resistance (15), morale (4)
|effects=prot 22/11/11, def -1, enc +1; fire resistance (15), morale (4)
Line 2,696: Line 2,453:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=armor: Copper Plate
|gear=armor: Copper Plate
|effects=prot 18/8/8, def -1, enc +2; shock resistance (10), start battle spell (Charge Body)
|effects=prot 18/8/8, def -1, enc +2; shock resistance (10), start battle spell (Charge Body)
Line 2,707: Line 2,463:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=A2 E1
|requirementSort=A2
|gear=armor: Silver Hauberk
|gear=armor: Silver Hauberk
|effects=prot 20/14/14, def -1, enc +1; air shield (80)
|effects=prot 20/14/14, def -1, enc +1; air shield (80)
Line 2,718: Line 2,473:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=A1 E1
|requirementSort=A1
|gear=armor: Brightmail Haubergeon
|gear=armor: Brightmail Haubergeon
|effects=prot 20/7/7; reinvigoration
|effects=prot 20/7/7; reinvigoration
Line 2,729: Line 2,483:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=A2 E1
|requirementSort=A2
|gear=armor: Brightmail Hauberk
|gear=armor: Brightmail Hauberk
|effects=prot 20/14/14; reinvigoration (2)
|effects=prot 20/14/14; reinvigoration (2)
Line 2,740: Line 2,493:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=E1 S1
|requirementSort=E1
|gear=armor: Armor of Meteoritic Iron
|gear=armor: Armor of Meteoritic Iron
|effects=prot 23/23/23, def -3, enc +5; magic resistance (3)
|effects=prot 23/23/23, def -3, enc +5; magic resistance (3)
Line 2,751: Line 2,503:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=E2 F1
|requirementSort=E2
|gear=armor: Elemental Armor
|gear=armor: Elemental Armor
|effects=prot 24/16/16, def -3, enc +4; shock resistance (10), fire resistance (10), cold resistance (10)
|effects=prot 24/16/16, def -3, enc +4; shock resistance (10), fire resistance (10), cold resistance (10)
Line 2,762: Line 2,513:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span>
|requirement=W2
|requirementSort=W2
|gear=armor: Dragon Scale Mail
|gear=armor: Dragon Scale Mail
|effects=prot 22/11/11, def -1, enc +1; cold resistance (15), morale (4)
|effects=prot 22/11/11, def -1, enc +1; cold resistance (15), morale (4)
Line 2,773: Line 2,523:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]3</span>
|requirement=W3
|requirementSort=W3
|gear=armor: Magic Robes
|gear=armor: Magic Robes
|effects=prot 3/3/3; water breathing, air breathing, Water magic bonus
|effects=prot 3/3/3; water breathing, air breathing, Water magic bonus
Line 2,784: Line 2,533:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=S1
|requirementSort=S1
|gear=armor: Shroud of the Battle Saint
|gear=armor: Shroud of the Battle Saint
|effects=prot 11/9/6; bless, cursed, cannot be found
|effects=prot 11/9/6; bless, cursed, cannot be found
Line 2,795: Line 2,543:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span>
|requirement=S2
|requirementSort=S2
|gear=armor: Magic Robes
|gear=armor: Magic Robes
|effects=prot 3/3/3; stealth bonus (20), ethereal
|effects=prot 3/3/3; stealth bonus (20), ethereal
Line 2,806: Line 2,553:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=G2 E1
|requirementSort=G2
|gear=armor: Shademail Haubergeon
|gear=armor: Shademail Haubergeon
|effects=prot 20/7/7; stealth (20)
|effects=prot 20/7/7; stealth (20)
Line 2,817: Line 2,563:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=armor: Dragon Scale Mail
|gear=armor: Dragon Scale Mail
|effects=prot 22/11/11, def -1, enc +1; poison resistance (15), morale (4)
|effects=prot 22/11/11, def -1, enc +1; poison resistance (15), morale (4)
Line 2,828: Line 2,573:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]2</span>
|requirement=G2
|requirementSort=G2
|gear=armor: Chain Mail of Displacement
|gear=armor: Chain Mail of Displacement
|effects=prot 19/19/19, def -2, enc +2
|effects=prot 19/19/19, def -2, enc +2
Line 2,839: Line 2,583:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]5</span>
|requirement=B5
|requirementSort=B5
|gear=armor: Armor of Souls
|gear=armor: Armor of Souls
|effects=prot 19/13/13, def -1, enc +1; magic resistance (5), Blood magic bonus, invulnerability (15)
|effects=prot 19/13/13, def -1, enc +1; magic resistance (5), Blood magic bonus, invulnerability (15)
Line 2,850: Line 2,593:
|slot=armor
|slot=armor
|construction=11
|construction=11
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=B3 N2
|requirementSort=B3
|gear=armor: Twisting Thorns
|gear=armor: Twisting Thorns
|effects=prot 13, def -1, enc +5; poison resistance (5), cursed, Nature magic bonus, Blood magic bonus, poison armor (10), cannot be found
|effects=prot 13, def -1, enc +5; poison resistance (5), cursed, Nature magic bonus, Blood magic bonus, poison armor (10), cannot be found
Line 2,861: Line 2,603:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=armor: Armor of Knights
|gear=armor: Armor of Knights
|effects=prot 23/18/18, def -2, enc +3
|effects=prot 23/18/18, def -2, enc +3
Line 2,872: Line 2,613:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=E2
|requirementSort=E2
|gear=armor: Marble Breastplate
|gear=armor: Marble Breastplate
|effects=prot 23/10/10, def -1, enc +3; stoneskin
|effects=prot 23/10/10, def -1, enc +3; stoneskin
Line 2,883: Line 2,623:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]4</span>
|requirement=E4
|requirementSort=E4
|gear=armor: Stymphalian Wings
|gear=armor: Stymphalian Wings
|effects=prot 24/16/10, def -4, enc +3; attack (-4), flying, trample, fear (5), no mount
|effects=prot 24/16/10, def -4, enc +3; attack (-4), flying, trample, fear (5), no mount
Line 2,894: Line 2,633:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=armor: Weightless Scale
|gear=armor: Weightless Scale
|effects=prot 16/8/8
|effects=prot 16/8/8
Line 2,905: Line 2,643:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span> <span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=G1 W1
|requirementSort=G1
|gear=armor: Rainbow Armor
|gear=armor: Rainbow Armor
|effects=prot 16/7/7, def -1, enc +1; magic resistance (2), reinvigoration (3)
|effects=prot 16/7/7, def -1, enc +1; magic resistance (2), reinvigoration (3)
Line 2,916: Line 2,653:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]5</span> <span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]5</span>
|requirement=A5 B5
|requirementSort=A5
|gear=armor: Magic Robes
|gear=armor: Magic Robes
|effects=prot 3/3/3; reinvigoration (5), taint (5), Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, Astral magic bonus, Death magic bonus, Nature magic bonus, Glamour magic bonus, Blood magic bonus
|effects=prot 3/3/3; reinvigoration (5), taint (5), Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, Astral magic bonus, Death magic bonus, Nature magic bonus, Glamour magic bonus, Blood magic bonus
Line 2,927: Line 2,663:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=D2
|requirementSort=D2
|gear=armor: Heavy Magic Robes
|gear=armor: Heavy Magic Robes
|effects=prot 4/4/4; invulnerability (25)
|effects=prot 4/4/4; invulnerability (25)
Line 2,938: Line 2,673:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span>
|requirement=W2
|requirementSort=W2
|gear=armor: Rime Hauberk
|gear=armor: Rime Hauberk
|effects=prot 19/13/13, def -2, enc +2; cold resistance (10), ice protection, cold aura (8)
|effects=prot 19/13/13, def -2, enc +2; cold resistance (10), ice protection, cold aura (8)
Line 2,949: Line 2,683:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=W2 E1
|requirementSort=W2
|gear=armor: Jade Scale Armor
|gear=armor: Jade Scale Armor
|effects=prot 19/14/14, def -1, enc +4; quickness
|effects=prot 19/14/14, def -1, enc +4; quickness
Line 2,960: Line 2,693:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]4</span>
|requirement=D4
|requirementSort=D4
|gear=armor: Bone Armor
|gear=armor: Bone Armor
|effects=prot 15, def -2, enc +2; cold resistance (5), invulnerability (15), soul vortex
|effects=prot 15, def -2, enc +2; cold resistance (5), invulnerability (15), soul vortex
Line 2,971: Line 2,703:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=armor: Hydra Skin Armor
|gear=armor: Hydra Skin Armor
|effects=prot 12/12/12, def -1, enc +1; poison resistance (15), regeneration (10)
|effects=prot 12/12/12, def -1, enc +1; poison resistance (15), regeneration (10)
Line 2,982: Line 2,713:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]3</span>
|requirement=G3
|requirementSort=G3
|gear=armor: Magic Robes
|gear=armor: Magic Robes
|effects=prot 3/3/3; stealth (20), unseen
|effects=prot 3/3/3; stealth (20), unseen
Line 2,993: Line 2,723:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=B3 E2
|requirementSort=B3
|gear=armor: Bloodstone Armor
|gear=armor: Bloodstone Armor
|effects=prot 23/18/18, def -3, enc +6; strength (2), regeneration (10), heavy
|effects=prot 23/18/18, def -3, enc +6; strength (2), regeneration (10), heavy
Line 3,004: Line 2,733:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]4</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=B4 N2
|requirementSort=B4
|gear=
|gear=
|effects=attack (-3), defence (-3), cursed, taint (5), chest wound, extra arms (2), no inanimate
|effects=attack (-3), defence (-3), cursed, taint (5), chest wound, extra arms (2), no inanimate
Line 3,015: Line 2,743:
|slot=armor
|slot=armor
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]4</span>
|requirement=E4
|requirementSort=E4
|gear=armor: Aseftik's Armor
|gear=armor: Aseftik's Armor
|effects=prot 30/30/30, def -3, enc +4; magic resistance (4), morale (8), cursed
|effects=prot 30/30/30, def -3, enc +4; magic resistance (4), morale (8), cursed
Line 3,026: Line 2,753:
|slot=armor
|slot=armor
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]4</span>
|requirement=E4
|requirementSort=E4
|gear=armor: Monolith Armor
|gear=armor: Monolith Armor
|effects=prot 34/34/34, def -8, enc +10; morale (10), regeneration (10), no mount, heavy
|effects=prot 34/34/34, def -8, enc +10; morale (10), regeneration (10), no mount, heavy
Line 3,037: Line 2,763:
|slot=armor
|slot=armor
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=E2 S1
|requirementSort=E2
|gear=armor: Armor of the Dawn
|gear=armor: Armor of the Dawn
|effects=prot 23/17/20, def -1, enc +2; fire resistance (15), wound fend (2), magic resistance, awe
|effects=prot 23/17/20, def -1, enc +2; fire resistance (15), wound fend (2), magic resistance, awe
Line 3,048: Line 2,773:
|slot=armor
|slot=armor
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]3</span>
|requirement=N3
|requirementSort=N3
|gear=armor: Heavy Magic Robes
|gear=armor: Heavy Magic Robes
|effects=prot 4/4/4; shock resistance (10), fire resistance (10), cold resistance (10), magic resistance (3), stealth bonus (20), water breathing
|effects=prot 4/4/4; shock resistance (10), fire resistance (10), cold resistance (10), magic resistance (3), stealth bonus (20), water breathing
Line 3,059: Line 2,783:
|slot=armor
|slot=armor
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]4</span>
|requirement=N4
|requirementSort=N4
|gear=armor: Fenris' Pelt
|gear=armor: Fenris' Pelt
|effects=prot 20/13/13, enc +1; cold resistance (10), mountain survival, berserk (4), berserker, start battle spell (Howl), swiftness (50)
|effects=prot 20/13/13, enc +1; cold resistance (10), mountain survival, berserk (4), berserker, start battle spell (Howl), swiftness (50)
Line 3,070: Line 2,793:
|slot=armor
|slot=armor
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]3</span>
|requirement=S3
|requirementSort=S3
|gear=armor: Armor of Virtue
|gear=armor: Armor of Virtue
|effects=prot 22/10/10, def -1, enc +1; bless, awe (4), returning
|effects=prot 22/10/10, def -1, enc +1; bless, awe (4), returning
Line 3,081: Line 2,803:
|slot=armor
|slot=armor
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]4</span>
|requirement=B4
|requirementSort=B4
|gear=armor: Flesh Ward
|gear=armor: Flesh Ward
|effects=prot 0; strength (4), reinvigoration (2), cursed, taint (10), Blood magic bonus, damage reversal (2), cannot be found, no inanimate
|effects=prot 0; strength (4), reinvigoration (2), cursed, taint (10), Blood magic bonus, damage reversal (2), cannot be found, no inanimate
Line 3,092: Line 2,813:
|slot=armor
|slot=armor
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]4</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=B4 E1
|requirementSort=B4
|gear=
|gear=
|effects=strength (2), stoneskin, cursed, Earth magic bonus, regeneration (10), no inanimate
|effects=strength (2), stoneskin, cursed, Earth magic bonus, regeneration (10), no inanimate
Line 3,103: Line 2,823:
|slot=armor
|slot=armor
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span> <span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=S1 W1
|requirementSort=S1
|gear=armor: Magic Silk Garments
|gear=armor: Magic Silk Garments
|effects=prot 8/8/8; magic resistance, defence (2), nation restriction (77), item cost modifier (-40), item cost modifier (-60)
|effects=prot 8/8/8; magic resistance, defence (2), nation restriction (77), item cost modifier (-40), item cost modifier (-60)
Line 3,114: Line 2,833:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=armor: Magic Silk Garments
|gear=armor: Magic Silk Garments
|effects=prot 8/8/8; fire resistance (15), magic resistance, awe, nation restriction (67)
|effects=prot 8/8/8; fire resistance (15), magic resistance, awe, nation restriction (67)
Line 3,125: Line 2,843:
|slot=armor
|slot=armor
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=S1 A1
|requirementSort=S1
|gear=armor: Magic Silk Garments
|gear=armor: Magic Silk Garments
|effects=prot 8/8/8; magic resistance (2), reinvigoration (2), nation restriction (77), item cost modifier (-40), item cost modifier (-60)
|effects=prot 8/8/8; magic resistance (2), reinvigoration (2), nation restriction (77), item cost modifier (-40), item cost modifier (-60)
Line 3,136: Line 2,853:
|slot=armor
|slot=armor
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=E1 A1
|requirementSort=E1
|gear=armor: Armor of the Five Elements
|gear=armor: Armor of the Five Elements
|effects=prot 17/17/17, def -1, enc +2; shock resistance (5), fire resistance (5), cold resistance (5), magic resistance, nation restriction (22), nation restriction (69), nation restriction (109), item cost modifier (-60), item cost modifier (-60)
|effects=prot 17/17/17, def -1, enc +2; shock resistance (5), fire resistance (5), cold resistance (5), magic resistance, nation restriction (22), nation restriction (69), nation restriction (109), item cost modifier (-60), item cost modifier (-60)
Line 3,147: Line 2,863:
|slot=boots
|slot=boots
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=
|gear=
|effects=map move bonus (6), swiftness (100)
|effects=map move bonus (6), swiftness (100)
Line 3,158: Line 2,873:
|slot=boots
|slot=boots
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=
|gear=
|effects=swimming
|effects=swimming
Line 3,169: Line 2,883:
|slot=boots
|slot=boots
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=
|gear=
|effects=stealth bonus (20)
|effects=stealth bonus (20)
Line 3,180: Line 2,893:
|slot=boots
|slot=boots
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=weapon: Chi Kick
|gear=weapon: Chi Kick
|effects=len -1
|effects=len -1
Line 3,191: Line 2,903:
|slot=boots
|slot=boots
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=
|gear=
|effects=trample, heavy
|effects=trample, heavy
Line 3,202: Line 2,913:
|slot=boots
|slot=boots
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=
|gear=
|effects=strength (5)
|effects=strength (5)
Line 3,213: Line 2,923:
|slot=boots
|slot=boots
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=
|gear=
|effects=cold resistance (10), mountain survival, winter move
|effects=cold resistance (10), mountain survival, winter move
Line 3,224: Line 2,933:
|slot=boots
|slot=boots
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=
|gear=
|effects=reinvigoration (2), stealth bonus (20), forest survival
|effects=reinvigoration (2), stealth bonus (20), forest survival
Line 3,235: Line 2,943:
|slot=boots
|slot=boots
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=F1 E1
|requirementSort=F1
|gear=
|gear=
|effects=fire resistance (15), strength (4), waste survival
|effects=fire resistance (15), strength (4), waste survival
Line 3,246: Line 2,953:
|slot=boots
|slot=boots
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span>
|requirement=A2
|requirementSort=A2
|gear=
|gear=
|effects=flying
|effects=flying
Line 3,257: Line 2,963:
|slot=boots
|slot=boots
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=E2
|requirementSort=E2
|gear=
|gear=
|effects=Earth magic bonus
|effects=Earth magic bonus
Line 3,268: Line 2,973:
|slot=boots
|slot=boots
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=E2
|requirementSort=E2
|gear=
|gear=
|effects=mountain survival, stoneskin
|effects=mountain survival, stoneskin
Line 3,279: Line 2,983:
|slot=boots
|slot=boots
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=
|gear=
|effects=reinvigoration (3), map move bonus (9)
|effects=reinvigoration (3), map move bonus (9)
Line 3,290: Line 2,993:
|slot=boots
|slot=boots
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=G1 N1
|requirementSort=G1
|gear=
|gear=
|effects=defence (2), luck, map move bonus (6)
|effects=defence (2), luck, map move bonus (6)
Line 3,301: Line 3,003:
|slot=boots
|slot=boots
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span>
|requirement=W2
|requirementSort=W2
|gear=
|gear=
|effects=quickness, map move bonus (12)
|effects=quickness, map move bonus (12)
Line 3,312: Line 3,013:
|slot=boots
|slot=boots
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=E2
|requirementSort=E2
|gear=
|gear=
|effects=
|effects=
Line 3,323: Line 3,023:
|slot=boots
|slot=boots
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]2</span>
|requirement=B2
|requirementSort=B2
|gear=
|gear=
|effects=reinvigoration (3), slow aging (90)
|effects=reinvigoration (3), slow aging (90)
Line 3,334: Line 3,033:
|slot=boots
|slot=boots
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=
|gear=
|effects=forest survival, mountain survival, swamp survival, winter move, unhindered (75)
|effects=forest survival, mountain survival, swamp survival, winter move, unhindered (75)
Line 3,345: Line 3,043:
|slot=boots
|slot=boots
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=
|gear=
|effects=map move bonus (18)
|effects=map move bonus (18)
Line 3,356: Line 3,053:
|slot=boots
|slot=boots
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]4</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=E4 N1
|requirementSort=E4
|gear=
|gear=
|effects=reinvigoration (5), Earth magic bonus, regeneration (10), map move bonus (6)
|effects=reinvigoration (5), Earth magic bonus, regeneration (10), map move bonus (6)
Line 3,367: Line 3,063:
|slot=boots
|slot=boots
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span>
|requirement=S2
|requirementSort=S2
|gear=
|gear=
|effects=auto combat spell (Blink)
|effects=auto combat spell (Blink)
Line 3,378: Line 3,073:
|slot=boots
|slot=boots
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]5</span>
|requirement=S5
|requirementSort=S5
|gear=
|gear=
|effects=ethereal, taint (50), item spell (Teleport)
|effects=ethereal, taint (50), item spell (Teleport)
Line 3,389: Line 3,083:
|slot=boots
|slot=boots
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]4</span>
|requirement=N4
|requirementSort=N4
|gear=
|gear=
|effects=reinvigoration (10), forest survival, map move bonus (9)
|effects=reinvigoration (10), forest survival, map move bonus (9)
Line 3,400: Line 3,093:
|slot=boots
|slot=boots
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=W2 E2
|requirementSort=W2
|gear=
|gear=
|effects=poison resistance (15), magic resistance (2), swamp survival, water breathing, cursed, regeneration (20)
|effects=poison resistance (15), magic resistance (2), swamp survival, water breathing, cursed, regeneration (20)
Line 3,411: Line 3,103:
|slot=misc
|slot=misc
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=
|gear=
|effects=fire resistance (15), bestow to mount
|effects=fire resistance (15), bestow to mount
Line 3,422: Line 3,113:
|slot=misc
|slot=misc
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=
|gear=
|effects=shock resistance (15), bestow to mount
|effects=shock resistance (15), bestow to mount
Line 3,433: Line 3,123:
|slot=misc
|slot=misc
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=
|gear=
|effects=cold resistance (15), bestow to mount
|effects=cold resistance (15), bestow to mount
Line 3,444: Line 3,133:
|slot=misc
|slot=misc
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=E1 N1
|requirementSort=E1
|gear=
|gear=
|effects=morale (2), strength (5), bestow to mount, beauty (-1)
|effects=morale (2), strength (5), bestow to mount, beauty (-1)
Line 3,455: Line 3,143:
|slot=misc
|slot=misc
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=S1
|requirementSort=S1
|gear=
|gear=
|effects=bestow to mount
|effects=bestow to mount
Line 3,466: Line 3,153:
|slot=misc
|slot=misc
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=D1
|requirementSort=D1
|gear=
|gear=
|effects=undead leadership (5)
|effects=undead leadership (5)
Line 3,477: Line 3,163:
|slot=misc
|slot=misc
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=
|gear=
|effects=poison resistance (30), item spell (Poison Touch), bestow to mount
|effects=poison resistance (30), item spell (Poison Touch), bestow to mount
Line 3,488: Line 3,173:
|slot=misc
|slot=misc
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span>
|requirement=B1
|requirementSort=B1
|gear=
|gear=
|effects=morale (20), cursed, starting item (6), cannot be found, feeblemind
|effects=morale (20), cursed, starting item (6), cannot be found, feeblemind
Line 3,499: Line 3,183:
|slot=misc
|slot=misc
|construction=1
|construction=1
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=
|gear=
|effects=morale (5), bestow to mount
|effects=morale (5), bestow to mount
Line 3,510: Line 3,193:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=
|gear=
|effects=fire resistance (5), attack (4)
|effects=fire resistance (5), attack (4)
Line 3,521: Line 3,203:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=
|gear=
|effects=cold resistance (5), temporary fire gems, bestow to mount
|effects=cold resistance (5), temporary fire gems, bestow to mount
Line 3,532: Line 3,213:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=
|gear=
|effects=patrol bonus (10), warning (60)
|effects=patrol bonus (10), warning (60)
Line 3,543: Line 3,223:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=
|gear=
|effects=
|effects=
Line 3,554: Line 3,233:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=
|gear=
|effects=research bonus (6)
|effects=research bonus (6)
Line 3,565: Line 3,243:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=
|gear=
|effects=precision (8), cursed, cannot be found
|effects=precision (8), cursed, cannot be found
Line 3,576: Line 3,253:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span>
|requirement=A2
|requirementSort=A2
|gear=
|gear=
|effects=air shield (80)
|effects=air shield (80)
Line 3,587: Line 3,263:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span>
|requirement=A2
|requirementSort=A2
|gear=
|gear=
|effects=water breathing
|effects=water breathing
Line 3,598: Line 3,273:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=A2 N1
|requirementSort=A2
|gear=
|gear=
|effects=flying, storm immunity, nation restriction (14)
|effects=flying, storm immunity, nation restriction (14)
Line 3,609: Line 3,283:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=
|gear=
|effects=water breathing
|effects=water breathing
Line 3,620: Line 3,293:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=
|gear=
|effects=bestow to mount
|effects=bestow to mount
Line 3,631: Line 3,303:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=W1 N1
|requirementSort=W1
|gear=
|gear=
|effects=temporary astral gems (2)
|effects=temporary astral gems (2)
Line 3,642: Line 3,313:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=armor: Magic Bracers
|gear=armor: Magic Bracers
|effects=prot 2, def +2
|effects=prot 2, def +2
Line 3,653: Line 3,323:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=
|gear=
|effects=magic resistance (2), bestow to mount
|effects=magic resistance (2), bestow to mount
Line 3,664: Line 3,333:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=E1 S1
|requirementSort=E1
|gear=
|gear=
|effects=wound fend (2), bestow to mount
|effects=wound fend (2), bestow to mount
Line 3,675: Line 3,343:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=E1 A1
|requirementSort=E1
|gear=
|gear=
|effects=dancing weapon (176), strikes (8)
|effects=dancing weapon (176), strikes (8)
Line 3,686: Line 3,353:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=
|gear=
|effects=darkvision (50), stealth bonus (20), bestow to mount
|effects=darkvision (50), stealth bonus (20), bestow to mount
Line 3,697: Line 3,363:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=
|gear=
|effects=warning (60)
|effects=warning (60)
Line 3,708: Line 3,373:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=D1
|requirementSort=D1
|gear=
|gear=
|effects=monthly experience (3)
|effects=monthly experience (3)
Line 3,719: Line 3,383:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=D1 N1
|requirementSort=D1
|gear=
|gear=
|effects=
|effects=
Line 3,730: Line 3,393:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=
|gear=
|effects=magic leadership
|effects=magic leadership
Line 3,741: Line 3,403:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=
|gear=
|effects=barkskin
|effects=barkskin
Line 3,752: Line 3,413:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=
|gear=
|effects=defence (4), bestow to mount, beauty
|effects=defence (4), bestow to mount, beauty
Line 3,763: Line 3,423:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]3</span>
|requirement=N3
|requirementSort=N3
|gear=
|gear=
|effects=supply bonus (150), heavy
|effects=supply bonus (150), heavy
Line 3,774: Line 3,433:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=
|gear=
|effects=luck
|effects=luck
Line 3,785: Line 3,443:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=
|gear=
|effects=true sight
|effects=true sight
Line 3,796: Line 3,453:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]3</span>
|requirement=G3
|requirementSort=G3
|gear=
|gear=
|effects=false supplies (400)
|effects=false supplies (400)
Line 3,807: Line 3,463:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]2</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=G2 N1
|requirementSort=G2
|gear=
|gear=
|effects=
|effects=
Line 3,818: Line 3,473:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span>
|requirement=B1
|requirementSort=B1
|gear=
|gear=
|effects=morale (2), attack (5), bestow to mount
|effects=morale (2), attack (5), bestow to mount
Line 3,829: Line 3,483:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span>
|requirement=B1
|requirementSort=B1
|gear=
|gear=
|effects=cursed, taint, undead leadership, research bonus (3), cannot be found
|effects=cursed, taint, undead leadership, research bonus (3), cannot be found
Line 3,840: Line 3,493:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=B3 F1
|requirementSort=B3
|gear=
|gear=
|effects=cursed, taint (10), undead leadership (10), cannot be found, no mindless, item cost modifier (400)
|effects=cursed, taint (10), undead leadership (10), cannot be found, no mindless, item cost modifier (400)
Line 3,851: Line 3,503:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]2</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=B2 A1
|requirementSort=B2
|gear=
|gear=
|effects=flying, storm immunity, nation restriction (62)
|effects=flying, storm immunity, nation restriction (62)
Line 3,862: Line 3,513:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=
|gear=
|effects=
|effects=
Line 3,873: Line 3,523:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span>
|requirement=A2
|requirementSort=A2
|gear=
|gear=
|effects=gift of water breathing (75)
|effects=gift of water breathing (75)
Line 3,884: Line 3,533:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=
|gear=
|effects=dancing weapon (121), strikes (2)
|effects=dancing weapon (121), strikes (2)
Line 3,895: Line 3,543:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=A1
|requirementSort=A1
|gear=
|gear=
|effects=shock resistance (10), stun attackers
|effects=shock resistance (10), stun attackers
Line 3,906: Line 3,553:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span>
|requirement=A2
|requirementSort=A2
|gear=
|gear=
|effects=magic leadership, temporary air gems
|effects=magic leadership, temporary air gems
Line 3,917: Line 3,563:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]3</span>
|requirement=A3
|requirementSort=A3
|gear=
|gear=
|effects=item spell (Panic), siege bonus (50)
|effects=item spell (Panic), siege bonus (50)
Line 3,928: Line 3,573:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]3</span>
|requirement=A3
|requirementSort=A3
|gear=
|gear=
|effects=
|effects=
Line 3,939: Line 3,583:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]5</span>
|requirement=A5
|requirementSort=A5
|gear=
|gear=
|effects=Air magic bonus, item spell (Storm Wind)
|effects=Air magic bonus, item spell (Storm Wind)
Line 3,950: Line 3,593:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=A1 E1
|requirementSort=A1
|gear=
|gear=
|effects=protection (20)
|effects=protection (20)
Line 3,961: Line 3,603:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=
|gear=
|effects=item spell (Warrior Illusion)
|effects=item spell (Warrior Illusion)
Line 3,972: Line 3,613:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]2</span>
|requirement=G2
|requirementSort=G2
|gear=
|gear=
|effects=
|effects=
Line 3,983: Line 3,623:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]3</span>
|requirement=G3
|requirementSort=G3
|gear=
|gear=
|effects=heavy
|effects=heavy
Line 3,994: Line 3,633:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=
|gear=
|effects=water range, temporary water gems
|effects=water range, temporary water gems
Line 4,005: Line 3,643:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span>
|requirement=W1 A1
|requirementSort=W1
|gear=
|gear=
|effects=air breathing, bestow to mount
|effects=air breathing, bestow to mount
Line 4,016: Line 3,653:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]3</span> <span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=N3 W1
|requirementSort=N3
|gear=
|gear=
|effects=gift of water breathing (150)
|effects=gift of water breathing (150)
Line 4,027: Line 3,663:
|slot=misc
|slot=misc
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=weapon: Throw Salt
|gear=weapon: Throw Salt
|effects=dmg 1, len 5
|effects=dmg 1, len 5
Line 4,038: Line 3,673:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=
|gear=
|effects=strength (3), reinvigoration (3)
|effects=strength (3), reinvigoration (3)
Line 4,049: Line 3,683:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=E1 S1
|requirementSort=E1
|gear=
|gear=
|effects=
|effects=
Line 4,060: Line 3,693:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=E1 S1
|requirementSort=E1
|gear=
|gear=
|effects=
|effects=
Line 4,071: Line 3,703:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=S1
|requirementSort=S1
|gear=
|gear=
|effects=magic resistance (4), bestow to mount
|effects=magic resistance (4), bestow to mount
Line 4,082: Line 3,713:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=S1
|requirementSort=S1
|gear=
|gear=
|effects=spell penetration, fool's luck
|effects=spell penetration, fool's luck
Line 4,093: Line 3,723:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=S1
|requirementSort=S1
|gear=
|gear=
|effects=magic resistance (-2), spell penetration (2), cursed, taint (3), spirit sight, cannot be found
|effects=magic resistance (-2), spell penetration (2), cursed, taint (3), spirit sight, cannot be found
Line 4,104: Line 3,733:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=S2 E2
|requirementSort=S2
|gear=
|gear=
|effects=magic resistance, Astral magic bonus, bestow to mount
|effects=magic resistance, Astral magic bonus, bestow to mount
Line 4,115: Line 3,743:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=D1
|requirementSort=D1
|gear=
|gear=
|effects=undead leadership (5), item spell (Animate Skeleton)
|effects=undead leadership (5), item spell (Animate Skeleton)
Line 4,126: Line 3,753:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=D2
|requirementSort=D2
|gear=
|gear=
|effects=research bonus (14)
|effects=research bonus (14)
Line 4,137: Line 3,763:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=D2
|requirementSort=D2
|gear=
|gear=
|effects=disease
|effects=disease
Line 4,148: Line 3,773:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=
|gear=
|effects=poison resistance (15), bestow to mount
|effects=poison resistance (15), bestow to mount
Line 4,159: Line 3,783:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=
|gear=
|effects=inspirational
|effects=inspirational
Line 4,170: Line 3,793:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=N1 E1
|requirementSort=N1
|gear=
|gear=
|effects=shock resistance (15), luck, bestow to mount
|effects=shock resistance (15), luck, bestow to mount
Line 4,181: Line 3,803:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=
|gear=
|effects=supply bonus (75)
|effects=supply bonus (75)
Line 4,192: Line 3,813:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=
|gear=
|effects=limited enlargement
|effects=limited enlargement
Line 4,203: Line 3,823:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=
|gear=
|effects=darkvision (50), strength (4), cursed, berserk, berserker, regeneration (10)
|effects=darkvision (50), strength (4), cursed, berserk, berserker, regeneration (10)
Line 4,214: Line 3,833:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=
|gear=
|effects=regeneration (10), bestow to mount
|effects=regeneration (10), bestow to mount
Line 4,225: Line 3,843:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=
|gear=
|effects=reinvigoration (5), bestow to mount
|effects=reinvigoration (5), bestow to mount
Line 4,236: Line 3,853:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=
|gear=
|effects=cursed, magic leadership, research bonus (11), cannot be found
|effects=cursed, magic leadership, research bonus (11), cannot be found
Line 4,247: Line 3,863:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]3</span>
|requirement=N3
|requirementSort=N3
|gear=
|gear=
|effects=temporary nature gems (2), supply bonus (75)
|effects=temporary nature gems (2), supply bonus (75)
Line 4,258: Line 3,873:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]5</span>
|requirement=N5
|requirementSort=N5
|gear=
|gear=
|effects=disease healer
|effects=disease healer
Line 4,269: Line 3,883:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=N1 S1
|requirementSort=N1
|gear=
|gear=
|effects=poison resistance (5), bestow to mount, dancing weapon (177), strikes (2)
|effects=poison resistance (5), bestow to mount, dancing weapon (177), strikes (2)
Line 4,280: Line 3,893:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=
|gear=
|effects=beauty (2)
|effects=beauty (2)
Line 4,291: Line 3,903:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=
|gear=
|effects=temporary glamour gems
|effects=temporary glamour gems
Line 4,302: Line 3,913:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=
|gear=
|effects=magic resistance (-2), research bonus (9)
|effects=magic resistance (-2), research bonus (9)
Line 4,313: Line 3,923:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=G2 E1
|requirementSort=G2
|gear=
|gear=
|effects=taint (3), item spell (Astral Window)
|effects=taint (3), item spell (Astral Window)
Line 4,324: Line 3,933:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span> <span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=G1 W1
|requirementSort=G1
|gear=
|gear=
|effects=supply bonus (50), false supplies (150)
|effects=supply bonus (50), false supplies (150)
Line 4,335: Line 3,943:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span>
|requirement=B1
|requirementSort=B1
|gear=
|gear=
|effects=
|effects=
Line 4,346: Line 3,953:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]5</span>
|requirement=B5
|requirementSort=B5
|gear=
|gear=
|effects=Blood magic bonus
|effects=Blood magic bonus
Line 4,357: Line 3,963:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span>
|requirement=B3
|requirementSort=B3
|gear=
|gear=
|effects=poison resistance (5), reinvigoration (10), cursed, slow aging (50), cannot be found, chest wound, no inanimate
|effects=poison resistance (5), reinvigoration (10), cursed, slow aging (50), cannot be found, chest wound, no inanimate
Line 4,368: Line 3,973:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]2</span>
|requirement=B2
|requirementSort=B2
|gear=
|gear=
|effects=cursed, taint (5), undead leadership (5), cannot be found, no mindless, item cost modifier (300)
|effects=cursed, taint (5), undead leadership (5), cannot be found, no mindless, item cost modifier (300)
Line 4,379: Line 3,983:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=B3 E2
|requirementSort=B3
|gear=
|gear=
|effects=Earth magic bonus, temporary earth gems
|effects=Earth magic bonus, temporary earth gems
Line 4,390: Line 3,993:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=B3 S1
|requirementSort=B3
|gear=
|gear=
|effects=morale (10), cursed, cannot be found, chest wound, no inanimate
|effects=morale (10), cursed, cannot be found, chest wound, no inanimate
Line 4,401: Line 4,003:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=
|gear=
|effects=darkvision (100), taint (3), research bonus (12), void return (10), bestow to mount
|effects=darkvision (100), taint (3), research bonus (12), void return (10), bestow to mount
Line 4,412: Line 4,013:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=F1 D1
|requirementSort=F1
|gear=
|gear=
|effects=cold resistance (-5), Fire magic bonus
|effects=cold resistance (-5), Fire magic bonus
Line 4,423: Line 4,023:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]4</span>
|requirement=A4
|requirementSort=A4
|gear=
|gear=
|effects=gift of water breathing (450), heavy
|effects=gift of water breathing (450), heavy
Line 4,434: Line 4,033:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]4</span>
|requirement=G4
|requirementSort=G4
|gear=
|gear=
|effects=leadership (-50)
|effects=leadership (-50)
Line 4,445: Line 4,043:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=W1
|requirementSort=W1
|gear=
|gear=
|effects=Water magic bonus
|effects=Water magic bonus
Line 4,456: Line 4,053:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span>
|requirement=W2
|requirementSort=W2
|gear=
|gear=
|effects=magic leadership
|effects=magic leadership
Line 4,467: Line 4,063:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]3</span>
|requirement=W3
|requirementSort=W3
|gear=
|gear=
|effects=gift of water breathing (300)
|effects=gift of water breathing (300)
Line 4,478: Line 4,073:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=E1
|requirementSort=E1
|gear=
|gear=
|effects=reinvigoration, bestow to mount
|effects=reinvigoration, bestow to mount
Line 4,489: Line 4,083:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]3</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=E3 F1
|requirementSort=E3
|gear=
|gear=
|effects=cursed, extra arms
|effects=cursed, extra arms
Line 4,500: Line 4,093:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=E1 G1
|requirementSort=E1
|gear=
|gear=
|effects=luck, cursed, extra life, cannot be found, chest wound, no inanimate
|effects=luck, cursed, extra life, cannot be found, chest wound, no inanimate
Line 4,511: Line 4,103:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span>
|requirement=E2 S2
|requirementSort=E2
|gear=
|gear=
|effects=heretic (3), heavy
|effects=heretic (3), heavy
Line 4,522: Line 4,113:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]3</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]3</span>
|requirement=E3 D3
|requirementSort=E3
|gear=
|gear=
|effects=disease healer, patrol bonus (10), warning (80)
|effects=disease healer, patrol bonus (10), warning (80)
Line 4,533: Line 4,123:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]3</span>
|requirement=S3
|requirementSort=S3
|gear=
|gear=
|effects=fire range, air range, water range, earth range, astral range, death range, nature range, glamour range, blood range
|effects=fire range, air range, water range, earth range, astral range, death range, nature range, glamour range, blood range
Line 4,544: Line 4,133:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]3</span>
|requirement=S3
|requirementSort=S3
|gear=
|gear=
|effects=returning
|effects=returning
Line 4,555: Line 4,143:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]7</span>
|requirement=S7
|requirementSort=S7
|gear=
|gear=
|effects=spell penetration, Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, Astral magic bonus, Death magic bonus, Nature magic bonus, Glamour magic bonus, Blood magic bonus
|effects=spell penetration, Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, Astral magic bonus, Death magic bonus, Nature magic bonus, Glamour magic bonus, Blood magic bonus
Line 4,566: Line 4,153:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]6</span>
|requirement=S6
|requirementSort=S6
|gear=
|gear=
|effects=spell penetration, Astral magic bonus, Death magic bonus, Nature magic bonus, Glamour magic bonus
|effects=spell penetration, Astral magic bonus, Death magic bonus, Nature magic bonus, Glamour magic bonus
Line 4,577: Line 4,163:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=N2 F2
|requirementSort=N2
|gear=
|gear=
|effects=slow aging (80), extra life
|effects=slow aging (80), extra life
Line 4,588: Line 4,173:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]3</span> <span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span>
|requirement=N3 A2
|requirementSort=N3
|gear=
|gear=
|effects=
|effects=
Line 4,599: Line 4,183:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]3</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=N3 S1
|requirementSort=N3
|gear=
|gear=
|effects=Nature magic bonus
|effects=Nature magic bonus
Line 4,610: Line 4,193:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]2</span>
|requirement=G2
|requirementSort=G2
|gear=
|gear=
|effects=stealth bonus (40), cursed, cannot be found
|effects=stealth bonus (40), cursed, cannot be found
Line 4,621: Line 4,203:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]3</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=G3 E2
|requirementSort=G3
|gear=
|gear=
|effects=Glamour magic bonus
|effects=Glamour magic bonus
Line 4,632: Line 4,213:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]4</span>
|requirement=G4
|requirementSort=G4
|gear=
|gear=
|effects=attack (5), defence (5), precision (4), cursed, taint (5), warning (80), cannot be found
|effects=attack (5), defence (5), precision (4), cursed, taint (5), warning (80), cannot be found
Line 4,644: Line 4,224:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]5</span>
|requirement=G5
|requirementSort=G5
|gear=
|gear=
|effects=stealth (20), invisibility, bestow to mount
|effects=stealth (20), invisibility, bestow to mount
Line 4,655: Line 4,234:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]4</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=G4 F2
|requirementSort=G4
|gear=
|gear=
|effects=morale (5), cursed, Holy magic bonus
|effects=morale (5), cursed, Holy magic bonus
Line 4,666: Line 4,244:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]2</span>
|requirement=B2
|requirementSort=B2
|gear=
|gear=
|effects=morale (2), cursed, assassin, cannot be found, chest wound, no inanimate
|effects=morale (2), cursed, assassin, cannot be found, chest wound, no inanimate
Line 4,677: Line 4,254:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]2</span>
|requirement=B2
|requirementSort=B2
|gear=
|gear=
|effects=darkvision (50), strength (2), blood range, bestow to mount
|effects=darkvision (50), strength (2), blood range, bestow to mount
Line 4,688: Line 4,264:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]2</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=B2 F1
|requirementSort=B2
|gear=
|gear=
|effects=cold resistance (5), poison resistance (-5), reinvigoration (2), quickness, cursed, map move bonus (12), cannot be found, chest wound, no inanimate
|effects=cold resistance (5), poison resistance (-5), reinvigoration (2), quickness, cursed, map move bonus (12), cannot be found, chest wound, no inanimate
Line 4,699: Line 4,274:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]3</span>
|requirement=F3
|requirementSort=F3
|gear=
|gear=
|effects=cursed, Fire magic bonus, cannot be found
|effects=cursed, Fire magic bonus, cannot be found
Line 4,710: Line 4,284:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=F1 N1
|requirementSort=F1
|gear=
|gear=
|effects=disease
|effects=disease
Line 4,721: Line 4,294:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]5</span>
|requirement=F5 S5
|requirementSort=F5
|gear=
|gear=
|effects=start battle spell (Ark), dominion spread (2), heavy
|effects=start battle spell (Ark), dominion spread (2), heavy
Line 4,732: Line 4,304:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]2</span>
|requirement=G2
|requirementSort=G2
|gear=
|gear=
|effects=stealth (50), seduction (9), bestow to mount
|effects=stealth (50), seduction (9), bestow to mount
Line 4,743: Line 4,314:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]5</span>
|requirement=A5
|requirementSort=A5
|gear=
|gear=
|effects=heavy
|effects=heavy
Line 4,754: Line 4,324:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=A2 D2
|requirementSort=A2
|gear=
|gear=
|effects=storm power (5)
|effects=storm power (5)
Line 4,765: Line 4,334:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]2</span>
|requirement=A2 S2
|requirementSort=A2
|gear=
|gear=
|effects=taint (5), Air magic bonus, Astral magic bonus, fire range (2), air range (2), water range (2), earth range (2), astral range (2), death range (2), nature range (2), glamour range (2), blood range (2)
|effects=taint (5), Air magic bonus, Astral magic bonus, fire range (2), air range (2), water range (2), earth range (2), astral range (2), death range (2), nature range (2), glamour range (2), blood range (2)
Line 4,776: Line 4,344:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]5</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]4</span>
|requirement=A5 F4
|requirementSort=A5
|gear=
|gear=
|effects=item spell (Summon Jinn)
|effects=item spell (Summon Jinn)
Line 4,787: Line 4,354:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=E2
|requirementSort=E2
|gear=armor: Krupp's Bracers
|gear=armor: Krupp's Bracers
|effects=prot 4, def +4; reinvigoration (3)
|effects=prot 4, def +4; reinvigoration (3)
Line 4,798: Line 4,364:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]5</span>
|requirement=E5
|requirementSort=E5
|gear=
|gear=
|effects=gold generation (400)
|effects=gold generation (400)
Line 4,809: Line 4,374:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]6</span>
|requirement=E6
|requirementSort=E6
|gear=
|gear=
|effects=master smith
|effects=master smith
Line 4,820: Line 4,384:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=E1 D1
|requirementSort=E1
|gear=
|gear=
|effects=supply bonus (-3), start battle spell (Grow Headless Hoburg)
|effects=supply bonus (-3), start battle spell (Grow Headless Hoburg)
Line 4,831: Line 4,394:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=E1 N1
|requirementSort=E1
|gear=
|gear=
|effects=start battle spell (Grow Knight)
|effects=start battle spell (Grow Knight)
Line 4,842: Line 4,404:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=E1 F1
|requirementSort=E1
|gear=
|gear=
|effects=fire resistance (15), cold resistance (15), acid resistance (15), alchemy (50)
|effects=fire resistance (15), cold resistance (15), acid resistance (15), alchemy (50)
Line 4,853: Line 4,414:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]7</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]7</span>
|requirement=E7 S7
|requirementSort=E7
|gear=
|gear=
|effects=item spell (Astral Travel), heavy
|effects=item spell (Astral Travel), heavy
Line 4,864: Line 4,424:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]5</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]5</span>
|requirement=E5 S5
|requirementSort=E5
|gear=
|gear=
|effects=taint (5), Earth magic bonus, Astral magic bonus, Nature magic bonus, item spell (Record of Creation)
|effects=taint (5), Earth magic bonus, Astral magic bonus, Nature magic bonus, item spell (Record of Creation)
Line 4,875: Line 4,434:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span>
|requirement=W2
|requirementSort=W2
|gear=
|gear=
|effects=fire resistance (5), auto combat spell (Cleansing Chime)
|effects=fire resistance (5), auto combat spell (Cleansing Chime)
Line 4,886: Line 4,444:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]4</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=W4 E1
|requirementSort=W4
|gear=
|gear=
|effects=gift of water breathing (600), magic leadership (25), Water magic bonus, item spell (Summon Lesser Water Elemental), start battle spell (Friendly Currents)
|effects=gift of water breathing (600), magic leadership (25), Water magic bonus, item spell (Summon Lesser Water Elemental), start battle spell (Friendly Currents)
Line 4,897: Line 4,454:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]5</span>
|requirement=S5
|requirementSort=S5
|gear=
|gear=
|effects=magic resistance (6), bestow to mount, heavy
|effects=magic resistance (6), bestow to mount, heavy
Line 4,908: Line 4,464:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]5</span> <span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span>
|requirement=S5 B1
|requirementSort=S5
|gear=
|gear=
|effects=item spell (Astral Harpoon)
|effects=item spell (Astral Harpoon)
Line 4,919: Line 4,474:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]5</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span>
|requirement=S5 F5
|requirementSort=S5
|gear=
|gear=
|effects=fire resistance (5), cold resistance (5), cursed, taint (50), Fire magic bonus (2), Astral magic bonus (2), start battle spell (Solar Brilliance), void return (25), bestow to mount
|effects=fire resistance (5), cold resistance (5), cursed, taint (50), Fire magic bonus (2), Astral magic bonus (2), start battle spell (Solar Brilliance), void return (25), bestow to mount
Line 4,930: Line 4,484:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]3</span> <span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]2</span>
|requirement=S3 W2
|requirementSort=S3
|gear=
|gear=
|effects=auto combat spell (Nethgul), void return (-4)
|effects=auto combat spell (Nethgul), void return (-4)
Line 4,941: Line 4,494:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]4</span> <span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]2</span>
|requirement=S4 B2
|requirementSort=S4
|gear=
|gear=
|effects=magic resistance (-4), curse, Glamour magic bonus, item spell (Mind Hunt), heavy
|effects=magic resistance (-4), curse, Glamour magic bonus, item spell (Mind Hunt), heavy
Line 4,952: Line 4,504:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]5</span> <span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]4</span>
|requirement=S5 G4
|requirementSort=S5
|gear=
|gear=
|effects=morale (-2), taint (30), item spell (Call Horror), start battle spell (Wailing Winds)
|effects=morale (-2), taint (30), item spell (Call Horror), start battle spell (Wailing Winds)
Line 4,963: Line 4,514:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]3</span> <span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]2</span>
|requirement=S3 B2
|requirementSort=S3
|gear=
|gear=
|effects=Blood magic bonus
|effects=Blood magic bonus
Line 4,974: Line 4,524:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span>
|requirement=D2
|requirementSort=D2
|gear=
|gear=
|effects=dancing weapon (772), strikes (6)
|effects=dancing weapon (772), strikes (6)
Line 4,985: Line 4,534:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]4</span>
|requirement=D4
|requirementSort=D4
|gear=
|gear=
|effects=undead leadership (50), research bonus (4), start battle spell (Grow Lich)
|effects=undead leadership (50), research bonus (4), start battle spell (Grow Lich)
Line 4,996: Line 4,544:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]5</span>
|requirement=D5
|requirementSort=D5
|gear=
|gear=
|effects=shock resistance (5), taint (3), start battle spell (Life after Death)
|effects=shock resistance (5), taint (3), start battle spell (Life after Death)
Line 5,007: Line 4,554:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]3</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=D3 F1
|requirementSort=D3
|gear=
|gear=
|effects=
|effects=
Line 5,018: Line 4,564:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]2</span> <span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]2</span>
|requirement=D2 B2
|requirementSort=D2
|gear=
|gear=
|effects=fear (5), Death magic bonus, Blood magic bonus
|effects=fear (5), Death magic bonus, Blood magic bonus
Line 5,029: Line 4,574:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=N2
|requirementSort=N2
|gear=
|gear=
|effects=spell penetration (2), cursed, auto combat spell (Sleep), cannot be found
|effects=spell penetration (2), cursed, auto combat spell (Sleep), cannot be found
Line 5,040: Line 4,584:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]4</span>
|requirement=N4
|requirementSort=N4
|gear=
|gear=
|effects=auto combat spell (Grow Monster), heavy
|effects=auto combat spell (Grow Monster), heavy
Line 5,051: Line 4,594:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]3</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]3</span>
|requirement=N3 F3
|requirementSort=N3
|gear=
|gear=
|effects=
|effects=
Line 5,062: Line 4,604:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span> <span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span>
|requirement=N1 W1
|requirementSort=N1
|gear=
|gear=
|effects=strength (2), attack (3), defence (3), invulnerability (20), enlargement
|effects=strength (2), attack (3), defence (3), invulnerability (20), enlargement
Line 5,073: Line 4,614:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]6</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=N6 E1
|requirementSort=N6
|gear=
|gear=
|effects=item spell (Call of the Wild), start battle spell (Howl)
|effects=item spell (Call of the Wild), start battle spell (Howl)
Line 5,084: Line 4,624:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]5</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]3</span>
|requirement=N5 S3
|requirementSort=N5
|gear=
|gear=
|effects=healer (5), item spell (Banishment), slow aging (100)
|effects=healer (5), item spell (Banishment), slow aging (100)
Line 5,095: Line 4,634:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=N2 E2
|requirementSort=N2
|gear=
|gear=
|effects=Earth magic bonus, Nature magic bonus
|effects=Earth magic bonus, Nature magic bonus
Line 5,106: Line 4,644:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span>
|requirement=B3
|requirementSort=B3
|gear=
|gear=
|effects=cursed, banish killer (-12), cannot be found, no mindless, item cost modifier (100)
|effects=cursed, banish killer (-12), cannot be found, no mindless, item cost modifier (100)
Line 5,117: Line 4,654:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]3</span>
|requirement=B3 N3
|requirementSort=B3
|gear=
|gear=
|effects=taint (5), crossbreeder (20)
|effects=taint (5), crossbreeder (20)
Line 5,128: Line 4,664:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]5</span>
|requirement=B5
|requirementSort=B5
|gear=armor: The Gift of Kurgi
|gear=armor: The Gift of Kurgi
|effects=def +8; protection (20), flying, ethereal, curse, cursed, taint (20), fear (30), item spell (Send Lesser Horror), start battle spell (Call Lesser Horror), bearer gains insanity (10), void return (5), storm immunity, bestow to mount, no mindless
|effects=def +8; protection (20), flying, ethereal, curse, cursed, taint (20), fear (30), item spell (Send Lesser Horror), start battle spell (Call Lesser Horror), bearer gains insanity (10), void return (5), storm immunity, bestow to mount, no mindless
Line 5,139: Line 4,674:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=B3 S1
|requirementSort=B3
|gear=
|gear=
|effects=strength (-2), reinvigoration (-1), start battle spell (Open Soul Trap)
|effects=strength (-2), reinvigoration (-1), start battle spell (Open Soul Trap)
Line 5,150: Line 4,684:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]5</span> <span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span>
|requirement=E5 B1
|requirementSort=E5
|gear=
|gear=
|effects=cursed, taint (10), mason
|effects=cursed, taint (10), mason
Line 5,161: Line 4,694:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]3</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]3</span>
|requirement=E3 F3
|requirementSort=E3
|gear=
|gear=
|effects=strength (4), cursed, extra arms (2)
|effects=strength (4), cursed, extra arms (2)
Line 5,172: Line 4,704:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]5</span>
|requirement=G5
|requirementSort=G5
|gear=
|gear=
|effects=Glamour magic bonus (2)
|effects=Glamour magic bonus (2)
Line 5,183: Line 4,714:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]5</span>
|requirement=G5
|requirementSort=G5
|gear=
|gear=
|effects=magic resistance (-2), morale (4), start battle spell (The Missing Tune)
|effects=magic resistance (-2), morale (4), start battle spell (The Missing Tune)
Line 5,194: Line 4,724:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]4</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]4</span>
|requirement=G4 S4
|requirementSort=G4
|gear=
|gear=
|effects=morale (-2), strength (2), spell penetration (2), cursed, taint (50), Astral magic bonus, Glamour magic bonus, Blood magic bonus
|effects=morale (-2), strength (2), spell penetration (2), cursed, taint (50), Astral magic bonus, Glamour magic bonus, Blood magic bonus
Line 5,205: Line 4,734:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]4</span>
|requirement=F4
|requirementSort=F4
|gear=
|gear=
|effects=fire resistance (25), Fire magic bonus, heat aura (3), bestow to mount
|effects=fire resistance (25), Fire magic bonus, heat aura (3), bestow to mount
Line 5,216: Line 4,744:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]4</span>
|requirement=A4
|requirementSort=A4
|gear=
|gear=
|effects=shock resistance (25), Air magic bonus, stun attackers, bestow to mount
|effects=shock resistance (25), Air magic bonus, stun attackers, bestow to mount
Line 5,227: Line 4,754:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]4</span>
|requirement=W4
|requirementSort=W4
|gear=
|gear=
|effects=cold resistance (25), Water magic bonus, bestow to mount
|effects=cold resistance (25), Water magic bonus, bestow to mount
Line 5,238: Line 4,764:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]4</span>
|requirement=E4
|requirementSort=E4
|gear=
|gear=
|effects=reinvigoration (2), Earth magic bonus, bestow to mount, strength required (16), heavy
|effects=reinvigoration (2), Earth magic bonus, bestow to mount, strength required (16), heavy
Line 5,249: Line 4,774:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]6</span> <span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span>
|requirement=S6 B1
|requirementSort=S6
|gear=
|gear=
|effects=cursed, taint (75), Astral magic bonus (2), temporary astral gems (3)
|effects=cursed, taint (75), Astral magic bonus (2), temporary astral gems (3)
Line 5,260: Line 4,784:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span>
|requirement=A2
|requirementSort=A2
|gear=
|gear=
|effects=far sailing, nation restriction (77)
|effects=far sailing, nation restriction (77)
Line 5,271: Line 4,794:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span>
|requirement=A2
|requirementSort=A2
|gear=
|gear=
|effects=luck, cursed, research bonus (4), start battle spell (Summon Qarin), nation restriction (18), nation restriction (65)
|effects=luck, cursed, research bonus (4), start battle spell (Summon Qarin), nation restriction (18), nation restriction (65)
Line 5,282: Line 4,804:
|slot=misc
|slot=misc
|construction=11
|construction=11
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]5</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span>
|requirement=E5 F5
|requirementSort=E5
|gear=
|gear=
|effects=cursed, starting item (4)
|effects=cursed, starting item (4)
Line 5,293: Line 4,814:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=A1 E1
|requirementSort=A1
|gear=
|gear=
|effects=waste survival, magic leadership, nation restriction (65)
|effects=waste survival, magic leadership, nation restriction (65)
Line 5,304: Line 4,824:
|slot=misc
|slot=misc
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span>
|requirement=F1
|requirementSort=F1
|gear=
|gear=
|effects=morale (2)
|effects=morale (2)
Line 5,315: Line 4,834:
|slot=misc
|slot=misc
|construction=15
|construction=15
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=D1
|requirementSort=D1
|gear=
|gear=
|effects=spirit sight, starting item (7)
|effects=spirit sight, starting item (7)
Line 5,326: Line 4,844:
|slot=misc
|slot=misc
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]4</span>
|requirement=S4
|requirementSort=S4
|gear=
|gear=
|effects=morale (4), luck, start battle spell (Divine Blessing)
|effects=morale (4), luck, start battle spell (Divine Blessing)
Line 5,337: Line 4,854:
|slot=misc
|slot=misc
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=W1 E1
|requirementSort=W1
|gear=
|gear=
|effects=magic leadership, heavy, nation restriction (102)
|effects=magic leadership, heavy, nation restriction (102)
Line 5,348: Line 4,864:
|slot=barding
|slot=barding
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=
|gear=
|effects=proud steed
|effects=proud steed
Line 5,359: Line 4,874:
|slot=barding
|slot=barding
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=armor: Enchanted Leather Barding
|gear=armor: Enchanted Leather Barding
|effects=prot 10/6/6/10
|effects=prot 10/6/6/10
Line 5,370: Line 4,884:
|slot=barding
|slot=barding
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span>
|requirement=N1
|requirementSort=N1
|gear=armor: Boar Leather Barding
|gear=armor: Boar Leather Barding
|effects=prot 15/7/7/15
|effects=prot 15/7/7/15
Line 5,381: Line 4,894:
|slot=barding
|slot=barding
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=A1 E1
|requirementSort=A1
|gear=armor: Enchanted Plate Barding
|gear=armor: Enchanted Plate Barding
|effects=prot 23/17/17/23, def -1, enc +2; air shield (80)
|effects=prot 23/17/17/23, def -1, enc +2; air shield (80)
Line 5,392: Line 4,904:
|slot=barding
|slot=barding
|construction=3
|construction=3
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=E2
|requirementSort=E2
|gear=armor: Blacksteel Barding
|gear=armor: Blacksteel Barding
|effects=prot 24/18/18/24, def -2, enc +3
|effects=prot 24/18/18/24, def -2, enc +3
Line 5,403: Line 4,914:
|slot=barding
|slot=barding
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=G1
|requirementSort=G1
|gear=armor: Gossamer Barding
|gear=armor: Gossamer Barding
|effects=prot 13/7/7/13; blur
|effects=prot 13/7/7/13; blur
Line 5,414: Line 4,924:
|slot=barding
|slot=barding
|construction=7
|construction=7
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]1</span>
|requirement=G1 E1
|requirementSort=G1
|gear=armor: Fay Steed Barding
|gear=armor: Fay Steed Barding
|effects=prot 21/16/16/21, def -1, enc +2; awe (2)
|effects=prot 21/16/16/21, def -1, enc +2; awe (2)
Line 5,425: Line 4,934:
|slot=barding
|slot=barding
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span>
|requirement=A2
|requirementSort=A2
|gear=armor: Lightweight Cataphract Barding
|gear=armor: Lightweight Cataphract Barding
|effects=prot 16/12/12/22, enc +1
|effects=prot 16/12/12/22, enc +1
Line 5,436: Line 4,944:
|slot=barding
|slot=barding
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]1</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]1</span>
|requirement=F1 S1
|requirementSort=F1
|gear=armor: Golden Barding
|gear=armor: Golden Barding
|effects=prot 23/17/17/23, def -2, enc +3; fire resistance (5), proud steed
|effects=prot 23/17/17/23, def -2, enc +3; fire resistance (5), proud steed
Line 5,447: Line 4,954:
|slot=barding
|slot=barding
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=F2 E2
|requirementSort=F2
|gear=armor: King's Barding
|gear=armor: King's Barding
|effects=prot 23/20/20/23, enc +1; shock resistance (15), fire resistance (15), magic resistance (4)
|effects=prot 23/20/20/23, enc +1; shock resistance (15), fire resistance (15), magic resistance (4)
Line 5,458: Line 4,964:
|slot=2-h wpn
|slot=2-h wpn
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]3</span>
|requirement=E3
|requirementSort=E3
|gear=weapon: Shortsword
|gear=weapon: Shortsword
|effects=dmg 12, att +3, def +4, len 1; air shield (80)
|effects=dmg 12, att +3, def +4, len 1; air shield (80)
Line 5,469: Line 4,974:
|slot=2-h wpn
|slot=2-h wpn
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]6</span>
|requirement=E6
|requirementSort=E6
|gear=weapon: Hammer of the Cyclops
|gear=weapon: Hammer of the Cyclops
|effects=dmg 27, def -1, len 2; master smith
|effects=dmg 27, def -1, len 2; master smith
Line 5,480: Line 4,984:
|slot=1-h wpn
|slot=1-h wpn
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]3</span>
|requirement=D3
|requirementSort=D3
|gear=weapon: The Admiral's Sword
|gear=weapon: The Admiral's Sword
|effects=dmg 12, att +5, def +2, len 1, secondary #694; fear (5)
|effects=dmg 12, att +5, def +2, len 1, secondary #694; fear (5)
Line 5,491: Line 4,994:
|slot=misc
|slot=misc
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=F2
|requirementSort=F2
|gear=
|gear=
|effects=strength (4), attack (4)
|effects=strength (4), attack (4)
Line 5,502: Line 5,004:
|slot=misc
|slot=misc
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]4</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]3</span>
|requirement=W4 D3
|requirementSort=W4
|gear=
|gear=
|effects=Water magic bonus, Death magic bonus
|effects=Water magic bonus, Death magic bonus
Line 5,513: Line 5,014:
|slot=crown
|slot=crown
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]6</span>
|requirement=D6
|requirementSort=D6
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; shock resistance (15), fire resistance (15), cursed, fear (5), Death magic bonus
|effects=prot 9; shock resistance (15), fire resistance (15), cursed, fear (5), Death magic bonus
Line 5,524: Line 5,024:
|slot=crown
|slot=crown
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]6</span>
|requirement=F5 D6
|requirementSort=F5
|gear=armor: Magic Crown
|gear=armor: Magic Crown
|effects=prot 9; magic resistance (3), morale (4), curse, cursed, fear (10), item spell (Control the Dead), start battle spell (Power of the Sepulchre)
|effects=prot 9; magic resistance (3), morale (4), curse, cursed, fear (10), item spell (Control the Dead), start battle spell (Power of the Sepulchre)
Line 5,535: Line 5,034:
|slot=armor
|slot=armor
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]5</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]5</span>
|requirement=E5 S5
|requirementSort=E5
|gear=armor: Robe of the Sorceress
|gear=armor: Robe of the Sorceress
|effects=prot 16/16/16; Astral magic bonus, Death magic bonus, Nature magic bonus, Glamour magic bonus
|effects=prot 16/16/16; Astral magic bonus, Death magic bonus, Nature magic bonus, Glamour magic bonus
Line 5,546: Line 5,044:
|slot=armor
|slot=armor
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]4</span>
|requirement=F4
|requirementSort=F4
|gear=armor: Sun Armor
|gear=armor: Sun Armor
|effects=prot 25/25/25, def -3, enc +4; morale (4), awe (3)
|effects=prot 25/25/25, def -3, enc +4; morale (4), awe (3)
Line 5,557: Line 5,054:
|slot=helm
|slot=helm
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]4</span>
|requirement=F4
|requirementSort=F4
|gear=armor: Sun Helmet
|gear=armor: Sun Helmet
|effects=prot 25; magic resistance (5), awe
|effects=prot 25; magic resistance (5), awe
Line 5,568: Line 5,064:
|slot=1-h wpn
|slot=1-h wpn
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]4</span>
|requirement=F4
|requirementSort=F4
|gear=weapon: Sun Sword
|gear=weapon: Sun Sword
|effects=dmg 15, att +3, def +3, len 1, always secondary #276; bless, leadership (50), berserk (2), berserker
|effects=dmg 15, att +3, def +3, len 1, always secondary #276; bless, leadership (50), berserk (2), berserker
Line 5,579: Line 5,074:
|slot=shield
|slot=shield
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]4</span>
|requirement=F4
|requirementSort=F4
|gear=armor: Sun Shield
|gear=armor: Sun Shield
|effects=prot 25, def +6, enc +2; shock resistance (15), fire resistance (15), awe
|effects=prot 25, def +6, enc +2; shock resistance (15), fire resistance (15), awe
Line 5,590: Line 5,084:
|slot=armor
|slot=armor
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]3</span>
|requirement=E3
|requirementSort=E3
|gear=armor: Greenstone Armor
|gear=armor: Greenstone Armor
|effects=prot 23/18/18, def -3, enc +6; acid resistance (10), heavy
|effects=prot 23/18/18, def -3, enc +6; acid resistance (10), heavy
Line 5,601: Line 5,094:
|slot=misc
|slot=misc
|construction=11
|construction=11
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]5</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]5</span>
|requirement=W5 S5
|requirementSort=W5
|gear=
|gear=
|effects=water breathing, cursed, Water magic bonus, temporary water gems, starting item, bestow to mount
|effects=water breathing, cursed, Water magic bonus, temporary water gems, starting item, bestow to mount
Line 5,612: Line 5,104:
|slot=misc
|slot=misc
|construction=11
|construction=11
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]5</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]5</span>
|requirement=A5 S5
|requirementSort=A5
|gear=
|gear=
|effects=water breathing, cursed, Astral magic bonus, temporary astral gems, starting item (2), bestow to mount
|effects=water breathing, cursed, Astral magic bonus, temporary astral gems, starting item (2), bestow to mount
Line 5,623: Line 5,114:
|slot=misc
|slot=misc
|construction=11
|construction=11
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]5</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]5</span>
|requirement=N5 S5
|requirementSort=N5
|gear=
|gear=
|effects=water breathing, cursed, Nature magic bonus, temporary nature gems, starting item (9)
|effects=water breathing, cursed, Nature magic bonus, temporary nature gems, starting item (9)
Line 5,634: Line 5,124:
|slot=misc
|slot=misc
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_W.png|18x18px|link=|alt=Water]]5</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]5</span>
|requirement=W5 S5
|requirementSort=W5
|gear=
|gear=
|effects=spell penetration, flying, water breathing, cursed, Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, starting item (3), bestow to mount
|effects=spell penetration, flying, water breathing, cursed, Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, starting item (3), bestow to mount
Line 5,645: Line 5,134:
|slot=helm
|slot=helm
|construction=11
|construction=11
|requirement=<span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]3</span>
|requirement=D3
|requirementSort=D3
|gear=armor: Helmet of Invisibility
|gear=armor: Helmet of Invisibility
|effects=prot 23; cursed, spirit sight, invisibility, starting item (5)
|effects=prot 23; cursed, spirit sight, invisibility, starting item (5)
Line 5,656: Line 5,144:
|slot=crown
|slot=crown
|construction=11
|construction=11
|requirement=<span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]3</span> <span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]2</span>
|requirement=G3 F2
|requirementSort=G3
|gear=armor: War Crown
|gear=armor: War Crown
|effects=prot 14; awe (2), starting item (8)
|effects=prot 14; awe (2), starting item (8)
Line 5,667: Line 5,154:
|slot=2-h wpn
|slot=2-h wpn
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span>
|requirement=F5
|requirementSort=F5
|gear=weapon: Champion's Trident
|gear=weapon: Champion's Trident
|effects=dmg 12, att +3, def +6, len 3, attacks 2; quickness, luck, cursed, leadership (50), must fight in arena, cannot be found
|effects=dmg 12, att +3, def +6, len 3, attacks 2; quickness, luck, cursed, leadership (50), must fight in arena, cannot be found
Line 5,678: Line 5,164:
|slot=armor
|slot=armor
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span>
|requirement=F5
|requirementSort=F5
|gear=armor: Champion's Cuirass
|gear=armor: Champion's Cuirass
|effects=prot 23/13/13, def -1, enc +3; quickness, luck, cursed, awe, regeneration (5), must fight in arena, cannot be found
|effects=prot 23/13/13, def -1, enc +3; quickness, luck, cursed, awe, regeneration (5), must fight in arena, cannot be found
Line 5,689: Line 5,174:
|slot=helm
|slot=helm
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span>
|requirement=F5
|requirementSort=F5
|gear=armor: Helmet of Champions
|gear=armor: Helmet of Champions
|effects=prot 19; morale (4), quickness, luck, cursed, inspirational (2), awe, must fight in arena, cannot be found
|effects=prot 19; morale (4), quickness, luck, cursed, inspirational (2), awe, must fight in arena, cannot be found
Line 5,700: Line 5,184:
|slot=1-h wpn
|slot=1-h wpn
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span>
|requirement=F5
|requirementSort=F5
|gear=weapon: Champion's Gladius
|gear=weapon: Champion's Gladius
|effects=dmg 8, att +2, def +4, len 1; wound fend (2), quickness, luck, cursed, inspirational, must fight in arena, cannot be found
|effects=dmg 8, att +2, def +4, len 1; wound fend (2), quickness, luck, cursed, inspirational, must fight in arena, cannot be found
Line 5,711: Line 5,194:
|slot=boots
|slot=boots
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span>
|requirement=F5
|requirementSort=F5
|gear=
|gear=
|effects=defence (5), quickness, luck, cursed, leadership (50), map move bonus (6), must fight in arena, cannot be found
|effects=defence (5), quickness, luck, cursed, leadership (50), map move bonus (6), must fight in arena, cannot be found
Line 5,722: Line 5,204:
|slot=misc
|slot=misc
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span>
|requirement=F5
|requirementSort=F5
|gear=
|gear=
|effects=quickness, luck, cursed, leadership (50), inspirational, spirit sight, must fight in arena, cannot be found
|effects=quickness, luck, cursed, leadership (50), inspirational, spirit sight, must fight in arena, cannot be found
Line 5,733: Line 5,214:
|slot=crown
|slot=crown
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_F.png|18x18px|link=|alt=Fire]]5</span>
|requirement=F5
|requirementSort=F5
|gear=armor: Champion's Headband
|gear=armor: Champion's Headband
|effects=prot 10; quickness, luck, cursed, leadership (50), inspirational (3), awe, must fight in arena, cannot be found
|effects=prot 10; quickness, luck, cursed, leadership (50), inspirational (3), awe, must fight in arena, cannot be found
Line 5,744: Line 5,224:
|slot=armor
|slot=armor
|construction=13
|construction=13
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]3</span>
|requirement=A3
|requirementSort=A3
|gear=armor: Storm Armor
|gear=armor: Storm Armor
|effects=prot 22/22/22, def -2, enc +3; shock resistance (15), storm immunity, bestow to mount
|effects=prot 22/22/22, def -2, enc +3; shock resistance (15), storm immunity, bestow to mount
Line 5,755: Line 5,234:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=N1 D1
|requirementSort=N1
|gear=
|gear=
|effects=disease, cursed, cannot be found, nation restriction (53)
|effects=disease, cursed, cannot be found, nation restriction (53)
Line 5,766: Line 5,244:
|slot=missile
|slot=missile
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]1</span> <span class="item-list__path">[[File:Path_D.png|18x18px|link=|alt=Death]]1</span>
|requirement=N1 D1
|requirementSort=N1
|gear=weapon: Carrion Bow
|gear=weapon: Carrion Bow
|effects=dmg 5, ammo 12, always secondary #870; nation restriction (53), item cost modifier (-40), item cost modifier (-60)
|effects=dmg 5, ammo 12, always secondary #870; nation restriction (53), item cost modifier (-40), item cost modifier (-60)
Line 5,777: Line 5,254:
|slot=misc
|slot=misc
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]1</span> <span class="item-list__path">[[File:Path_G.png|18x18px|link=|alt=Glamour]]1</span>
|requirement=B1 G1
|requirementSort=B1
|gear=
|gear=
|effects=dream enhancer (2)
|effects=dream enhancer (2)
Line 5,788: Line 5,264:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_A.png|18x18px|link=|alt=Air]]2</span>
|requirement=A2
|requirementSort=A2
|gear=armor: Dragon Scale Mail
|gear=armor: Dragon Scale Mail
|effects=prot 22/11/11, def -1, enc +1; shock resistance (15), morale (4)
|effects=prot 22/11/11, def -1, enc +1; shock resistance (15), morale (4)
Line 5,799: Line 5,274:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=E2
|requirementSort=E2
|gear=armor: Dragon Scale Mail
|gear=armor: Dragon Scale Mail
|effects=prot 22/11/11, def -1, enc +1; acid resistance (15), morale (4)
|effects=prot 22/11/11, def -1, enc +1; acid resistance (15), morale (4)
Line 5,810: Line 5,284:
|slot=misc
|slot=misc
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]3</span> <span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]2</span>
|requirement=S3 E2
|requirementSort=S3
|gear=
|gear=
|effects=temporary fire gems (2), temporary air gems (2), temporary water gems (2), temporary earth gems (2), temporary astral gems (2), temporary death gems (2), temporary nature gems (2), temporary glamour gems (2), heavy
|effects=temporary fire gems (2), temporary air gems (2), temporary water gems (2), temporary earth gems (2), temporary astral gems (2), temporary death gems (2), temporary nature gems (2), temporary glamour gems (2), heavy
Line 5,821: Line 5,294:
|slot=armor
|slot=armor
|construction=5
|construction=5
|requirement=<span class="item-list__path">[[File:Path_B.png|18x18px|link=|alt=Blood]]3</span> <span class="item-list__path">[[File:Path_N.png|18x18px|link=|alt=Nature]]2</span>
|requirement=B3 N2
|requirementSort=B3
|gear=armor: Twisting Thorns
|gear=armor: Twisting Thorns
|effects=prot 13, def -1, enc +5; poison resistance (5), cursed, Nature magic bonus, Blood magic bonus, poison armor (10), cannot be found
|effects=prot 13, def -1, enc +5; poison resistance (5), cursed, Nature magic bonus, Blood magic bonus, poison armor (10), cannot be found
Line 5,832: Line 5,304:
|slot=2-h wpn
|slot=2-h wpn
|construction=9
|construction=9
|requirement=<span class="item-list__path">[[File:Path_E.png|18x18px|link=|alt=Earth]]4</span> <span class="item-list__path">[[File:Path_S.png|18x18px|link=|alt=Astral]]4</span>
|requirement=E4 S4
|requirementSort=E4
|gear=weapon: Pillar of Truths
|gear=weapon: Pillar of Truths
|effects=dmg 35, att -2, def -5, len 2, always secondary #875; magic resistance (4), start battle spell (Pillar of Truths), strength required (20), heavy
|effects=dmg 35, att -2, def -5, len 2, always secondary #875; magic resistance (4), start battle spell (Pillar of Truths), strength required (20), heavy

Latest revision as of 18:29, 15 May 2026


Dominions 6 magic items. This table is generated from the Dom6Inspector export in gamedata/BaseI.csv.

Icon Name Slot Construction Paths Effects Description
Fire Sword 1-h wpn 1 Fire1 dmg 10, att +1, def +1, len 1 The Fire Sword is enchanted with Fire magic. The offensive skills of the wielder are enhanced.


Ice Sword 1-h wpn 1 Water1 dmg 6, att +1, def +3, len 1 The Ice Sword is the signature weapon of the Ice Crafters of Caelum. It is made mostly out of ice and enchanted with Water magic to increase the defensive skills of the wielder. Like all ice weapons it cannot be affected by any flaming weapon enhancement.


Ice Lance 1-h wpn 1 Water1 dmg 3, att +1, def +2, len 3 The Ice Lance is a spear made mostly out of ice and enchanted with Water magic that increases the defensive skills of the wielder. As a light lance this weapon is most effective on its first strike and when used by fast or flying units. Like all ice weapons it cannot be affected by any flaming weapon enhancement.


Blacksteel Sword 1-h wpn 1 Earth1 dmg 9, att +2, def +2, len 1 The nation of Ulm is famous for its incredibly strong blacksteel. This sword is made of high quality blacksteel and is very well crafted.


Enchanted Sword 1-h wpn 1 Astral1 dmg 8, att +1, def +2, len 1 This sword is enchanted with accuracy and quickness.


Enchanted Spear 1-h wpn 1 Astral1 dmg 7, att +2, def +2, len 3 This spear is enchanted with accuracy and quickness.


Enchanted Pike 2-h wpn 1 Astral1 dmg 9, att +3, def +1, len 5 This pike is enchanted with accuracy and quickness.


Hardwood Club 1-h wpn 1 Nature1 dmg 5, att +1, def +1, len 1 This club has been enchanted with Nature magic to make it extraordinarily sturdy, and is at least as effective as a proper iron mace.


Sceptre of Authority 1-h wpn 3 Fire1 att +1, len 1; leadership (50), item spell (Burn) This golden sceptre will grant the wielder an aura of authority, making it possible to command more men. The ruby atop the sceptre grants the wielder the ability to set any possible dissenters on fire.


Burning Blade 1-h wpn 3 Fire1 dmg 12, att +3, def +1, len 1 The blade of this sword is constantly burning unless it is sheathed in its scabbard. Anyone struck by the blade will be burned by the intense heat as well.


Holy Scourge 2-h wpn 3 Fire1 dmg 6, att +5, def -2, len 2, attacks 2 This morningstar is enchanted with pure fire for the purpose of destroying undead beings. An undead creature hit by the Holy Scourge will most likely be burned to ashes.


Mace of Eruption 1-h wpn 3 Fire1 dmg 8, att +1, len 1, secondary #683 This ornate mace looks expensive enough to be used by a king. When the mace hits something a sea of flames will burst from it and burn its target as well as anyone nearby.


Staff of Flame Focus 2-h wpn 3 Fire1 dmg 3, att +2, def +4, len 3; fire range This staff is infused with the power of Fire and will help project Fire magic rituals at faraway provinces.


Flambeau 2-h wpn 5 Fire3 dmg 13, att +4, def +2, len 2, always secondary #405; fire resistance (5), item spell (Holy Pyre) This sword is heavily infused with pure Fire magic and it is capable of shooting holy fire that will burn undead beings to cinders. The blade is constantly burning and anyone struck will be seared by the extremely hot flames. The sword partially protects its wielder from fire.


Thunder Whip 1-h wpn 3 Air1 dmg 2, len 4, always secondary #134; shock resistance (5) Whenever this whip cracks a powerful jolt of lightning will erupt and shock anyone nearby. This might include the wielder of the whip, however the whip's magic properties should protect him from the worst of it.


Ice Pebble Staff 2-h wpn 5 Water3 dmg 3, att +2, def +4, len 3; cold resistance (5), item spell (Winter's Chill) This strange staff is adorned with pebbles of ice. The owner of the staff is partially protected from frost and can release the cold of the staff at his enemies, making them numb and frozen.


Ice Mist Scimitar 1-h wpn 3 Water1 Air1 dmg 8, att +2, def +3, len 1; cold resistance (10) The Ice Mist Scimitar will cause an ice mist to spread out whenever it is swung. The mist is extremely cold and will freeze and exhaust anyone who stands in it. The wielder of the scimitar is protected from cold and is thus able to wield the scimitar without discomfort.


Coral Blade 1-h wpn 3 Water1 dmg 9, att +2, def +2, len 1, secondary #690 Red Coral is commonly used in enchanted items to protect against the bleeding caused by battle wounds, but it can just as easily be enchanted to cause bleeding. The coral sword has a bit of both enchantments, it will protect its wielder as well as cause bleeding that is very hard to stop in anyone it wounds.


Stinger 1-h wpn 3 Earth1 dmg 7, att +2, def +1, len 3 A needle-sharp spear that can pierce the thickest of armor.


Sword of Sharpness 1-h wpn 3 Earth1 dmg 10, att +2, def +2, len 1 A sword with extraordinarily sharp edges, this blade will cut through most armor.


Axe of Sharpness 1-h wpn 3 Earth1 dmg 11, att +2, len 1 An axe with a magically sharpened edge, this weapon will cut through most armor.


Greatsword of Sharpness 2-h wpn 3 Earth1 dmg 15, att +4, def +4, len 2 A large sword with extraordinarily sharp edges, this blade will cut through most armor.


Main Gauche of Parrying 1-h wpn 3 Earth1 dmg 4, att +1, def +6 The Main Gauche of Parrying is made of superior steel and enchanted with quickness and lightness to better enable its wielder to counter incoming attacks.


Halberd of Might 2-h wpn 3 Earth1 dmg 16, att +2, def +3, len 3; strength (4) This heavy halberd increases the physical strength of the wielder.


Smasher 1-h wpn 3 Earth2 dmg 16, att +2, len 1, always secondary #328 This is a special magic hammer that is used to smash objects into small pieces. It has now been modified for purposes of war and can be used to inflict great damage on inanimate beings. It is a great weapon against mechanical constructs and certain undead beings.


Hammer of the Mountains 2-h wpn 3 Earth1 dmg 25, att -1, def -3, len 3, always secondary #699 The Hammer of the Mountains is an enormous, rune-inscribed raw-iron hammer that strikes with the force of the mountains. Unfortunately, its great weight makes the bearer quite easy to hit.


Lightning Rod 2-h wpn 3 Earth1 dmg 3, att +2, def +4, len 3; shock resistance (15) A cast-iron staff that will channel the energy of an electric attack harmlessly into the earth, and can also increase the effectiveness of the Corpse Man Construction spell.


Star of Heroes 1-h wpn 3 Earth2 dmg 12, att +4, def -2, len 1, secondary #174 All but the most powerful armor will be destroyed when hit by this morningstar. All morningstars have an increased attack value against targets with shields.


Dwarven Hammer 1-h wpn 3 Earth3 dmg 8, def -1, len 1; fixed forge bonus (2) A well-crafted hammer made of blackest dwarven iron, this hammer is enchanted with Earth magic. When used in the forge, it will help the smith produce magical wonders.


Eyecatcher 1-h wpn 3 Earth1 Water1 dmg -5, att -2, secondary #333 This magical instrument will automatically hit the enemy in the eye and spoon it out.


Faithful 1-h wpn 3 Earth1 Glamour1 dmg 7, att +2, def +4, len 1; wound fend, luck This short sword will grant its wielder luck in battle.


Rod of the Leper King 1-h wpn 3 Death1 att +1, len 1; disease, undead leadership (100) This green metal sceptre will grant the wielder the ability to lead more of the undead and will grant that ability to those previously unable to do so. Unfortunately, the wearer will become diseased unless immune.


Duskdagger 1-h wpn 3 Death1 Astral1 dmg 3, att +3, def +1, secondary #690 A slim dagger made of darkened steel, it is crafted according to methods long used by the Wolfkin of Jotun. It is unnaturally sharp and anyone cut by its razor edges will bleed profusely. The blade's supernatural sharpness also allows it to bypass any armor.


Bane Blade 1-h wpn 3 Death1 dmg 7, att +1, def +2, len 1, secondary #64 Bane Blades are horrible swords made from a strange alloy crafted in the Underworld. A cut from a Bane Blade will fester and rot within moments. Bane Blades are often used by the servants of the King of the Underworld.


Bane Blade 2-h wpn 3 Death1 dmg 10, att +2, def +3, len 2, secondary #64 Bane Blades are horrible swords made from a strange alloy crafted in the Underworld. A cut from a Bane Blade will fester and rot within moments. Bane Blades are often used by the servants of the King of the Underworld.


Doom Glaive 2-h wpn 3 Death1 Astral1 dmg 16, att +2, def +2, len 3, always secondary #431 The Doom Glaive is a truly fearsome weapon used by some undead warriors. Those close to where it strikes will be cursed for the rest of their lives. But those lives may be very short because the victims may age and die within minutes.


Hunter's Knife 1-h wpn 3 Nature1 dmg 4, att +2, def +1 This knife has been enchanted with Nature magic and is so sharp that it can cut through chainmail as easily as a deer skin.


Thorn Spear 1-h wpn 3 Nature1 dmg 5, att +2, def +2, len 3, secondary #51 This wooden spear is covered with poisonous thorns.


Thorn Staff 2-h wpn 3 Nature1 dmg 5, att +3, def +5, len 3, secondary #51 This wooden quarterstaff is covered with poisonous thorns.


Vine Whip 1-h wpn 3 Nature2 att +3, len 4, always secondary #137 This whip has been enchanted with the essence of Nature. Anyone hit by it will be Entangled in magic vines.


Gloves of the Gladiator 2-h wpn 3 Nature2 dmg 3, att +2, def +1, attacks 4; magic resistance, strength (3) These gloves are straps made from the cured skin of master gladiators. They are enchanted, weighted down with magical lead, and wrapped tightly around the hands of the wearer. The Gloves of the Gladiator are often awarded to successful gladiators in the fighting pits of Pythium.


Knife of the Damned 1-h wpn 3 Nature1 Astral1 dmg 4, att +4, def +1, secondary #694; curse, cursed This knife will curse anyone it touches.


Jade Knife 1-h wpn 3 Nature1 Blood1 dmg 1, att +1; blood sacrifice (2), nation restriction (111), nation restriction (73), nation restriction (25) A Jade Knife is enchanted with Blood magic and used by Mictlan's priests to increase the effectiveness of their blood sacrifices. A priest using a Jade Knife can sacrifice two more slaves than usual. Only the priests of certain nations can make blood sacrifices.


Pixie Spear 1-h wpn 3 Glamour1 dmg 5, att +3, def +1, len 3, secondary #790 While pixies do not actually use spears like this, they are an important ingredient when creating this magic spear. Anyone wounded by this spear will be affected by extreme fatigue, just as if they had been hit by an elf shot from a living pixie.


Toy Sword 1-h wpn 3 Glamour1 dmg 1, att +2, def +2, len 1, always secondary #794 A simple wooden sword made for children's play. But what might be a true sword for a child, might be a true sword in the dreams of men.


Shillelagh 1-h wpn 3 Glamour1 Nature1 dmg 5, att +1, def +1, len 1; luck, nation restriction (58), nation restriction (11), item cost modifier (-40), item cost modifier (-60) A Shillelagh is made from a piece of an old oak that is inhabited by faeries. To create the Shillelagh the mage enters a pact with the faeries, forcing them to protect the wielder. The faeries will bring luck and always have someone nearby to protect from unforeseen enemies.


Blade of Grass 1-h wpn 3 Glamour1 Nature1 dmg 7, att +2, def +2, len 1, secondary #690 This sword is actually a blade of grass, large as any sword and enchanted by the magic of the dreamwild. It is as sharp as any blade crafted by man and those cut by its edge will start to bleed profusely.


Wand of Wild Fire 1-h wpn 5 Fire3 att +1, len 1; item spell (Fireball) The wielder of this powerful wand can shoot huge Fireballs at the enemy.


Fire Brand 1-h wpn 7 Fire1 Earth1 dmg 8, att +3, len 1, always secondary #171; fire resistance (5), morale (2) As soon as this sword is drawn, the blade will burst into flames and anyone close to where it strikes will be burned by a burst of extremely hot fire. Earth magic has been used to sharpen the edges of this sword so that it can cut straight through any armor. The flaming sword partially protects its wielder from fire.


Lightning Spear 1-h wpn 5 Air1 dmg 5, att +2, def +2, len 3; shock resistance (5) This spear unleashes a bolt of lightning whenever it strikes a target.


Shock Trident 2-h wpn 5 Air1 dmg 10, att +3, def +4, len 3, always secondary #854; shock resistance (5) Whenever this trident strikes, a powerful jolt of lightning will erupt and shock anyone nearby. This might include the wielder of the trident, however the weapon's magic properties should protect him from the worst of it.


Staff of Corrosion 2-h wpn 5 Water2 Fire1 dmg 3, att +2, def +4, len 3; item spell (Acid Bolt) This staff can be used to fire Acid Bolts at the enemy.


Rune Smasher 1-h wpn 5 Water2 Fire2 dmg 7, att +2, def +1, len 1; spell penetration (2) The Rune Smasher will break down the enemy's magic resistance just before its wielder casts a spell. This makes it very hard to resist spells cast by the wielder of the Rune Smasher.


Frost Brand 1-h wpn 5 Water1 dmg 8, att +1, def +2, len 1, always secondary #765; cold resistance (5) As soon as this sword is drawn, the blade will burst into icy blue flames and anyone hit will be frozen by the extremely cold fire. The sword partially protects its wielder from cold.


Sword of Swiftness 1-h wpn 5 Water2 dmg 10, att +2, def +4, len 1, attacks 2 This sword is amazingly light and quick, allowing its wielder to strike at twice the speed of any normal man.


Midget Masher 2-h wpn 5 Earth1 dmg 20, att +3, def +1, len 2 This huge weapon causes double damage against smaller opponents.


Elf Bane 1-h wpn 5 Earth1 Astral1 dmg 12, att +3, len 1, secondary #247 This mighty axe shreds the strands of arcane energy that hold magical beings together. Its sharp edges cut through most armor and magical beings may be destroyed by the slightest scratch.


Implementor Axe 2-h wpn 5 Earth1 Death1 dmg 10, att +2, len 2; fear (10), pillage bonus (25) This axe screams with unholy voices that can be heard during the night. If used during pillaging, frightened peasants will come begging the wielder to spare their souls. The efficiency of pillaging is greatly increased.


Starfire Staff 1-h wpn 5 Astral2 att +1, len 1; astral range, item spell (Star Fires) A staff enchanted with the power of the Stellar Spheres. It can project bolts of stellar might upon enemies, but its greatest power is that it increases the range of Astral rituals.


Herald Lance 1-h wpn 5 Astral2 dmg 6, att +1, def +1, len 3; inspirational, item spell (Solar Rays) This spear is enchanted with essence from the Sun. When used against undead beings, it will strike with enormous force. It can fire Solar Rays that burn undead beings from a distance. The brilliance of this spear will inspire all friendly units under the spear wielders command.


Wraith Sword 2-h wpn 5 Death2 dmg 11, att +2, def +3, len 2 When in command of a Wraith Sword, a warrior can replenish his life energy by stealing it from those he cuts down. This sword is often used by powerful undead beings.


Skull Staff 2-h wpn 5 Death2 dmg 3, att +2, def +4, len 3; Death magic bonus The Skull Staff is an ebony staff adorned with a human skull. The skull has to be taken from a necromancer with great experience in Death magic. The skull will give advice on necromancy and increase its wielder's power in Death magic.


Serpent Kryss 1-h wpn 5 Nature1 dmg 4, att +2, def +1, secondary #52; poison resistance (5) This green blade is tempered in the venom of seven poisonous snakes. The wavy blade is venomous and extremely sharp. The dagger partially protects its wielder from poison.


Snake Bladder Stick 1-h wpn 5 Nature1 dmg 64, def +1, len 2 This is a simple wooden stick with an inflated bladder attached to one end, much like the bladders carried by fools and jesters. The bladder of this particular weapon is taken from an unbelievably venomous snake and is enchanted to fill with poisonous gas that puffs out of the stick whenever it strikes an enemy. The poisonous gas puff is quite large and can easily kill both the wielder and his enemies unless they are properly protected.


Thistle Mace 1-h wpn 5 Nature2 dmg 3, att -1, def -1, len 1, secondary #51; Nature magic bonus This enchanted thistle is shaped like a mace and hard enough to crack skulls. Anyone wounded by the Thistle Mace will be poisoned by its thorns. A Nature mage can increase his magical power by wielding the enchanted thistle.


Whip of Command 1-h wpn 5 Nature1 dmg 1, att +3, len 4; leadership (150), inspirational (-2), taskmaster (3) The wielder of this whip will have his authority greatly increased and will be able to command more men. However, the morale of those under his command will decrease from being whipped. Slaves are used to being whipped, and their morale will increase instead.


Rat Tail 1-h wpn 5 Nature1 att +2, len 4, always secondary #139; taskmaster This whip is made from the hair of one hundred rats that were enchanted by a Nature mage. Anyone struck by the whip will also suffer from overwhelming fear. Animals will be very reluctant to attack the wielder of the whip. It is also effective for keeping slaves in line.


Skull Standard 2-h wpn 5 Nature2 Death1 dmg 1, att -2, def -3, len 4; fear (5), item spell (Panic) The goatlike skull of a Pan is inscribed with a rune of horror and placed on top of a foul standard. The skull causes fear to grow in the hearts of enemies.


Summer Sword 1-h wpn 5 Nature2 Earth1 dmg 11, att +1, def +2, len 1; supply bonus (150), item spell (Tangle Vines) If thrust into the ground, this sword brings good weather and fertility to the surrounding countryside. The increased fertility is enough to feed a hundred soldiers. The wielder of the Summer Sword can animate plants in order to entangle enemies. The sword is rather heavy and unbalanced.


Unseen Sword 1-h wpn 5 Glamour1 dmg 8, att +2, def +2, len 1 This sword is invisible. Even seasoned warriors would have a hard time defending against the wielder of such a blade. Beings with True Sight or Spirit Sight can see the sword and will defend normally. The sword is commonly given to assassins as it might allow them to get close enough to launch a surprise attack.


Flesh Eater 1-h wpn 5 Blood1 dmg 14, att +4, def -1, len 1, secondary #150; berserk (3) This is an axe that has been trained to yearn after human flesh. Once it tastes the blood of an enemy, it will quickly devour the victim, resulting in a permanent chest wound. The wielder of this axe will yearn for combat and, if wounded, might go berserk.


Heart Finder Sword 1-h wpn 5 Blood2 dmg 10, att +4, def +2, len 1, secondary #112 The magic of this sword is released as soon as the blade hits the flesh of an enemy. The sword will unerringly seek its way to the blood-filled heart and destroy it. This results in instant death, but an enemy with high magic resistance may be able to avoid the evil of the sword.


Twilight Glaive 2-h wpn 5 Glamour2 dmg 15, att +4, def +4, len 3, always secondary #792 This glaive is enchanted with the powers of glamour magic. When day turns into night, twilight appears and emits fatigue into all living beings, making them get tired. This fatigue effects is unleashed a hundredfold wherever this glaive strikes.


Dragon Sceptre 1-h wpn 7 Fire2 dmg -2, att -2; item spell (Flame Bolt) This sceptre will make it easier for mages to summon and control various kinds of smaller dragons. The sceptre can also be used to hurl bolts of flame in battle.


Rod of the Phoenix 1-h wpn 7 Fire4 dmg -2, att -2; item spell (Incinerate) The wielder of this wand will be able to Incinerate enemies at will.


Staff of Elemental Mastery 2-h wpn 7 Fire4 Water4 dmg 3, att +2, def +4, len 3; fire resistance (5), cold resistance (5), Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, fire range, air range, water range, earth range A mage who wields this staff will enjoy increased power in all Elemental paths of magic (Fire, Air, Water and Earth), and can cast Elemental rituals at a greater range. The staff also provides partial protection against the two Elements used in its forging.


Carmine Cleaver 2-h wpn 7 Fire2 Earth1 dmg 18, att +4, def +1, len 2, secondary #571; fire resistance (5), fire shield A battle axe made of stabilized lavasteel. The wielder is surrounded by a furnace-like heat that burns attackers into cinders. The axe causes horrible burns to anyone hit by its smoldering blade.


Evening Star 1-h wpn 7 Fire1 Death1 dmg 10, att +6, def -2, len 1, always secondary #305 This morningstar is enchanted with the fires of the Evening Star. It will unleash flames upon those hit and drain their strength. Magic resistance does not protect the targets from the weakness. All morningstars have an increased attack value against targets with shields.


Demon Whip 1-h wpn 7 Fire1 Blood1 dmg 2, att +4, len 4, always secondary #237 When this burning whip cracks at the enemy, severe heat is unleashed and everyone nearby will get trapped in bonds of fire. The bonds can be evaded if you are quick enough, but once trapped you cannot escape without taking damage from the fiery shackles.


Staff of Storms 2-h wpn 7 Air5 dmg 3, att +2, def +4, len 3; item spell (Lightning Bolt), start battle spell (Storm) The owner of this potent item is always accompanied by heavy rainstorms and thunder. In battle, the staff can project lightning bolts upon enemies and in melee combat the staff strikes enemies with lightning. The staff can also be used to greatly increase the effectiveness of the Corpse Man Construction spell.


Star of Thraldom 1-h wpn 7 Glamour1 dmg 10, att +6, def -2, len 1, always secondary #219 Those close to where this morningstar strikes may find themselves magically shackled. The shackles are illusions that can be resisted. All morningstars have an increased attack value against targets with shields.


Staff of Elemental Mastery 2-h wpn 7 Air4 Earth4 dmg 3, att +2, def +4, len 3; shock resistance (5), stoneskin, Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, fire range, air range, water range, earth range A mage who wields this staff will enjoy increased power in all Elemental paths of magic (Fire, Air, Water and Earth), and can cast Elemental rituals at a greater range. The staff also provides partial protection against the two Elements used in its forging.


Demon Bane 2-h wpn 7 Water1 dmg 15, att +5, def +2, len 2; fire resistance (15) Created to slay demons, this sword protects its wielder from fire and delivers severe damage to its target.


Wave Breaker 2-h wpn 7 Water3 dmg 10, att +3, def +3, len 3, attacks 3; water breathing, start battle spell (Friendly Currents) The wielder of this trident will be able to command the currents of the sea to help him and his friends. When used during battle, the Wave Breaker strikes with incredible speed. The trident gives the wielder the ability to breathe underwater.


Rime Hammer 2-h wpn 7 Water2 Air1 dmg 21, att +5, def +1, len 3; cold resistance (10) This huge maul is enchanted with water to make it strike hard and with air to make it light to swing. When the hammer is swung it hits with a tremendous force, making the elements of water and air interact in a violent way. This violent interacting will result in a freezing cold mist that will cover the vicinity for a while.


Gate Cleaver 2-h wpn 7 Earth3 dmg 29, att -1, def -1, len 2; siege bonus (100) This enormous axe can chop through anything, be it flesh, stone or steel. The axe is somewhat cumbersome to use in combat, but it works wonders when used against enemy castle gates. A besieging commander who has this axe will be able to breach the castle walls with ease.


Moon Blade 2-h wpn 5 Astral1 dmg 13, att +4, def +5, len 2 A blade tempered in stellar light, it causes additional damage to magical beings.


Shadow Brand 1-h wpn 7 Death2 Earth1 dmg 12, att +4, def +1, len 1, always secondary #396 As soon as this sword is drawn, the blade will burst into flames of darkness and anyone nearby where it strikes will be burned by the shriveling fire. Earth magic has been used to sharpen the edges of this sword so that it can cut straight through any armor.


Standard of the Damned 2-h wpn 7 Death4 dmg 1, att -2, def -3, len 4; fear (5), item spell (Drain Life) This standard drains life energy from enemies and adds it to the owner of the standard. The standard also causes fear in all nearby enemies.


Banner of the Northern Star 2-h wpn 7 Astral4 dmg 1, att -2, def -3, len 4; magic resistance (-2), start battle spell (Light of the Northern Star) This banner calls down light from the Northern Star, making all Astral mages on the battlefield more powerful. The banner's wielder will have his protection against magic decreased due to the Astral power rushing through him.


Axe of Hate 1-h wpn 7 Nature1 dmg 13, att +4, len 1, secondary #413; poison resistance (-15) Enchanting this axe takes a long period of time, during which it is used to slowly chop down the tree from which it was made. This yields an axe enchanted by Nature that has a natural hatred for living beings. Any living being struck by the axe will have some of his energy drained from him and risks getting a deadly disease. The person wielding this axe will suffer the minor side effect of being very susceptible to poison.


Treelord's Staff 2-h wpn 7 Nature5 dmg 3, att +2, def +4, len 3; forest survival, Nature magic bonus (2), nature range, ivy lord (2) A staff carved from the trunk of a dying Treelord, it is alive and covered with bark and leaves sprouting along its entire length. The power of the dying Treelord will mightily increase the owner's skills in Nature magic. When traveling in forests, the trees will make way for the power of this staff as best they can, making traveling as easy as on a road. The staff is also of great help when awakening vine creatures in the forest and will increase the effectiveness of the Awaken Vine Men and Awaken Vine Ogre spells.


Singing Sword 1-h wpn 7 Glamour2 dmg 9, att +2, def +3, len 1; auto combat spell (Entrancement) This strange weapon will start to sing its otherworldly songs as soon as any enemies come near. Unless they manage to resist it, the enemies will become bewildered by the strangely beautiful song and become unable to act for a short while.


Blood Thorn 1-h wpn 7 Blood3 dmg 4, att +2; Blood magic bonus A blade demon-forged into the shape of the athame of high sacrifice. It drains the life of those it strikes and adds that to its wielder's life force. The dagger also increases the Blood magic skill of the wielder if it is used by a Blood mage.


Hell Sword 2-h wpn 7 Blood2 Fire2 dmg 14, att +5, def +1, len 2; fire resistance (10), berserk (3) A sword infused with the power of blood sacrifice, it will drain the life force of anyone struck by its blade and give that life force to its wielder. The sword also grants its wielder partial protection from fire and the ability to go berserk.


Master's Athame 1-h wpn 7 Blood3 Astral1 dmg 5 A demon-forged blade, created with the purpose of harnessing the magic provided by lesser beings. The wielder of this blade will be able to command the magic provided by sabbath slaves and use it to power his own magic in battles.


O'al Kan's Sceptre 1-h wpn 9 Fire3 len 1, always secondary #411; cold resistance (10), leadership (100), fire range (2), item spell (Flare) This sceptre was created long ago for a powerful Abysian warlord. The sceptre makes it possible to command more men and hurl huge balls of flame at the enemy. It grants partial protection from cold and, if used in melee, will inflict fatigue on anyone close to where it strikes.


Unquenched Sword 1-h wpn 9 Fire5 dmg 22, att +4, def +1, len 1, always secondary #525; berserk, start battle spell (Heat from Hell) This blade is made of solid Fire tempered in an Elemental brazier. The flames that lick the ever-burning edge are incredibly hot and will cut through armor and flesh with equal ease. The heat of the blade will cause the temperature to rise on the entire battlefield and everyone to suffer from severe fatigue unless protected. This sword should be wielded only by those protected from fire.


Ember 1-h wpn 9 Fire2 Water2 dmg 15, att +5, def +4, len 1, always secondary #192; fire resistance (10), cold resistance (10) Ember is the sword that is cold and hot at the same time. Where Ember strikes, fire and frost will strike as well, killing the victim and anyone foolish enough to stand too close. The wielder of this sword is granted resistance to both heat and cold.


Sword of Justice 2-h wpn 9 Fire3 Astral3 dmg 15, att +3, def +4, len 2, always secondary #405; fire resistance (15), Holy magic bonus, item spell (Prison of Fire) This sword will increase the priestly authority of any priest who wields it. When used in combat, it will burst into flames and can be used to imprison enemies in fire.


Tempest 2-h wpn 9 Air5 dmg 15, att +5, def +6, len 2, always secondary #114; shock resistance (15), item spell (Thunder Strike), start battle spell (Storm) A blade forged during a thunderstorm and tempered by lightning, this sword crackles and hisses, striking enemies with lightning. The wielder of the sword is resistant to lightning and may send Thunder Strikes against his enemies.


Winter Bringer 1-h wpn 9 Water3 dmg 2; cold resistance (15), item spell (Falling Frost) The wielder of this wand can shower frost and ice among the enemy ranks.


Trident from Beyond 2-h wpn 9 Water3 Astral2 dmg 13, att +2, def +3, len 3, secondary #194; Water magic bonus Anyone struck by this trident will risk having his soul torn to pieces, so even the smallest scratch from this weapon can be deadly. Mindless units are immune to its soul-shredding effect.


Dawn Fang 1-h wpn 9 Earth2 Astral1 dmg 10, att +3, def +3, len 2; wound fend, magic resistance, awe At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun. Now known only as the Dawn Warrior, he forged the First Kingdom. His items were crafted from bronze and set with lapis lazuli, the stone of the sky and the kings of old. Under the rays of the sun, the items grant their wearer the prowess and splendor of the Sun himself. The items also grant their wearer resistance against wounds and and protection from magic.


The Summit 1-h wpn 9 Earth4 dmg 28, att +12, def +6, len 1 This beautiful axe was once used by a great Dwarf Lord. The pure quality of this weapon has never been surpassed. In fact the axe is of such quality that there are no known means to withstand the damage caused by this weapon.


The Stone Sword 2-h wpn 9 Earth5 dmg 10, att +4, def +7, len 2, always secondary #104; magic resistance (4) This mighty sword will strike everyone in its vicinity with petrification, including the wielder. Only those highly resistant to magic will survive.


Mage Bane 1-h wpn 9 Earth6 dmg 10, att +5, def +6, len 1, secondary #88; magic resistance (5), taint (10) As the name implies, this sword was designed to destroy mages. The sword gives increased magic resistance to its wielder and anyone hit by the blade will be struck unconscious. This power of the Mage Bane cannot be stopped by any magic resistance. Magic beings struck by the weapon may be destroyed as the magical energies that animate them are dissolved.


Hammer of the Forge Lord 2-h wpn 9 Earth5 Fire3 dmg 20, att +1, len 2, always secondary #171; fixed forge bonus (4) A very sturdy sledgehammer made of the blackest dwarven iron, this hammer was made by an ancient Vanheim dwarf to help him in battle and in his craft. It is enchanted with the magic of Fire and Earth. When it strikes, it unleashes tremendous heat, and, when swung in the forge, it will ease the burden on the smith and facilitate his work.


The Tartarian Chains 1-h wpn 9 Earth4 Fire2 dmg 5, att +3, def -2, len 2, attacks 2, always secondary #189 The ancient god who once wore these chains is unknown, but the purpose of the chains is not. They once held a fallen god captive in the Underworld, but he apparently broke free, since the chains now exist in the world of men. Some of the power of their captive is still retained in the black iron of their coils. When swung, the chains hit with tremendous force, but their primary power is that anyone surviving the force of the blow runs the risk of having his soul enslaved to the wielder of the chains. The chains have a downside, though. Anyone who wields these chains will soon find himself attacked by guards from the Underworld.


The Sword of Many Colors 2-h wpn 9 Glamour4 Fire2 dmg 17, att +3, def +5, len 2, always secondary #196; awe (3), Glamour magic bonus, temporary glamour gems (2) When this sword is swung in combat, it will explode in a shower of light. Any enemies nearby will be severely injured unless they have very high magic resistance. A mage who carries the sword will have his Glamour power increased.


Twin Spear 1-h wpn 9 Astral1 Blood1 dmg 10, att +2, def +2, len 3; luck, leadership (100), item spell (Call Lesser Horror) This is one of two spears made for the sons of a king in ancient times. The spears give the wielder increased leadership and luck in battle. One spear was given power over Death and the other was given power over the Void. The first one reanimates those killed by its deadly point. The second spear allows the wielder to call Lesser Horrors in battle.


Twin Spear 1-h wpn 9 Astral1 Death1 dmg 10, att +2, def +2, len 3; luck, leadership (100) This is one of two spears made for the sons of a king in ancient times. The spears give the wielder increased leadership and luck in battle. One spear was given power over Death and the other was given power over the Void. The first one reanimates those killed by its deadly point. The second spear allows the wielder to call Lesser Horrors in battle.


The Oath Rod of Kurgi 2-h wpn 9 Astral3 Blood3 dmg 5, att +3, def +5, len 3, secondary #156; Astral magic bonus, Blood magic bonus, fire range, air range, water range, earth range, astral range, death range, nature range, glamour range, blood range, item spell (Horror Mark) This black staff is carved out of ancient wood and inscribed with the Oath of Kurgi, Slave to Unreason. Hidden among the other runes on the staff are skulls that endlessly shout out their mad anguish and blather oaths to Unreason. Those struck by the rod will lose their minds. The wielder can point the staff at living beings to mark them as Kurgi's to take.


The Sword of Aurgelmer 1-h wpn 9 Glamour6 dmg 13, att +2, def +2, len 1, secondary #694; morale (4), luck, curse, start battle spell (Dreamwild Legion) This sword was made for a Jotun hero by Skuld, the Norna of Future Fates. It gives its wielder's companions luck in battle but curses anyone who touches it.


Rod of Death 1-h wpn 9 Death3 dmg 10, att +3, len 1; undead leadership (100), item spell (Control the Dead) This scepter was stolen from the Lord of the Underworld by a powerful necromancer and given to his mortal general. The rod grants the wielder the ability to take control of the walking dead.


The Flailing Hands 2-h wpn 9 Death2 dmg 10, att +4, def -1, len 2, attacks 2, always secondary #159; magic resistance, spell penetration, Death magic bonus This flail is made of human bones bound with iron. Instead of spiked balls, its chains are tipped with mummified hands enchanted with the magic of Death. When the flail is swung, the chill touch of the hands will cause extreme discomfort to anyone hit. The hands will also aid during spell casting by making helpful gestures at crucial moments.


The Sickle whose Crop is Pain 1-h wpn 9 Death6 dmg 5, att +4, def +4, len 1, secondary #64 A sickle made from beaten bronze with runes inscribed along its edges and a blood-groove running down the center of the blade, this tool is not used to cut rye or wheat. Instead, its harvest is of a far more sinister nature. When used in battle, the magic in the blade awakens and the sickle will harvest the pain of all those killed. Anyone surviving a hit from the sickle will start to decay and will die within minutes.


Sceptre of Dark Regency 1-h wpn 9 Death6 att +1, len 1, secondary #385; Death magic bonus (2), death range (2) A sceptre of silver and steel, set with tourmalines and enchanted with black magic, this sceptre was crafted by Shantanok, the ruler of the Black Coven, in the forges of the Obsidian Citadel. A trained necromancer wielding this sceptre will be able to bend the power of Death magic to his will. But it comes with a cost because, while wielding the sceptre, the necromancer will age at an accelerated rate.


Sword of Injustice 1-h wpn 9 Death4 dmg 6, att +3, def +2, len 1, always secondary #774; Holy magic bonus, start battle spell (Protection of the Sepulchre) A simple sword of ordinary appearance, this blade was once not unlike other swords. After it was worn and wielded by the Grand Censor of Ermor who used it to mete out his depraved justice, it acquired considerable power from the innumerable innocents that died on its blade. The residue of these injustices residing in the blade was enhanced during the cataclysmic fall of Ermor, when it absorbed considerable amounts of unholy energy. The sword will now increase the holy might of its wielder and will strike anyone it hits with the rot of Hell. It also enables the owner to protect his undead minions from banishment.


Woundflame 1-h wpn 9 Death4 dmg 8, att +4, def +5, len 1, secondary #98; disease This short sword of black steel was quenched in the blood of lepers and the tears of plague victims during its creation. Any wounds inflicted by this blade will become grievously infected and fester at a supernatural rate. Furthermore, the bearer of the sword will become an infected carrier of an extremely virulent disease to which he and anyone nearby will likely succumb, unless undead.


Sun Slayer 2-h wpn 9 Death6 dmg 13, att +5, def +6, len 2, always secondary #73; fear (5), Death magic bonus, item spell (Drain Life), start battle spell (Darkness) This gruesome blade was designed by Vestur of the Black Coven. The dark powers of the sword consumed its maker when he first used it in battle. The sword's powers were tamed when Vestur returned from beyond the grave. The black blade is covered with runes of death and destruction, and was tempered in the essence of dying souls. Only the undead are safe from the destructive powers of the sword.


Picus's Axe of Rulership 1-h wpn 9 Death2 Earth1 dmg 12, att +5, def -2, len 1, always secondary #335 Picus and Procas were two brothers who ruled a kingdom together. They were both wise mages: Picus was a specialist in Blood magic and Procas in Death magic. In order to strengthen their hold on the kingdom, they decided to forge a set of magic weapons together. Picus's axe was made to strengthen and protect the brothers and Procas's axe was made to put fear in both their enemies and the population.

Whenever a citizen was to be punished, one of the brothers would chop off one of the citizen's arms and soon the axes became known as the Axes of Evil. The magic of the axes only manifested when the axes were wielded by both brothers simultaneously. Picus and Procas later died trying to defend their kingdom against a barbarian horde. The barbarian chief then managed to unleash the power of the axes by using one in each hand.


The Sharpest Tooth 1-h wpn 9 Nature2 Astral1 dmg 3, att +2, secondary #337; poison resistance (25) This is the sharpest tooth from the most venomous Wyrm ever known to have lived. It is now empowered with two sets of runes. The first amplifies the potency of the tooth's venom and enhances the poison resistance of its wielder. The second rune will grant the wielder extreme patience and enhanced awareness of his surroundings, which can make an assassin extremely efficient. There is no handle as such, but the base of the tooth is wrapped in angel skin to nullify the otherwise baneful effect on the wielder. It is so venomous that it will affect even poison-immune creatures.


Sceptre of Corruption 1-h wpn 9 Blood4 dmg 1, att +2, len 1, always secondary #64; cursed, taint (10), leadership (100), item spell (Bane Fire) This unholy sceptre was the sign of office of the Great Sarlah. It allowed him to rule the living as well as his usual servants. Apart from its powers of domination, it allows its wielder to project unholy Bane Fire upon those who dissatisfy him.


Procas's Axe of Rulership 1-h wpn 9 Blood2 Earth1 dmg 14, att +3, def -2, len 1, always secondary #335 Picus and Procas were two brothers who ruled a kingdom together. They were both wise mages: Picus was a specialist in Blood magic and Procas in Death magic. In order to strengthen their hold on the kingdom, they decided to forge a set of magic weapons together. Picus's axe was made to strengthen and protect the brothers and Procas's axe was made to put fear in both their enemies and the population.

Whenever a citizen was to be punished, one of the brothers would chop off one of the citizen's arms and soon the axes became known as the Axes of Evil. The magic of the axes only manifested when the axes were wielded by both brothers simultaneously. Picus and Procas later died trying to defend their kingdom against a barbarian horde. The barbarian chief then managed to unleash the power of the axes by using one in each hand.


Harvest Blade 2-h wpn 9 Blood3 Nature1 dmg 16, att +10, def -5, always secondary #125; morale (2), cursed, fear (5), berserk (2), berserker A large and robust scythe with a rusty blade, it is always accompanied by an overpowering smell of blood. When this blade is wielded, the smell of blood becomes ever stronger and its wielder is filled with the rapturous joy of slaughter. Wading into the enemy ranks, the wielder swings the hungry blade in wide arcs, cutting off the calves of his horrified enemies, who are felled like rye at harvest.


Dimensional Rod 1-h wpn 9 Astral3 att +1, def +1, len 1, always secondary #442; quickness, cursed, taint (20), Astral magic bonus, astral range This rod has a close connection to time and space. The wielder of the rod will be able to move very quickly and strike people in order to shift them out of this world. The rod is very addictive and a sure way to insanity.


Infernal Sword 2-h wpn 9 Blood1 Fire1 dmg 14, att +4, def +4, len 2, secondary #441; fire resistance (5) This sword was first forged by Igarak the Arch Devil and given to a devoted servant in the world of the living. Anyone struck by the sword will be banished from the world and sent to the Inferno. Getting back from there is not easy, but stories have been told of great heroes who were banished to the Inferno and made their way back alive.


The Staff from the Sun 2-h wpn 9 Astral5 Fire1 dmg 4, att +3, def +3, len 3, always secondary #541; fire resistance (15), Fire magic bonus, fire range (2), temporary fire gems A mighty astrologer who studied the Sun discovered that a branch of some kind was stuck on the underside of the Sun. After researching a spell to loosen the branch, he traveled to directly below the Sun. He performed the ritual to loosen the branch, and this magic staff was what fell into the desert, right where the astrologer was.


Star of Darkness 1-h wpn 5 Death1 dmg 10, att +2, def +1, len 1, secondary #788 This morningstar is enchanted with the magic of death and anyone wounded by it will have their vitality sucked out from them.


Shaman's Staff 2-h wpn 3 Nature1 Astral1 dmg 3, att +2, def +4, len 3; reinvigoration, spell penetration, nature range Even though this staff is useful for all mages, it is especially useful for those who can manipulate the powers of nature. A nature mage wielding this staff will be able to cast his nature spells at a greater range than what would otherwise be possible. In addition to this the staff will also help all mages deal with fatigue and overcome the magic resistance of enemies.


Black Halberd 2-h wpn 3 Earth1 dmg 12, att +1, def +2, len 3, always secondary #509; nation restriction (60), nation restriction (101) The Black Halberd is made of high quality blacksteel and inscribed with the most sacred words. When the halberd is swung enemies of the faith are struck by exhaustion as the divine powers clash.


God-Slayer Spear 1-h wpn 3 Earth1 dmg 6, att +2, len 3, always secondary #509; nation restriction (6), nation restriction (51)


Anemone Mace 1-h wpn 3 Water1 dmg -2, att +4, def +1, len 1, always secondary #654; nation restriction (44), nation restriction (89), nation restriction (127) This horrid living weapon is grown in the lightless chasms of the deep seas. It consists of a fleshy stalk, serving as a haft, ending in a living anemonelike creature with swaying tendrils that searchingly probe the air. Any victim struck by the mace will be stung, stunned, seared, and disgusted as the tendrils lash out, seeking the warmth of exposed flesh.


Mercybrand 1-h wpn 3 Fire2 dmg 7, att +1, def +1, len 1, secondary #662; fear (5), patrol bonus (10), inquisitor, nation restriction (61) A branding iron, ever hot and glowing red, forged in the House of Just Fires. The brand bears with it the terrible authority of the inquisition, and anyone whose flesh it marks will experience the excruciating pain of absolute truth. The dread that this implement inspires make it a useful tool when rooting out heretics, and when brandished in battle it will fill those who see it with great fear.


Cockerel Scepter 1-h wpn 5 Fire2 dmg 6, att +2, def +1, len 1, always secondary #660; item spell (Holy Pyre), nation restriction (61) A short scepter whose head bears the likeness of the head a cockerel, wrought in gold and orichalcum. The cockerel scepter, bearing the semblance of the herald of dawn, has great powers against the forces of night. Anyone struck by the weapon runs the risk of being permanently blinded by the scepter, and undead struck will suffer tremendous damage. The scepter also enables its wielder to call upon the holy flames of the House of Just Fires.


Jellyberd 2-h wpn 7 Astral1 Fire1 att +2, def +3, len 3, always secondary #657; protection (20), nation restriction (89), nation restriction (127) A grotesque polearm in the shape of a runed iron shaft ending in a pulsing reddish jellyfish, trailing stinging tendrils. Those who have seen it wielded by the Illithids have dubbed it the jellyberd. When swung the tendrils will flail about and will not just hit the primary target, but will strike anyone standing close to the target too, paralyzing and poisoning those struck. The jellyfish also protects its wielder with an astral force.


Sword of the Five Elements 1-h wpn 3 Fire1 Water1 dmg 8, att +3, def +4, len 1; reinvigoration (2), nation restriction (22), nation restriction (69), nation restriction (109), item cost modifier (-60), item cost modifier (-60) The weapon smiths of T'ien Ch'i have mastered the means to balance the elements into a single perfect blade. The weapon is usually given to kings and princes, but sometimes an accomplished swordmaster is granted one of the perfect blades. The Sword of Five Elements is remarkably well balanced and reinvigorates its wielder.


Spear of the Morrigan 1-h wpn 3 Death1 Air1 dmg 6, att +3, def +2, len 3, secondary #64; nation restriction (10) The Morrigans are heralds of death, collectors of souls and bringers of strife. A Morrigan's spear will drain the lifeforce from anyone wounded by it, and any target that survives the immediate hit will suffer from decay and age unnaturally.


Vajra 1-h wpn 5 Astral2 dmg 5, att +2; shock resistance (10), item spell (Lightning Bolt), nation restriction (20), nation restriction (68) The vajra, the diamond thunderbolt, is the weapon of the gods. Forged in the likeness of the celestial god-weapon by the sages of the monkey people, a vajra can project lightning upon the enemies of its wielder. It also protects its wielder from lightning.


Flail of Misfortune 1-h wpn 11 Death2 dmg 13, att +6, def +1, len 2, attacks 2, always secondary #366; spell penetration (2) This is the Flail of Belial, Lord of Corruption.


Sling of Accuracy missile 1 Air1 dmg 12, att +5, ammo 15 Most slings are difficult to aim, but this one has been enchanted with Air magic to make it shoot further and much more accurately.


Just Man's Cross missile 3 Fire1 dmg 12, att +4, attacks -2, ammo 12 This crossbow is enchanted with pure fire for the purpose of destroying undead beings. An undead creature hit by a bolt from this crossbow will most likely be burned to ashes.


Trueshot Longbow missile 3 Air1 dmg 12, att +30, ammo 12 Arrows fired from this bow will find their intended target, regardless of distance.


The Pebble Pouch missile 3 Earth1 dmg 8, ammo 15; strength required (20) A rather nondescript pouch made of cured Jotun skin. The pebble pouch's powers will be revealed when the user withdraws one of the pebbles lying inside the pouch. When the pebble is withdrawn it will grow into a large boulder, ready to be thrown. This item can only be used by those of giant size and strength.


Piercer missile 3 Earth1 Air1 dmg 12, att +10, attacks -2, ammo 12 Bolts fired from this crossbow are extremely sharp and will go straight through any shields or armor in their path. The Piercer can also be used underwater.


Black Bow of Botulf missile 3 Death1 dmg 12, att +5, ammo 12, secondary #156 Crafted from unknown materials, anyone hurt by an arrow from this black bow will become feebleminded for the rest of its life.


Mirage Bola missile 3 Glamour1 att +2, ammo 50, always secondary #810 This weapon is composed of three globes shining with a faint light, all connected to each other with a thin red cord. When thrown against an enemy, it will wrap itself around the target, immobilizing him. The bola will reform itself in its user's hands after being thrown and only imaginary threads will remain tying up the enemy.


Fire Bola missile 5 Fire1 dmg 2, att +2, ammo 50, always secondary #302 This weapon is composed of three glowing metal lumps tied together with a cord of fire. When thrown against an enemy, it will wrap itself around the target, burning and immobilizing him. The bola will reform itself in its user's hands after being thrown.


Thunder Bow missile 5 Air2 att +3, ammo 1005, always secondary #704 When the string of the Thunder Bow is drawn, a lightning bolt will appear where the arrow should have been, ready to be fired at the archer's enemies. The further the string is drawn, the more powerful the lightning bolt will be. The Thunder Bow can be a very formidable weapon in the hands of a man with strong arms and a good eye.


Golden Arbalest missile 5 Air1 Earth1 dmg 15, att +10, attacks 2, ammo 12 An arbalest of remarkable craftsmanship, it has an ingenious loading mechanism enchanted to automatically load and fire at incredible speed. The Golden Arbalest is able to fire and reload several times faster than a normal arbalest. Further enchantments are applied to increase the strength of the bow and the accuracy of the bolts.


Vision's Foe missile 5 Air1 Death1 dmg 13, att +10, attacks -3, ammo 10, always secondary #333 This arbalest is made of yew and steel and inscribed with intricate patterns and twisting runes. Any arrows fired from the Vision's Foe will always pierce the eye of the target, bypassing any armor and impairing vision.


Vine Bow missile 5 Nature1 dmg 5, ammo 12, always secondary #137 This magic bow will fire living vines at the target. The vine arrows are neither very accurate nor effective, but they will stop even the largest of monsters for at least a short while.


Sling of Crystal Shards missile 5 Glamour1 Earth1 dmg 6, att -1, attacks 6, ammo 12, secondary #815 This magic sling throws a large number of crystal shards towards the enemy. Anyone wounded by a shard will be affected by the magic inside the crystal. The stored magic will harness the fear generated from being wounded and use it to create an illusion that will start to fight the enemies. Mindless units are immune to the effects of this sling.


Bow of War missile 7 Air1 dmg 8, attacks 13, ammo 7 Arrows fired from this bow will split into thirteen lethal arrows.


Ethereal Crossbow missile 7 Astral1 dmg 999, att +5, attacks -2, ammo 12 The hazy quarrels of this crossbow pierce all armor and slay the soul of anyone hit. This missile weapon can also be used underwater.


Ivory Bow missile 7 Death3 Air1 dmg 12, att +2, attacks 3, ammo 12, secondary #64; undead leadership (15) This horrible bow is made from the Ivory of the Underworld, human bones. It is strangely shaped and would not work, were it not enchanted with Air magic. The bow fires volleys of deadly arrows burning with the sickly green flames of bane fire. As if this was not enough, the arrows will trap the souls of those killed, coercing their bodies to continue fighting, but for a new master, their slayer.


Banefire Crossbow missile 7 Death1 dmg 10, att +2, attacks -2, ammo 14, always secondary #435; curse This weapon is loaded with bolts from the Realm of Dead. The bolts will explode in a shower of Death magic when they strike. Those affected by it will wither and die within minutes. Anyone who carries this weapon will be cursed.


Bow of the Titans missile 9 Air3 Astral2 dmg 22, att +100, attacks -2, ammo 10; air range, item spell (Seeking Arrow), strength required (18) It takes a really strong man to use this very large and exquisitely ornate bow. But a strong man can use the bow to perform the most miraculous shots. He will be able to fire arrows at targets in another province, or use it in combat to fire giant arrows with unlimited range and perfect accuracy.


Blacksteel Tower Shield shield 1 Earth1 prot 23, def +7, enc +2; no mount This tower shield is made of a black, ferrous alloy of incredible strength and durability. Tower shields can't be used by mounted troops.


Blacksteel Kite Shield shield 1 Earth1 prot 29, def +6, enc +2 This kite shield is made of a black, ferrous alloy of incredible strength and durability. Kite shields are usually used by mounted troops.


Enchanted Shield shield 1 Astral1 prot 17, def +6, enc +1 This round shield is enchanted with Astral magic, making it quicker than all ordinary shields.


Raw Hide Shield shield 1 Nature1 prot 13, def +4 This shield is made from the hides of exceptional bulls. The shield is not as sturdy as a good iron shield, but it is very light and doesn't encumber its bearer. The Raw Hide Shield is often used by mages.


Weightless Tower Shield shield 3 Air2 prot 16, def +8; no mount This tower shield is enchanted with Air magic, making it light and quick. Tower shields can't be used by mounted troops.


Weightless Kite Shield shield 3 Air2 prot 21, def +7 This kite shield is enchanted with Air magic, making it light and quick. Kite shields are usually used by mounted troops.


Lead Shield shield 3 Earth2 prot 23, def +3, enc +3; magic resistance (4) The Lead Shield is very heavy and is enchanted to protect its wielder from hostile magic.


Shield of Valor shield 3 Earth1 Air1 prot 21, def +7, enc +1 This formidable shield is enchanted with Earth and Air to make it both strong and light. Symbols of power are inscribed on the surface of the shield to protect the bearer from missiles.


Lucky Coin shield 3 Glamour2 prot 19, def +4; luck A buckler of polished silver, it has inscribed on its surface the face of an unknown statesman grinning at some private joke. The figure on the surface of the shield is reputedly the lover of Lady Luck and his face makes the bearer pleasant in the eyes of the Lady.


Shield of Meteoritic Iron shield 3 Astral3 Earth2 prot 30, def +3, enc +4; start battle spell (Power of the Spheres), no mount This heavy shield is made of sky metal, a material known to focus and enhance arcane powers. The shield is cumbersome, but its enchantments will empower a mage in battle, increasing his power in all magic Paths. Tower shields cannot be used by mounted troops.


Eye Shield shield 3 Nature2 prot 16, def +5 A buckler made to resemble a single round eye, this item is disturbingly lifelike. Anyone who hits the Eye Shield will be punished by the vengeful spirit locked inside the eye of the shield. The spirit will strike at the eyes of the perpetrator.


Ice Aegis shield 3 Water2 prot 21, def +7, enc +1; cold resistance (5), ice protection This shield is made of enchanted ice and its enchantment will increase in power when it is cold and decrease when it is warm. The shield will also protect it wielder from cold.


Golden Hoplon shield 5 Fire2 prot 23, def +8, enc +1; fire resistance (15) A great golden hoplon enchanted to protect its wielder from fire and flames.


Charcoal Shield shield 5 Earth2 Fire1 prot 26, def +4, enc +1; fire resistance (10), fire shield A massive, round shield made of beaten bronze and set with ever-glowing coals whose fierce heat can be felt several feet away, this shield was reputedly made by the same god who once constructed the Aegis. Anyone who strikes the surface of the shield will find that the immense heat of the shield will instantly pass through his weapon and into his body, causing extreme pain. The shield partially protects its wielder from fire.


Mirror of Long Lost Battles shield 5 Glamour2 prot 22, def +6, enc +2; no mount This heavy bronze and silver tower shield is enchanted with glamour magic. Hazy images of past battles appear on its polished silver surface. Whenever an enemy is close one of the warriors of the mirror steps through to fight for the wielder.


Shield of the Accursed shield 5 Astral2 Blood1 prot 21, def +6, enc +1; defence (3) This large, round shield is carved with disturbing patterns. The patterns on the shield are locked into the very fabric of reality. Any disturbance to their integrity will risk damaging the Veil that locks out the Horrors, allowing the Horrors to mark the striker for special attention. The patterns on the shield are also painful to look at and will cause opponents to have problems focusing on the shield and its bearer.


Vine Shield shield 5 Nature2 prot 13, def +5 This is a buckler made of tightly woven, living vines that writhe and twist like snakes. Anyone in close combat with the bearer will find that the vines on the shield will lash out and try to hold him still.


Totem Shield shield 5 Death1 Glamour1 prot 13, def +4; curse attacker (5) The head painted on this shield will cast curses on anyone striking its bearer. The Totem Shield is often used by evil witch doctors to discourage people from attacking them.


Shield of Gleaming Gold shield 7 Fire1 Glamour1 prot 23, def +8, enc +1; awe This gilded, octagonal shield shines so brightly that enemies must avert their gaze from its polished surface. Only brave soldiers will ignore the bright aura of the shield and strike its bearer.


Scutata Volturnus shield 7 Air1 Earth1 prot 21, def +7, enc +2; shock resistance (5), auto combat spell (Shocking Grasp), no mount This formidable tower shield is enchanted with Earth to make it strong. On its surface is an enchanted symbol that will strike nearby enemies with lightning. The wielder is also partially protected from lightning. Tower shields cannot be used by mounted troops.


Lantern Shield shield 7 Death2 Fire1 prot 23, def +5, enc +1; magic leadership, fear (5) This metal shield is set with turquoise stones that burn with otherworldly light. The enchanted stones will release imprisoned Corpse Candles in battle. The eerie lights and sounds of the stones will frighten cowardly enemies.


Immaculate Shield shield 9 Fire3 Astral2 prot 30, def +8, enc +1; bless, awe (2), Holy magic bonus A shield once worn by a great warrior prophet. It shines with holy splendor and sings like a choir of angels. A priest bearing the shield has his priestly authority increased.


Barrier shield 9 Earth4 prot 40, def +9, enc +2; shock resistance (15), fire resistance (15), strength (4), no mount This great shield is inscribed with runes of fortitude and swiftness. It is said to be indestructible until its creator has died. The shield grants its bearer strength from the Earth itself, as well as protection from fire and lightning. Tower shields cannot be used by mounted troops.


The Aegis shield 9 Earth5 prot 25, def +6, enc +1; fear (5), petrification This is a round shield of hardened leather with tufts of goat hair surrounding its edge. Upon the leather surface, the unknown maker painted an extremely vivid image of the Medusa. The image is so vivid that anyone who meets the mad gaze of the painted eyes will be instantly petrified. Anyone fighting the Aegis-bearer tries to avoid the leering face of the Medusa and will thus have trouble watching and predicting the Aegis-bearer's actions.


Shield of the Dawn shield 9 Earth2 Astral1 prot 35, def +7, enc +2; fire resistance (5), wound fend, magic resistance, awe At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun. Now known only as the Dawn Warrior, he forged the First Kingdom. His items were crafted from bronze and set with lapis lazuli, the stone of the sky and the kings of old. Under the rays of the sun, the items grant their wearer the prowess and splendor of the Sun himself. The items also grant their wearer resistance against wounds and and protection from magic.


Blacksteel Helmet helm 1 Earth1 prot 24 This helmet is made of a black, ferrous alloy of incredible strength and durability.


Enchanted Helmet helm 1 Astral1 prot 15 This enchanted helmet is both sturdy and comfortable.


Dragon Helmet helm 3 Fire1 prot 22; fire resistance (5), darkvision (50), morale (4) In addition to becoming resistant to fire, the wearer of this helmet will be able to see in the dark and will be incredibly brave in battle.


Crown of Lead crown 3 Earth1 prot 6; magic resistance A crown made with a rich portion of lead and a simple enchantment to make it repel hostile magics.


Ivy Crown crown 3 Nature1 forest survival, ivy lord The Ivy Crown is a replica of the ivy crowns that were worn by exalted Vine Men in the ancient times before men came and drove them away. The forests and the Vine Men who live there perceive the wearer as an ancient Vine Lord and will gladly assist him. The crown is of great help when awakening vine creatures and will increase the effect of the Awaken Vine Men and Awaken Vine Ogre spells.


Horned Helmet helm 3 Nature1 att -1, def -1; prot 22 An imposing helmet sporting two great horns, this item allows its wearer to deliver a powerful gore attack in battle.


Ice Helmet helm 3 Water1 prot 18; cold resistance (5) This helmet is made of enchanted ice and will protect its wearer from both physical harm and cold.


Flame Helmet helm 5 Fire4 prot 5/21; reinvigoration (-3), Fire magic bonus Flames will start to burn on top of this helmet as soon as it is worn. The flames are a visible manifestation of the wearer's life force and will enhance his power in Fire magic and protect him from heat. Wearing this helmet in combat is quite strenuous, but the protection gained is formidable.


Helmet of Heroes helm 5 Fire1 Earth1 prot 19; inspirational (2) This wearer of this helmet will be able to inspire his men to great deeds.


Dragon Crown crown 5 Water1 Earth1 prot 9 This crown is shaped like the skull of a dragon. If worn when summoning dragonkin its powers manifest themselves and additional drakes will answer the call.


Winged Helmet helm 5 Air4 prot 22; Air magic bonus This helmet will increase the wearer's skill in Air magic.


Crown of Command crown 5 Astral2 prot 9; leadership (100), magic leadership (50), inspirational With this crown, a commander can lead more men than ever before. The commander will even be able to command magical beings as if he were a mage.


Spirit Mask helm 5 Death2 Nature1 prot 10, def -1; magic resistance, auto combat spell (Frighten), spirit sight A mask carved from spirit wood, painted with magical patterns in order to bind a vengeful spirit. The mask will project its ill will upon the enemies of its wearer.


Mistletoe Garland crown 5 Glamour1 poison resistance (5), luck A garland enchanted to draw forth the magical properties of mistletoe, which grants good luck and protection from poison.


Horror Helmet helm 5 Death2 prot 22; fear (5) A dark helmet with strange appendages, it is enchanted with dark magic, allowing its wearer to rout all but the bravest of opponents.


Crown of Bones crown 5 Death2 prot 9; undead leadership (150), inspirational (-1) This crown is made from the bones of dead apprentices of necromancers. Hopefully the bones will be of use as a magic crown, because the apprentices were failures and wastes of time in their short lives. Anyone wearing this crown will be able to command many undead beings.


Gossamer Veil crown 5 Glamour3 stealth (20), Glamour magic bonus, blur This veil is woven of gossamer, the fabric of dreams and glamour. It grants its wearer increased powers in glamour magic as well as the ability to hide his presence, if not already able to do so. Even close up the wearer is blurred and difficult to see.


Crown of the Whispering Dead crown 5 Glamour1 Death1 prot 9; no mindless This crown is forged simultaneously in this world and the nightmare realm of the dreamwild. When worn you enter a state of wake dreaming and your mind enters the dreamwild taking command over the horrors of that dreadful place. Nightmares will manifest and harass those who oppose the dreamer.


Scorpion Crown crown 7 Fire3 Death2 prot 9; poison resistance (5), magic leadership (5) The wearer of this crown will be seen as a god in the eye of simple scorpions. Whenever the wearer of the crown is in combat scorpions will appear continuously and attack enemies. No scorpions will appear in cold provinces or under water.


Spirit Helmet helm 7 Air3 prot 20; auto combat spell (Lightning Bolt) An Air spirit is trapped within the gem placed on the front of this helmet. The Air spirit will throw lightning bolts at any enemy that comes within sight. The Air spirit does this independently of its owner's activities.


Iron Face helm 7 Earth3 prot 23; ironskin This helmet will turn the face and the rest of the skin of its wearer into iron. The iron skin is very hard for enemies to penetrate with their weapons.


Crown of the Titans crown 7 Earth2 Fire1 prot 9; leadership (100), inspirational, enlargement This item will make its wearer grow larger and exhibit great confidence, thus inspiring anyone who sees him.


Starshine Skullcap helm 7 Astral2 prot 8; magic resistance (2), Astral magic bonus This skullcap is enchanted with pure Astral light, which gives it an eerie glow. When worn, it will be easier to cast Astral magic and resist hostile spells.


Crown of the Magi crown 7 Astral4 Water2 prot 9; magic leadership (25), fast casting (30) This crown is suited for the most powerful of mages. It enables its wearer to cast combat spells much quicker than otherwise possible.


Skullface helm 7 Death5 prot 18, def -1; undead leadership (25), Death magic bonus, item spell (Horde of Skeletons), spirit sight This helmet is made out of a human skull and enchanted with black magic. The helmet increases the wearer's skill in Death magic and enables him to animate skeletons during battle.


Wraith Crown crown 7 Death5 prot 9; ethereal, undead leadership (100), spirit sight Wraith Crowns are worn by the wraith lords of the Underworld. The crown will summon undead servants at the start of a battle. The wearer of the crown will be able to command undead beings as if he were a necromancer. The crown will also make its wearer ethereal and thus almost invulnerable to non-magical weapons.


Mask of Face-borrowing crown 7 Glamour2 stealth (30)


Headband of Woven Dreams crown 7 Glamour2 prot 6; no mindless With the help of magic the dreams of a hundred old men are woven into a beautiful headband. When worn the crown will project its sleep inducing dreams at any nearby enemies, making them fall asleep instantly. The headband has been adorned with an enchanted purple pearl, designed to keep the wearer safe from the sleep inducing magics of the dreams.


Crown of Overmight crown 9 Fire5 Earth3 prot 21, def -3, enc +2; protection (30), magic resistance (4), strength (5), cursed, leadership (150), inspirational, auto combat spell (Charm) This elaborate golden crown will graft itself onto its wearer's head when worn in order to keep it from being misplaced. Unfortunately, the gilded crown is so heavy and cumbersome that the wearer's movement will be severely hindered, should he ever be forced to move swiftly. It provides its wearer with an aura of royal awe, which causes people to flock to his cause and makes soldiers more willingly follow his lead.


Amon Hotep crown 9 Fire5 Astral4 prot 9; fire resistance (15), magic resistance (5), cursed, awe (5), item spell (Mummification), invulnerability (25) This golden headgear contains the soul of Amon Hotep, the First Mummy. The power of Amon Hotep gives its wearer protection from both physical and mental harm. Amon Hotep's skill in mummification enables the headgear's wearer to create mummies at will.


Helmet of Perfection helm 9 Water3 Air3 prot 25; inspirational (3), awe (5) This helmet is perfect. The men whose leader wears this helmet are very unlikely to break, and any enemy who tries to strike against the helmet will be struck by awe or have one of his eyes put out for his impudence.


Helmet of the Dawn helm 9 Earth2 Astral1 prot 23; wound fend, magic resistance (2), awe At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun. Now known only as the Dawn Warrior, he forged the First Kingdom. His items were crafted from bronze and set with lapis lazuli, the stone of the sky and the kings of old. Under the rays of the sun, the items grant their wearer the prowess and splendor of the Sun himself. The items also grant their wearer resistance against wounds and and protection from magic.


Crown of the Ivy King crown 9 Nature2 poison resistance (15), forest survival, barkskin, ivy lord (3), item spell (Awaken Vine Men), regeneration (5) This crown was worn by the High King of the exalted Vine Men in ancient times, when the Vine Men were still a great race. Vine Men perceive the wearer of this crown as their rightful king and will gladly serve him. The crown is of great help when awakening vine creatures in the forests and will increase the effect of the Awaken Vine Men and Awaken Vine Ogre spells. Animals confronted with the crown will feel its power and hesitate before striking. The wearer of the crown will also be resistant to poison and regenerate wounds very quickly.


The Crown of Despair crown 9 Death2 prot 9; darkvision (100), cursed, fear (10), death range This beautiful but ominous crown was originally crafted by the sorcerer-king Raigömur, who was also the high priest of the Prince of Death. Those who behold the crown will quiver in fear. The crown is of great help when performing Death magic and when animating the dead, but the crown also makes the wearer grow attached to it and only death will see them apart.


Crown of the Fire King crown 9 Fire4 prot 9; fire resistance (25), reinvigoration (-1), cursed, magic leadership (50), fire shield, heat aura (3) This crown has an ancient, powerful fire being trapped in its rubies. Anyone putting on the crown will soon become influenced by the fire being and claim the crown as his forever. The wearer of the crown will radiate severe heat and will also be protected by two fire elementals whenever he is threatened.


Crown of the Frost King crown 9 Water4 prot 9; cold resistance (25), cursed, magic leadership (50), cold aura (25) This crown has an ancient, powerful frost being trapped in its diamonds. Anyone putting on the crown will soon become influenced by the elemental being and claim the crown as his forever. The wearer of the crown will radiate severe cold and will also be protected by two ice elementals whenever he is threatened.


The First Crown crown 9 Astral4 Fire4 prot 9; cursed, taint (50), awe (5), master ritualist (2) It may be that there were other crowns made before this one, but they were certainly nowhere near as perfectly crafted. The crown is made from the finest gold and set with the very best gems. In fact the crown is so perfect that all the great smiths claim that only one of their lineage could have made something this great. Some say it was crafted by the gods and some say the Pantokrator conquered it in a fight on another plane. Its true origin is unknown, but wise mages say that its construction has been heavily influenced by horrors and that only the wisest of the wise would be able to wear this crown without being destroyed.


The Crown of Pure Blood crown 9 Blood4 Death2 prot 9; cursed, fear (10) This crown was first created by a mad vampire lord with a particular fondness of eating blood slaves. The enchantments on the crown will draw blood slaves to it for the surrounding lands. The crown will not attract blood slaves underwater, but almost everywhere else the blood slaves will find the crown.


Crown of the Elements crown 9 Fire4 Water4 prot 9; shock resistance (10), fire resistance (10), cold resistance (10), Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus This is the crown worn by the lord of the elements. The elemental powers recognize its authority and will pay a magic gem as tribute each month. In battle a large number of lesser elementals will appear to protect the lord of the elements. A mage wearing this crown will also be able to harness some of its power into elemental magic power.


Oppressors Headband crown 1 Earth3 prot 6; magic resistance (-2), nation restriction (51), nation restriction (96) With the aid of Phlegyas the Theurg Tyrant and his superior arcane understanding, the Elder Cyclopes have crafted the means to dominate mages joined in communion. All oppressors are equipped with iron headbands and are trained to join the communion. Untrained mages, such as the Gigante Tyrants, are given headbands with stronger enchantments that take magical resources to craft.


Crown of the Shah crown 3 Fire1 Air1 prot 9; cursed, leadership (150), undead leadership (50), magic leadership (50), inspirational, Holy magic bonus, start battle spell (Fanaticism), cannot be found, nation restriction (105) The Crown of the Shah is the Crown made by the High Magi for the Shahanshah, King of Kings. The Shahs are petty kings of Ragha and their power stems from the kingdom, not from the Shah himself. The Crown is linked to the land itself and will give the Shah vast religious authority as the Shahanshah. Only one among the Shahs can be appointed King of Kings and his powers are linked to his crown. Should the king die, a new crown must be forged for the new Shahanshah. There can only be one Crown and it can only be used by a Shah of Ragha. The Shahanshah will never give up his crown, and only if the king dies can a new one be made.


The Jade Mask helm 9 Death6 Nature3 prot 20; poison resistance (15), darkvision (50), magic resistance (3), fear (10), Death magic bonus (2), item spell (Rigor Mortis), regeneration (5), nation restriction (27), nation restriction (75), nation restriction (113) This powerful mask will spread fear among all enemies nearby and will grant its wearer regeneration, partial poison resistance and increased magic resistance. It will also greatly increase its wearer's skill in Death Magic and may fatigue all living beings present on a battlefield. The mask can only be used by cold-blooded beings.


Headdress of the Bull crown 5 Nature1 prot 8; strength (2), nation restriction (19), nation restriction (66), nation restriction (68), nation restriction (20), nation restriction (21), nation restriction (108) The Buffalo is a symbol of strength, beauty and fierce loyalty. The wearer of this enchanted headdress will receive increased strength. Whenever the wearer is in danger, a buffalo will suddenly appear and charge straight at any enemies.


Huaca Headdress crown 5 Fire2 prot 9; leadership (25), undead leadership (25), magic leadership (25), inspirational, nation restriction (72) The Huaca Headdress is a golden crown of ancient times. It represents the divine glory of the sun and will inspire Nazcans, living and dead. The divine glow of the headdress will make Huacas and their Supaya ghosts arrive in greater numbers and allow Royal Mallquis to reanimate additional Supayas. One extra per month for holy reanimation or two extra for magic rituals.


Black Laurel crown 3 Death2 nation restriction (54) This black crown is a laurel that was once carried by the dictator who plunged Ermor into the endless despair of undeath. The twisted and blackened leaves of the crown still command the respect of the Lictors of Ermor, who will remember their ancient oaths and shamble forth to mete out the justice of their dictator. Three additional Lictors are summoned with the spell Revive Lictor. This item is only useful to the Ashen Empire of Ermor.


Blacksteel Plate armor 1 Earth1 prot 24/10/10, def -1, enc +2 The Blacksteel Plate cuirass is made from a black, ferrous alloy of incredible strength and durability. The plate cuirass is not as heavy as the full plate armor.


Blacksteel Full Plate armor 1 Earth2 prot 24/24/24, def -3, enc +4 Blacksteel Full Plate armor is made from a black, ferrous alloy of incredible strength and durability.


Enchanted Ring Mail Armor armor 1 Astral1 prot 15/11/11, def -1, enc +1 This ring mail is enchanted to be particularly durable.


Berserker Pelt armor 1 Nature1 prot 10/8/8; berserk, berserker This wolf pelt will enrage its wearer, increasing his strength and battle prowess, but reducing his defence.


Fire Plate armor 3 Fire1 prot 23/9/9, def -1, enc +2; fire resistance (5), morale (2) The wearer of this magic plate cuirass will be resistant to fire.


Robe of Missile Protection armor 3 Air1 prot 3/3/3; air shield (80) This robe has the power to repel incoming missiles with strong gusts of wind.


Lightweight Scale Mail armor 3 Air1 prot 16/8/8, enc +1 Lightweight Scale Mail has been enchanted with Air magic, making it lighter.


Mirror Armor armor 3 Glamour1 Air1 prot 17/9/9, def -1, enc +1; magic resistance (3) This leather armor has a large polished metal plate on the chest that is enchanted to protects the wearer against hostile magic.


Shambler Skin Armor armor 3 Water1 prot 11/8/7, enc +1; water breathing, air breathing Made from the skin of a single huge Atlantian, this armor grants the wearer the ability to breathe both air and water.


Dire Wolf Pelt armor 3 Nature1 prot 9/7/7, enc +1; cold resistance (5), attack, defence This enchanted dire wolf pelt is very light and will increase the battle skill of its wearer as well as protect him from cold.


Kithaironic Lion Pelt armor 3 Nature1 Earth1 prot 6/7/6/6, def -1, enc +1; invulnerability (18), item cost modifier (-40), item cost modifier (-60) The Kithaironic Lion is famous for its unpiercable skin that makes the lion so difficult to hunt. With the right preparations and enchantments the lion skin can be made into armor that is light to bear and offers excellent protection.


Ranger's Cloak armor 3 Nature1 prot 6/4/4; stealth bonus (30) This robe will make its wearer blend into the surroundings, a very useful thing when sneaking.


Gossamer Gown armor 3 Glamour1 prot 3/3/3; awe This gown looks like it was dreamed up, and it probably was. It will catch the eyes of everyone and any attacker would hesitate to strike at such beauty.


Red Dragon Scale Mail armor 5 Fire2 prot 22/11/11, def -1, enc +1; fire resistance (15), morale (4) Armor made from the scales of a true dragon, it is almost weightless and very durable. It protects its wearer from both fear and fire.


Copper Plate armor 5 Air1 prot 18/8/8, def -1, enc +2; shock resistance (10), start battle spell (Charge Body) The wearer of this magic plate cuirass is granted resistance to lightning. When first struck in battle, the armor will unleash a blast of lightning upon the attacker. There will also be a lesser lightning discharge against the wearer of the magic plate cuirass, but the lightning resistance will usually nullify that.


Silver Hauberk armor 5 Air2 Earth1 prot 20/14/14, def -1, enc +1; air shield (80) A chainmail hauberk made of brightest silver, this armor is said to distract the eyes of enemies. As a result, few, if any, arrows will ever hit the wearer. The exquisite design of the mail makes it very light.


Brightmail Haubergeon armor 5 Air1 Earth1 prot 20/7/7; reinvigoration A silvery haubergeon enchanted to be exceptionally light and durable. It is further enchanted to reinvigorate the wearer.


Brightmail Hauberk armor 5 Air2 Earth1 prot 20/14/14; reinvigoration (2) A silvery hauberk enchanted to be exceptionally light and durable. It is further enchanted to reinvigorate the wearer.


Armor of Meteoritic Iron armor 5 Earth1 Astral1 prot 23/23/23, def -3, enc +5; magic resistance (3) This heavy plate armor is made of sky metal, a material that can be enchanted to enhance or dampen magic.


Elemental Armor armor 5 Earth2 Fire1 prot 24/16/16, def -3, enc +4; shock resistance (10), fire resistance (10), cold resistance (10) This enchanted plate hauberk protects its wearer from heat, cold, and lightning.


Blue Dragon Scale Mail armor 5 Water2 prot 22/11/11, def -1, enc +1; cold resistance (15), morale (4) Armor made from the scales of a true dragon, it is almost weightless and very durable. It protects its wearer from both fear and cold.


Robe of the Sea armor 5 Water3 prot 3/3/3; water breathing, air breathing, Water magic bonus A Water mage who wears this robe will find that it helps him in the use of Water magic. This robe makes it possible for anyone wearing it to breathe underwater and on land.


Shroud of the Battle Saint armor 5 Astral1 prot 11/9/6; bless, cursed, cannot be found This simple shroud is drenched in the blood of champions of the Faith who have fallen in battle. The blood on the shroud never dries and the wearer is constantly reminded of his predecessors' greatness by the smell and fresh wetness of their blood. The wearer is always blessed, even if he is not sacred. Once worn, the shroud cannot be removed.


Robe of Shadows armor 5 Astral2 prot 3/3/3; stealth bonus (20), ethereal This robe will make its wearer ethereal and thus almost invulnerable to non-magical damage. It also helps the wielder avoid being seen when sneaking.


Shademail Haubergeon armor 5 Glamour2 Earth1 prot 20/7/7; stealth (20) A dark haubergeon, enchanted to be exceptionally light and durable. It gives the wearer the ability to blend into shadows and is therefore popular among thieves and murderers.


Green Dragon Scale Mail armor 5 Nature2 prot 22/11/11, def -1, enc +1; poison resistance (15), morale (4) Armor made from the scales of a true dragon, it is almost weightless and very durable. It protects its wearer from both fear and poison.


Chain Mail of Displacement armor 5 Glamour2 prot 19/19/19, def -2, enc +2 The wearer of this full suit of chainmail will have his image displaced by a couple of feet. This makes it very hard for his opponents to hit him in combat.


Armor of Souls armor 5 Blood5 prot 19/13/13, def -1, enc +1; magic resistance (5), Blood magic bonus, invulnerability (15) This suit of chainmail was forged from forty pure souls. The souls inside the armor will help protect the wearer from both physical and magical attacks. A mage skilled in Blood magic will also experience increased magical powers while wearing this armor.


Armor of Twisted Thorns armor 11 Blood3 Nature2 prot 13, def -1, enc +5; poison resistance (5), cursed, Nature magic bonus, Blood magic bonus, poison armor (10), cannot be found


Armor of Knights armor 7 Earth1 prot 23/18/18, def -2, enc +3 This magic armor is extremely well made. It is lighter than ordinary full armor, yet much stronger.


Marble Armor armor 7 Earth2 prot 23/10/10, def -1, enc +3; stoneskin This breastplate is made from a single block of marble. When worn, it transforms the wearer into a living marble statue. Beings that are already rock hard do not benefit from the transformation, but the breastplate still offers some protection.


Stymphalian Wings armor 7 Earth4 prot 24/16/10, def -4, enc +3; attack (-4), flying, trample, fear (5), no mount This is an intricate device, consisting of two enormous wings made of copper feathers fastened to a bronze breastplate that is securely strapped to its wearer. In front of the breastplate are two bronze arms ending in handles. These handles are connected with wires to the wings. The handles are held by the bearer, who vigorously pumps them, thus gaining the ability to fly. The whole device is heavily enchanted with the raw power of Earth, which lends the bearer the strength required to use the device. Unfortunately, the manner of its construction and its enormous bulk will make it difficult to wield weapons. On the upside, a flying bearer landing among his enemy with furiously beating wings will scatter them like so many leaves in a storm. The sound of the copper feathers grating against each other will also make a horrible thundering noise that will cause panic in enemy ranks.


Weightless Scale Mail armor 7 Air1 prot 16/8/8 Weightless Scale Mail is the armor of choice for any magician. The fine scales are enchanted with Air magic, making the armor almost weightless.


Rainbow Armor armor 7 Glamour1 Water1 prot 16/7/7, def -1, enc +1; magic resistance (2), reinvigoration (3) This brilliant armor is made of small crystals and enchanted with the protective powers of the rainbow. It gives its wearer magic resistance and reinvigoration.


Robe of the Magi armor 7 Air5 Blood5 prot 3/3/3; reinvigoration (5), taint (5), Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, Astral magic bonus, Death magic bonus, Nature magic bonus, Glamour magic bonus, Blood magic bonus This robe is infused with the power of Air and the blood of forty virgins. This robe is coveted by ambitious arch mages because of its unsurpassed power-enhancing abilities. When worn, it will increase power in all magic paths and reinvigorate its wearer.


Robe of Invulnerability armor 7 Death2 prot 4/4/4; invulnerability (25) This cloak makes its wearer invulnerable to all but the most powerful non-magical attacks. The Robe of Invulnerability is highly coveted by mages because it offers the best possible protection to non-magical attacks and does not encumber their spell casting at all.


Rime Hauberk armor 7 Water2 prot 19/13/13, def -2, enc +2; cold resistance (10), ice protection, cold aura (8) Armor made of interlinked ice crystals, it protects the wearer from cold and surrounds him with a wind of ice and snow. The icy wind can harm both enemies and friends in the vicinity of the wearer.


Jade Armor armor 7 Water2 Earth1 prot 19/14/14, def -1, enc +4; quickness A heavy scale mail composed of small bits of jade stone. The enchantment of the armor quickens the wearer and increases his defensive capabilities. The weight of the armor can be a problem in prolonged battles.


Bone Armor armor 7 Death4 prot 15, def -2, enc +2; cold resistance (5), invulnerability (15), soul vortex Armor crafted from the ribs of lepers, it is inscribed with runes that leech the life force from living beings and grant that energy to its wearer. It also partially protects its wearer from cold.


Hydra Skin Armor armor 7 Nature2 prot 12/12/12, def -1, enc +1; poison resistance (15), regeneration (10) This armor is made from the skin of a hydra. It grants the wearer the regenerative powers of the hydra and protects its wearer from poison.


Cloak of Invisibility armor 7 Glamour3 prot 3/3/3; stealth (20), unseen This cloak makes the wearer invisible. The invisibility ends if the wearer is hurt.


Bloodstone Armor armor 7 Blood3 Earth2 prot 23/18/18, def -3, enc +6; strength (2), regeneration (10), heavy This armor is made from plates of enchanted blood stone. It is extremely heavy, but it grants the wearer regenerative powers and physical strength.


Abominable Arms misc 7 Blood4 Nature2 attack (-3), defence (-3), cursed, taint (5), chest wound, extra arms (2), no inanimate The blood mage uses a flesh-crafting ritual to make a new pair of arms and stitch them to a harness of flesh and bone. The harness can be donned by a willing recipient who will merge with it and form a four-armed amalgam of dead and living tissue. The new arms are somewhat unwieldy, but fully capable of swinging weapons.


Aseftik's Armor armor 9 Earth4 prot 30/30/30, def -3, enc +4; magic resistance (4), morale (8), cursed This golden full plate armor was crafted for the hero Aseftik to wear in his battle against Harakhtor of the Black Coven. The armor is more skillfully crafted than any other armor ever made. Only the black Monolith Armor worn by the lord whom Aseftik fought is heavier. The armor is said to have protected Aseftik from the magic of the Black Coven.


Monolith Armor armor 9 Earth4 prot 34/34/34, def -8, enc +10; morale (10), regeneration (10), no mount, heavy This unbelievably massive armor is crafted out of black obsidian and is so heavy that it seems immovable. Indeed, were it not for the powerful spells welded into its construction, the enormous weight would render the wearer immobile. As it is, the wearer will be able to move only with tremendous exertion. On the other hand, the wearer will be rendered virtually impervious to any sort of harm and the wounds upon his flesh will close at awesome speed. The wearer of this massive armor will also be almost impervious to fear.


Armor of the Dawn armor 9 Earth2 Astral1 prot 23/17/20, def -1, enc +2; fire resistance (15), wound fend (2), magic resistance, awe At the dawn of time a great Enkidu hero crafted a set of magical weapons under the tutelage of the Sun. Now known only as the Dawn Warrior, he forged the First Kingdom. His items were crafted from bronze and set with lapis lazuli, the stone of the sky and the kings of old. Under the rays of the sun, the items grant their wearer the prowess and splendor of the Sun himself. The items also grant their wearer resistance against wounds and and protection from magic.


Robe of Calius the Druid armor 9 Nature3 prot 4/4/4; shock resistance (10), fire resistance (10), cold resistance (10), magic resistance (3), stealth bonus (20), water breathing This robe was created by Calius to protect him from magic and all of the Elements. As a side effect, this also enabled him to breathe underwater.


Fenris' Pelt armor 9 Nature4 prot 20/13/13, enc +1; cold resistance (10), mountain survival, berserk (4), berserker, start battle spell (Howl), swiftness (50) This pelt is the flayed skin of the Father of All Wolves. It is coal-black, shaggy and huge. The pelt will imbue the wearer with the strength, speed, and rage of the Father of Wolves. Wolves will also come to his side in times of need and serve him as if he were their patriarch.


Armor of Virtue armor 9 Astral3 prot 22/10/10, def -1, enc +1; bless, awe (4), returning This brilliant armor blesses the wearer and protects him from harm and malice. Enemies stand in awe when confronted with the virtuous hero wearing the armor and, should they strike and hurt him, the armor will instantly take him home, away from any enemies.


Flesh Ward armor 9 Blood4 prot 0; strength (4), reinvigoration (2), cursed, taint (10), Blood magic bonus, damage reversal (2), cannot be found, no inanimate The Flesh Ward is a breastplate, in a very literal sense. It is constructed out of a still-bloody ribcage that envelops the wearer's chest. Upon first donning the ribcage, the wearer will find that the ribcage fastens itself to him with tendons and tissue, sending veins into his body to supply it with sustenance. The ribcage will grant its wearer amazing strength and ease his use of Blood magic. It will also channel the force of any attack into the person who harmed him instead. This channeling of wounds works regardless of distance, but strong magic resistance may save the attacker.


Pebble Skin Suit armor 9 Blood4 Earth1 strength (2), stoneskin, cursed, Earth magic bonus, regeneration (10), no inanimate The skin of the long dead troll king Uffga, the Barrow Squatter. After Vanlade the Vanadrott slew Uffga, he flayed the ancient troll and inscribed Uffga's skin with runes and blessings of Blood magic that preserved in it the character of its original owner. Vanlade, who was already a wise and ancient Van, had not become old through incaution, so he gave the skin of the querulous old troll to one of his favored einheres and it was with only mild surprise that he found Uffga's quarrelsome stubbornness eventually dominating the will of the einhere. In time the skinsuit almost subsumed the personality of the einhere and his body turned into that of a troll, though one of lesser stature and power. Vanlade was forced to slay this diminished Uffga again and wisely decided to pass its skin on to followers who would not have to spend time in his vicinity, lest Uffga once more try to work his vengeance on Vanlade through his remains.


Purple Silk Garments armor 3 Astral1 Water1 prot 8/8/8; magic resistance, defence (2), nation restriction (77), item cost modifier (-40), item cost modifier (-60) The Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains. But their skill in weaving is not limited to sail-making. They also weave fate and silk of royal purple into enchanted garments used by the queens and nobles of the Isle.


Salamander Silk Garments armor 5 Fire1 prot 8/8/8; fire resistance (15), magic resistance, awe, nation restriction (67) In Magnificent Ind are worms called Salamanders. These worms can only live in fire, and they build cocoons like silk-worms. The cocoons are unwound by the ladies of the Sublime Palace, and spun into cloth and dresses. These dresses protect its wearer from heat and flames and, in order to be cleaned and washed, are cast into flames that burn the stains away. These dresses are so finely woven that every observer is struck by their beauty and brilliance.


Silver Silk Garments armor 7 Astral1 Air1 prot 8/8/8; magic resistance (2), reinvigoration (2), nation restriction (77), item cost modifier (-40), item cost modifier (-60) The Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains. But their skill in weaving is not limited to sail-making. They also weave fate and moonbeams into enchanted garments used by the queens and nobles of the Isle.


Armor of the Five Elements armor 3 Earth1 Air1 prot 17/17/17, def -1, enc +2; shock resistance (5), fire resistance (5), cold resistance (5), magic resistance, nation restriction (22), nation restriction (69), nation restriction (109), item cost modifier (-60), item cost modifier (-60) The weapon smiths of T'ien Ch'i have mastered the means to balance the elements into an armor of unequaled resistance. The armor is given to kings and princes to protect them from all possible threats.


Boots of Long Strides boots 1 Nature1 map move bonus (6), swiftness (100) These soft boots are made from the skin of unborn calves. They grant their wearer the ability to run with unsurpassed speed.


Fish Scale Boots boots 1 Water1 swimming With these boots on the wearer will be able to both run on water and swim in it with surprising speed. With these boots it is possible to pass rivers and other short stretches of water. If fighting underwater these boots reduce the penalty of fighting underwater (-1 Def, +1 Enc).


Silent Boots boots 1 Glamour1 stealth bonus (20) Anyone wearing these boots will be able to move around without making any sound. An excellent item for scouts and other people who want to move around unnoticed.


Chi Shoes boots 3 Air1 len -1 These shoes are still amazingly light despite their iron soles. The shoes will allow their wearer to deliver powerful kicks in addition to his normal attacks.


Boots of the Behemoth boots 3 Earth1 trample, heavy The Boots of the Behemoth are enormous lead boots that seem to be too heavy to lift. Indeed, they require four strong men to be carried into battle, but when the wearer of the boots unleashes their power and charges into the enemy ranks, he will crush them beneath his enormous metal tread and scatter them like chaff before the wind.


Boots of Giant Strength boots 3 Earth1 strength (5) These boots give the wearer increased strength.


Birch Boots boots 3 Nature1 cold resistance (10), mountain survival, winter move These boots made from a combination of hide and birch are surprisingly soft and comfortable. They are often used by northern wizards who must be able to travel far in cold and inhospitable provinces. The magical qualities of these boots give the wearer partial resistance to cold and the ability to move unhindered on snow.


Ranger's Boots boots 3 Nature1 reinvigoration (2), stealth bonus (20), forest survival These magic boots are made for rangers and scouts who need to move far and without being noticed. The boots make their wearer recover from fatigue very quickly and will also enable him to move more stealthily.


Brimstone Boots boots 5 Fire1 Earth1 fire resistance (15), strength (4), waste survival These hard boots grant fire immunity and extra strength to the wearer. They will also allow their wearer to travel through wastelands without hindrance.


Winged Shoes boots 5 Air2 flying These shoes grant their wearer the ability to fly.


Earth Boots boots 5 Earth2 Earth magic bonus An Earth mage who wears these boots will be able to drain power from the ground, making him more powerful in Earth magic.


Boots of Stone boots 5 Earth2 mountain survival, stoneskin When these soft boots are put on, they will become quite hard, almost like stone. The same happens to the wearer's skin, giving him excellent protection without hampering his movement. The wearer will also find it much easier to climb rock surfaces and he will be able to travel through difficult mountain passes without any trouble.


Boots of the Messenger boots 5 Nature1 reinvigoration (3), map move bonus (9) Well-made boots crafted out of unicorn leather, they allow their wearer to run any distance without getting tired.


Pixie Shoes boots 5 Glamour1 Nature1 defence (2), luck, map move bonus (6) By getting hold of a couple of pixies and enchanting them it is possible to transfer many of their good properties into these magic shoes. The wearer of these will be extraordinarily lucky and be able to move quickly and without effort, just like a pixie.


Boots of Quickness boots 7 Water2 quickness, map move bonus (12) Anyone who puts these boots on will find himself moving and acting much more quickly. When used in battle, the boots make their wearer attack and run at about twice the normal speed. Spell casting is not affected because the time it takes to gather the power required for a spell is not influenced by the enchantment of the boots. A side effect of using these boots is that the wearer will also grow old twice as fast as ordinary people.


Boots of Grasping Earth boots 7 Earth2 These boots command the very earth around them. Anyone with hostile intentions in the vicinity of the wearer will find themselves unable to move as their feet sink into the ground.


Boots of Youth boots 7 Blood2 reinvigoration (3), slow aging (90) These leather boots have been drenched in the blood of ten young virgins. The wearer of these boots will almost completely cease his aging and will be magically reinvigorated during battle.


Boots of the Spider boots 7 Air1 forest survival, mountain survival, swamp survival, winter move, unhindered (75) Just like a spider, the wearer of these boots will be able to walk on sheer walls as well as sticky webs without problem, and will also be protected from nets and from being entangled. These boots will also enable the wearer to traverse snowy mountains and other difficult terrains with ease.


Boots of Seven Mile Strides boots 7 Nature2 map move bonus (18) Most of the strides taken with these boots will be perfectly normal, but on occasions a stride will be many miles long instead. This considerably reduces travel time and makes it possible to travel further than even the fastest unicorn.


Boots of Antaeus boots 9 Earth4 Nature1 reinvigoration (5), Earth magic bonus, regeneration (10), map move bonus (6) These boots were given to the Favored of Gaia. The wearer is constantly reinvigorated, healed and empowered in Earth magic if standing firmly on the ground.


Sandals of the Crane boots 9 Astral2 auto combat spell (Blink) These worn sandals of unknown origin will teleport the wearer around the battlefield.


Boots of the Planes boots 9 Astral5 ethereal, taint (50), item spell (Teleport) These boots allow the wearer to pass through the very fabric of reality. He can step through rifts in space and travel great distances in a single bound.


The Boots of Calius the Druid boots 9 Nature4 reinvigoration (10), forest survival, map move bonus (9) This pair of boots was created by the powerful druid Calius. These boots reinvigorate the wearer at an incredible rate.


Wyrmskin Boots boots 9 Water2 Earth2 poison resistance (15), magic resistance (2), swamp survival, water breathing, cursed, regeneration (20) These boots were crafted from the skin of a mighty Wyrm and enchanted with magic to bring forth all the powers that the Wyrm possessed in life. Once put on, the boots will bond to its wearer and cannot be removed as long as he is alive.


Ring of Fire misc 1 Fire1 fire resistance (15), bestow to mount The ruby in this ring eats fire and gives the wearer almost total immunity from heat and flames.


Ring of Tamed Lightning misc 1 Air1 shock resistance (15), bestow to mount This aquamarine ring gives the owner almost total immunity from lightning.


Ring of Frost misc 1 Water1 cold resistance (15), bestow to mount This sapphire ring gives the owner almost total immunity from cold in all forms.


Bear Claw Talisman misc 1 Earth1 Nature1 morale (2), strength (5), bestow to mount, beauty (-1) This bear claw is enchanted to strengthen its wearer. This is a very manly talisman and it is said that a woman wearing it will grow a deeper voice and maybe even a beard.


Rabbit Foot Charm misc 1 Astral1 bestow to mount The rabbit foot is a symbol of good luck. Once per month the luck from the rabbit foot will be able to negate an attack that should otherwise have injured its wearer. The attack can be negated even outside of combat, but the amulet does not protect against attacks that cause instant death.


Skull Talisman misc 1 Death1 undead leadership (5) This talisman grants the wearer the ability to lead a few undead units as if he were a novice necromancer. In addition, one skeleton will guard the wearer of the talisman at all times.


Snake Ring misc 1 Nature1 poison resistance (30), item spell (Poison Touch), bestow to mount This ring gives the wearer almost total immunity to poisons and the ability to poison enemies by touching them.


Slave Collar misc 1 Blood1 morale (20), cursed, starting item (6), cannot be found, feeblemind This copper collar is sometimes given by magicians to cowardly commanders. The power of the collar serves to kill the free will of the wearer, making him obedient and less prone to panic during battle. As a side effect, the wearer also becomes feebleminded. Once equipped, the Slave Collar cannot be removed. When the wearer of the collar dies the slave collar will lose its effect and become an ordinary useless collar.


Pendant of Courage misc 1 Fire1 morale (5), bestow to mount This rose crystal pendant gives the wearer increased morale.


Burning Pearl misc 3 Fire1 fire resistance (5), attack (4) Inside this pearl is a small, ever-burning fire that flickers in the dark. The pearl will grant partial protection from fire and increased attack skill to anyone holding it.


Fire in a Jar misc 3 Fire1 cold resistance (5), temporary fire gems, bestow to mount This jar contains fire that can be used instead of a Fire gem to power one Fire combat spell per battle. The power of the fire is too short-lived to be used for rituals.


Ring of Warning misc 3 Air1 patrol bonus (10), warning (60) This ring will warn its wearer of impending danger and gives him a chance of evading assassination and seduction attempts.


Ring of Levitation misc 3 Air1 This ring will make its wearer levitate a foot above the ground. Useful for not getting your boots dirty as well as evading earthquakes.


Owl Quill misc 3 Air1 research bonus (6) This pen writes down everything its owner says, making research easier.


Eye of Aiming misc 3 Air1 precision (8), cursed, cannot be found By replacing his own eye with this magic gem, a man will improve the eyesight of his remaining eye enormously. This can be very useful for archers or mages who need to target enemies at long distances.


Amulet of Missile Protection misc 3 Air2 air shield (80) This amulet protects its wearer from incoming missiles.


Amulet of Breathing misc 3 Air2 water breathing Anyone wearing this item will be able to breathe underwater.


Flying Ointment misc 3 Air2 Nature1 flying, storm immunity, nation restriction (14) The Sorginak of Pyrene have learned the means to brew an ointment of belladonna and morning dew. If properly prepared and kept in a container the salve will retain its potency for a long time. The witches are known to give these to prominent leaders as tokens of gratitude.


Ring of Water Breathing misc 3 Water1 water breathing Anyone wearing this item will be able to breathe underwater.


Flask of Holy Water misc 3 Water1 bestow to mount This flask is full of water blessed by a high ranking priest and enchanted by a Water mage to keep the bless from dissipating. A sacred unit can sprinkle some of this water on himself in combat and become blessed in an instant.


Clam of Pearls misc 3 Water1 Nature1 temporary astral gems (2) This small shell is taken from a living clam and inscribed with runes of creation and absorption. The enchanted shell contains two pearls of short lived Astral essence. These pearls can be used to power up to two Astral combat spells per battle, but the pearls are not stable enough to be used for more time-consuming rituals.


Bracers of Protection misc 3 Earth1 prot 2, def +2 These steel bracers are inscribed with protective runes. The bracers increase the defense of the owner and the strength of his armor.


Lodestone Amulet misc 3 Earth1 magic resistance (2), bestow to mount An enchanted lodestone that gives the wearer some protection from magical attacks.


Wound Fend Amulet misc 3 Earth1 Astral1 wound fend (2), bestow to mount An amulet set with an enchanted lapis lazuli stone. Lapis lazuli is known as the sky stone. It can grant both physical and mental health if properly enchanted.


Stone Birds misc 3 Earth1 Air1 dancing weapon (176), strikes (8) These four birds will float constantly above its owner until the owner gets into melee with his enemies. The Stone Birds will then attack any nearby enemies with incredible speed by crashing into the targets' heads repeatedly. The birds are made out of magical stone and can float in the air without unfolding its wings.


Cat's Eye Amulet misc 3 Earth1 darkvision (50), stealth bonus (20), bestow to mount An amulet in the shape of a cat's face set with two cat's eye stones. When properly enchanted, the stones will give the wearer darkvision and, if he is already stealthy, will also enhance that ability. This amulet is popular among thieves and murderers.


Clockwork Bird misc 3 Earth1 warning (60) A small, enchanted mechanical bird placed in a metal cage. Every morning the owner takes out the bird to wind it up. For the rest of the day the bird observes the surroundings and lets out a shrill note if enemies approach.


Champion's Skull misc 3 Death1 monthly experience (3) Every night, this skull whispers battle wisdom into the ears of its pupil. By owning this skull, one will become a seasoned warrior in no time.


Effigy of War misc 3 Death1 Nature1 The shamans of the Wolf Tribes are known to craft effigies from wood and from the bones of beasts and fallen enemies. These effigies project the memories of the bones and are surrounded by the spirits of the dead. Spectral beasts and warriors appear in the vicinity of the army, fooling scouts and spies that observe the army. An army with an effigy will appear to be 50 units larger than it actually is.


Handful of Acorns misc 3 Nature1 magic leadership When planted in the ground, these enchanted acorns will produce three Vine Men that will aid the owner in battle.


Barkskin Amulet misc 3 Nature1 barkskin The flesh of the wearer turns rough and barklike, making him less vulnerable to cuts and bruises. Unfortunately, he will also become somewhat more susceptible to fire.


Cat Charm misc 3 Nature2 defence (4), bestow to mount, beauty The wearer of this charm will have catlike reflexes when threatened. These reflexes can make all the difference when it comes to surviving a battle. It is also said that a woman wearing this amulet will become more beautiful and a man wearing it will become more feminine.


Enormous Cauldron of Broth misc 3 Nature3 supply bonus (150), heavy As the name implies, this is a truly enormous cauldron filled with broth. Once emptied, the cauldron will begin to refill itself, ready to be emptied again. Although not very popular among the ranks, the broth is filling and the cauldron provides large quantities of food.


Pendant of Luck misc 3 Glamour1 luck The unicorn is a symbol of good luck. This amulet will grant the wearer luck in battle.


Amulet of Clarity misc 3 Glamour1 true sight This moonstone amulet grants the wearer the ability to tell truth from falsehood.


Tablecloth of Marvelous Feasts misc 3 Glamour3 false supplies (400) When this enchanted tablecloth is put on a table a marvelous buffet of exotic foods appear out of thin air. Soldiers can gorge themselves on the extravagant foods and drinks on the table. As long as the tablecloth remains on the table plates and carafes are refilled with food and wine. But the feast is conjured from the Dreamwild and is not real. The soldiers partaking in the feast might feel content, but they will still starve as no real nutrition has been provided by the marvelous feast.


Gossamer Cloth misc 3 Glamour2 Nature1 A piece of cloth made from dreams and hopes. It is said that the Tuatha wear clothing made from gossamer for they have the power of Glamour. The Gossamer Cloth enables its wearer to cover his fellows in glamour and shadows, preventing them from being detected by enemy scouts. Up to 25 units are made invisible by the enchantment of the cloth, although the enchantment does not function when weapons are drawn and battle begins.


Ring of the Warrior misc 3 Blood1 morale (2), attack (5), bestow to mount This ruby ring is drenched in the blood of innocents. It grants greatly increased attack skill to anyone wearing it.


Imp Familiar misc 3 Blood1 cursed, taint, undead leadership, research bonus (3), cannot be found The Blood mage sacrifices several victims to summon and bind an imp familiar in a small stone figurine. The imp can be called forth from the figurine to aid the mage in research, but it will also emerge from its prison to protect its master should he be attacked.


Soul Contract misc 3 Blood3 Fire1 cursed, taint (10), undead leadership (10), cannot be found, no mindless, item cost modifier (400) The Blood mage sacrifices nearly fivescore slaves to get the attention of Infernal powers. When contact is made, an Infernal Lord offers a contract, to be signed in blood. Whoever signs the contract promises his soul, to be collected at the time of his death, to the Infernal Lord. In exchange for this fair and valuable consideration, the signatory will, for as long as he lives, receive one bound devil each month from the Infernal Lord.


Witches' Ointment misc 3 Blood2 Air1 flying, storm immunity, nation restriction (62) The Sorginak of Pyrene once learned the means to make a salve that grants the user the ability to fly. With the arrival of the Akerbeltz the Sorginak mastered new means of magic and refined their recipes. Most of the ingredients used in the salve were replaced by the fat of children strong of blood.


Medallion of Vengeance misc 5 Fire1 When the bearer of this medallion dies, he will explode and kill anyone near him, including, hopefully, the one who killed him.


Pills of Water Breathing misc 5 Air2 gift of water breathing (75) These pills grant waterbreathing ability to 25 human-sized soldiers.


Dancing Trident misc 5 Air1 dancing weapon (121), strikes (2) This trident is enchanted with spells of flight. The trident constantly hovers around the owner and fights his enemies in battle.


Storm Spool misc 5 Air1 shock resistance (10), stun attackers An arcane device used to trap and store lightning. This device will increase the effectiveness of the Corpse Man Construction spell. When carried in combat anyone striking its wielder might get stunned by the energy of the storm spool.


Bag of Winds misc 5 Air2 magic leadership, temporary air gems An entire storm is trapped inside this bag. When used by an Air mage, the bag will ease the casting of Air spells. Anyone holding the bag can release and command one small air elemental at the start of each battle.


Wall Shaker misc 5 Air3 item spell (Panic), siege bonus (50) This horn is designed to tear down castle walls. When blown before a castle wall, that wall will shake and eventually crumble to dust. The Wall Shaker is thus a great help during sieges. The horn can also be blown during combat and will cause panic in the enemy ranks.


Flying Carpet misc 5 Air3 This carpet can be used to fly through as many as three provinces per turn. It can carry 10 human-sized units, 6 mounted units, or about 4 giants. The flying carpet is only used for long distance flying and cannot be used in combat.


Horn of Storms misc 5 Air5 Air magic bonus, item spell (Storm Wind) This horn is made of turquoise and blued steel. In the horn a storm has been trapped. When the horn is sounded the power of the storm is released. An air mage wielding the Storm Horn can also harness its powers to increase his powers in Air magic.


Dancing Shield misc 5 Air1 Earth1 protection (20) This shield is enchanted with spells of flight, durability and protection. The shield has a 50% chance of blocking any incoming attack, including spells and area attacks, reducing its damage. However armor negating attacks will completely ignore the shield.


Mirror of Trapped Images misc 5 Glamour1 item spell (Warrior Illusion) This gold and silver hand mirror is enchanted with glamour magic. It can trap images and release them as illusions during battles. It also prevents illusions from dispersing, should all glamour mages perish or abandon the battle.


Enchanted Mirror misc 5 Glamour2 This mirror projects images of those around it. Enemy scouts are fooled and perceive the army as 75 units larger than it actually is.


Cauldron of the Elven Halls misc 5 Glamour3 heavy A great silver cauldron enchanted with the magic of the Vanir. Soup made in the silver cauldron will turn those who feed on it invisible. By the law of some unknown power the enchantment ends when weapons are drawn and battle begins. The army with the cauldron appears to be 75 units smaller than it actually is.


Water Lens misc 5 Water1 water range, temporary water gems This liquid globe makes it easier to project Water rituals at faraway provinces, and can also be used to empower combat spells.


Amulet of the Fish misc 5 Water1 Air1 air breathing, bestow to mount This amulet turns the air into water all around the wearer. This will enable an aquatic being to breathe and even swim on dry land.


Manual of Water Breathing misc 5 Nature3 Water1 gift of water breathing (150) The owner of this magic book can grant up to 50 human-sized soldiers the ability to breathe water.


Enchanted Salt misc 3 Earth1 dmg 1, len 5 Many ghosts and spiritual beings, and the Jinnun of Ubar in particular, are sensitive to salt. One of the few means to protect oneself from the Unseen is salt. When enchanted, salt will not only cause discomfort, but outright harm Jinnun. Enchanted salt thrown at the Unseen will stun them, harm them, disrupt their glamour and force them to become visible.


Girdle of Might misc 5 Earth1 strength (3), reinvigoration (3) This golden girdle is set with a single amber stone. The power of the stone will reinvigorate and strengthen the bearer, making strenuous tasks less burdensome.


Sky Metal Matrix misc 5 Earth1 Astral1 The Sky Metal Matrix grants a mage the ability to command a communion. The owner of the Matrix can use communion slaves as if he has cast the Communion Master spell.


Slave Matrix misc 5 Earth1 Astral1 The Slave Matrix opens the bearer's mind so that his power can be used by another mage. The effect is similar to that of the Communion Slave spell. This item is only useful for mages because non mages cannot help in a communion.


Amulet of Antimagic misc 5 Astral1 magic resistance (4), bestow to mount This star-shaped amulet will grant increased magic resistance to its wearer, but remember: Not all spells can be resisted with magic resistance.


Spell Focus misc 5 Astral1 spell penetration, fool's luck Spells cast with the help of a Spell Focus are harder to resist with magic resistance. This item can be most useful when trying to affect enemy mages with spells that can be negated by magic resistance. A side effect of using this item is the luck induced in the mage. This luck can be useful but it turns bad after being used up.


Eye of the Void misc 5 Astral1 magic resistance (-2), spell penetration (2), cursed, taint (3), spirit sight, cannot be found This eye, taken from a dead Void being, should be put in the eye socket of a newly removed eye. By doing this, the patient will open a path to the Void into which he can see with his new eye. This will enable him to see the world as it really is and see through any illusion very effectively. He will also be able to cast spells more effectively, but at the cost of also being more vulnerable to enemy spells.


Coin of Meteoritic Iron misc 5 Astral2 Earth2 magic resistance, Astral magic bonus, bestow to mount This medallion is made of Sky Metal, a material that can be found when a shooting star leaves the outer spheres and crashes down upon the earth. Sky metal is a known amplifier of astral magic and an astral mage wearing the coin will have his powers increased.


Amulet of the Dead misc 5 Death1 undead leadership (5), item spell (Animate Skeleton) This amulet is made of a green turquoise and will enhance its user's effectiveness at raising the dead. It is commonly used by necromancers and undead priests. The creation of permanent Ghouls, Longdead, and Soulless is enhanced by this amulet.


Skull Mentor misc 5 Death2 research bonus (14) This cranium of a dead mage will aid its owner in the study of magic.


Bane Venom Charm misc 5 Death2 disease A dark green crystalline jewel that throbs with a dull light, this item is used by spies to poison wells near enemy armies. Its poisonous radiance is so strong that the land itself will begin to suffer under its curse. Crops and foliage will sicken and die and both men and beasts will suffer the curse of the Bane Venom Charm. Even its bearer, who is shielded by the most powerful protective runes, knows that the sickness inhabiting the charm will also afflict him. Once the charm is removed from the lab, it will begin to poison whatever province it is located in.


Spider Amulet misc 5 Nature1 poison resistance (15), bestow to mount This amulet is enchanted to bestow the properties of a spider to its user. The wearer of this amulet will become almost immune to poison and be able to climb any surface as easily as a spider. The climbing ability makes it a very popular item for assassins who need to get in or out of castles unseen.


Horn of Valor misc 5 Nature1 inspirational The sound of this horn will encourage friends in battle. The horn continues to sound throughout the entire battle.


Acorn Necklace misc 5 Nature1 Earth1 shock resistance (15), luck, bestow to mount The oak is the tree of thunder and a necklace made from its enchanted acorns will bring both luck and protection from thunder.


Endless Bag of Wine misc 5 Nature1 supply bonus (75) This wineskin is enchanted with powers of creation and produces endless amounts of wine. The wine can feed up to seventy five soldiers in barren lands.


Amulet of Giants misc 5 Nature1 limited enlargement The wearer of this amulet will instantly grow in size and become as strong as a giant. The amulet only works on beings that are smaller than a giant to begin with.


Lychantropos' Amulet misc 5 Nature2 darkvision (50), strength (4), cursed, berserk, berserker, regeneration (10) This iron amulet is crafted in the image of a wolf's head. Its eyes are as red as the rage that fills the heart of the wearer. The amulet grants the wearer regenerative powers in addition to increased strength, berserker rage, and superior night vision. The wild powers of the amulet will eventually turn the wearer into a beast.


Ring of Regeneration misc 5 Nature2 regeneration (10), bestow to mount This golden ring is set with enchanted turquoises and amber stones. The wearer is affected by the wild magic of the stones and his body will regenerate when wounded. Regeneration does not affect inanimate beings like golems and longdead.


Amulet of Resilience misc 5 Nature2 reinvigoration (5), bestow to mount This leather amulet is set with nine amber stones that pulsate with power. The amber stones reinvigorate the owner, making strenuous tasks much less burdensome.


Homunculus misc 5 Nature2 cursed, magic leadership, research bonus (11), cannot be found The caster awakens and befriends a mandrake root by feeding it his own blood. The mandrake root is a plant most magical, endowed with sentience and a deep magical understanding. The root resembles a human and can walk around by itself once awakened. The Homunculus is fed with the blood of the caster and is bound to him and him alone. It acts as a personal servant that will aid him in research. In combat the Homunculus will aid its master with the strange power known as elf-shot.


Cornucopia misc 5 Nature3 temporary nature gems (2), supply bonus (75) Blowing the Horn of Plenty will not only produce all manner of fruits and legumes but also a limited quantity of short lived Nature gems. These gems can be used by Nature mages to fuel their combat spells, but they are too short lived to be of any use in rituals.


Miraculous Cure All Elixir misc 5 Nature5 disease healer This elixir is brewed from magic leaves of very strong potency. Drinking the brew will cure a person from any known disease. After being used, it is refilled with water and, after a month, the leaves will have turned the water into another miraculous elixir.


Astral Serpent misc 5 Nature1 Astral1 poison resistance (5), bestow to mount, dancing weapon (177), strikes (2) Trapped inside this snake-shaped jade amulet is the spirit of a very venomous serpent. Whenever the wearer of the amulet strikes at someone, the spirit will emerge and strike simultaneously, ignoring any armor that the enemy might be wearing. The serpent spirit will also grant the amulet's wearer partial resistance from poison.


Pendant of Beauty misc 5 Glamour1 beauty (2) Anyone putting on this amulet will have their beauty greatly increased. While being a most popular item for wealthy kings to give to their brides, it is also used by some seducing monsters to make them even harder to resist.


Dream Spool misc 5 Glamour1 temporary glamour gems This spool can collect the dreams of those sleeping. During the night the owner sits beside a sleeping object and slowly spins his dreams onto the spool. The dreams can later be released to empower glamour spells. The dreams can also be spun into images of soldiers and the owner is at all times protected by two illusory warriors.


Dreamstone misc 5 Glamour1 magic resistance (-2), research bonus (9) Anyone wielding this stone for a few days will suddenly start to dream every night and remember them clearly afterwards. A glamour mage can use this to steer the dreams into conjuring useful magic research ideas. Then he can write down the dreams in the morning and thus speed up his research greatly. The drawback is that opening of the mage's senses to let the dreams in will also make him more vulnerable to hostile magic effects.


Stone Sphere misc 5 Glamour2 Earth1 taint (3), item spell (Astral Window) A smooth, black stone sphere wrapped in black cloth to protect it from the sun, it will become transparent when exposed to moonlight and will reveal shifting images of distant places.


Neverending Keg of Mead misc 5 Glamour1 Water1 supply bonus (50), false supplies (150) This keg is enchanted with the magic of the fay. The mead in the keg never runs out, but the otherworldly brew is not as fulfilling to men as the beverages of this world and while happy the imbibers might still suffer from starvation.


Sanguine Dowsing Rod misc 5 Blood1 This dowsing rod will lead its owner to suitable blood slaves. The rod can only be used by those with knowledge in Blood magic and will make it easier for the skilled to find blood slaves.


Brazen Vessel misc 5 Blood5 Blood magic bonus This metal skull contains a bound devil. The devil whispers secrets into the ears of the bearer and enhances his skills in Blood magic.


The Heart of Life misc 5 Blood3 poison resistance (5), reinvigoration (10), cursed, slow aging (50), cannot be found, chest wound, no inanimate This powerful heart is the result of the concentrated life force of many slaves. By replacing the bearer's ordinary heart with this one, the owner will recover from exhaustion at an amazing rate and, as a side effect, will efficiently rid his body of poison. The crude surgery required to replace the heart will most likely permanently damage its owner. One being can have multiple magic hearts at once. Inanimate beings cannot use magic hearts.


Lifelong Protection misc 5 Blood2 cursed, taint (5), undead leadership (5), cannot be found, no mindless, item cost modifier (300) The Blood mage sacrifices twoscore slaves to get the attention of Infernal powers. When contact is made, a powerful demon will offer a contract, to be signed in blood. Whoever signs his name to the contract will be protected in battle by a horde of imps. In exchange for this fair and valuable consideration, he agrees to transfer his soul to the demon when the contract ends.


Blood Stone misc 5 Blood3 Earth2 Earth magic bonus, temporary earth gems The wound on this stone is constantly wet from Earth Blood. This dark blood is of great help when using Earth magic. This blood can also be crystallized into Earth gems to power spells and enchantments in battle. The crystallized Earth Blood is too brittle and unstable to store for long periods and cannot be used for more time consuming rituals.


Slave's Heart misc 5 Blood3 Astral1 morale (10), cursed, cannot be found, chest wound, no inanimate By replacing a mage's heart with this one he will become an obedient and capable member of any sabbath. As soon as he enters combat he will stand motionless and provide all of his magic power and possibly his life in order to power his master's spells.


Lightless Lantern misc 7 Fire1 darkvision (100), taint (3), research bonus (12), void return (10), bestow to mount This lantern shines with hidden light. The dark light reveals secrets and is a great help when researching magic spells. However, this dark light may also reveal the bearer of the lantern to the Horrors lurking beyond the Veil.


Skull of Fire misc 7 Fire1 Death1 cold resistance (-5), Fire magic bonus A Fire wizard's skull inscribed with runes of flame and obedience, it aids its owner in the use of Fire magic. The owner of this skull will suffer more from any cold effects that might befall him.


Barrel of Air misc 7 Air4 gift of water breathing (450), heavy This magic item will enable a commander to travel underwater with an army consisting of up to 150 human-sized troops or 50 humans with horses.


Mirror of False Impressions misc 7 Glamour4 leadership (-50) This mirror makes everyone in the entire army look the same. This is very useful to camouflage important monsters from enemy eyes, but it also makes commanding the army difficult because anyone can pretend to be the commander.


Water Bracelet misc 7 Water1 Water magic bonus This bracelet is made of water and makes the casting of Water magic less arduous.


Bottle of Living Water misc 7 Water2 magic leadership A water elemental is imprisoned in this bottle. The elemental is released in battle and will fight for the owner of the bottle.


Sea King's Goblet misc 7 Water3 gift of water breathing (300) This magic item will enable a commander to travel underwater with an army consisting of up to 100 human-sized troops or 25 giants.


Chains of Reconstruction misc 7 Earth1 reinvigoration, bestow to mount These chains are enchanted with the earth magic of construction. This magic will repair an object and return it to its intended shape as soon as it is altered. This is great for inanimate objects that have been damaged. The magic of the chains will also remove fatigue at a slow pace from anyone who wears it.


The Copper Arm misc 7 Earth3 Fire1 cursed, extra arms The smiths of Ulm have always dreamed of holding more hammers in their hands. This elaborate copper arm which attaches to the ribs is the result of their labors.


Crystal Heart misc 7 Earth1 Glamour1 luck, cursed, extra life, cannot be found, chest wound, no inanimate The Crystal Heart is a heart-shaped crystal placed in the chest of its owner behind his ordinary heart. If the owner later dies, the crystal will release its energies and restore the owner to full health. The crude surgery used when embedding the heart will most likely permanently damage its owner. One being can have multiple magic hearts at once. Inanimate beings cannot use magic hearts.


Stone Idol misc 7 Earth2 Astral2 heretic (3), heavy A stone crafted in the image of a false god. The power of the idol will draw the attention of the faithful and they will worship the stone image as if it were their lord and master. People across the entire province in which the idol is located will abandon their former faith and the Dominion of any Pretender God will be reduced.


Eye Pendant misc 7 Earth3 Death3 disease healer, patrol bonus (10), warning (80) A pendant set with three enchanted Eye Agates. The stones are powerful charms against Labashtu, the disease demon, but will also grant the pendant's wearer enhanced awareness and will warn him of impending danger. The wearer can cure diseased soldiers.


Arcane Lens misc 7 Astral3 fire range, air range, water range, earth range, astral range, death range, nature range, glamour range, blood range The arcane lens makes it easier to project magic rituals at far away provinces.


Ring of Returning misc 7 Astral3 returning This magical ring will know if its wearer gets wounded. If that happens, it will immediately teleport its wearer back home. This returning is as safe as it can be but, if the home castle has been conquered by enemies, the returning will most likely become disastrous.


Ring of Wizardry misc 7 Astral7 spell penetration, Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, Astral magic bonus, Death magic bonus, Nature magic bonus, Glamour magic bonus, Blood magic bonus This ring may be the most powerful of all magic-enhancing objects. It increases the mage's power in all paths of magic and makes it easier to penetrate enemy magic resistance.


Ring of Sorcery misc 7 Astral6 spell penetration, Astral magic bonus, Death magic bonus, Nature magic bonus, Glamour magic bonus This ring is one of the most powerful magic-enhancing objects. It increases the mage's power in all paths of Sorcery and makes it easier to penetrate enemy magic resistance.


Elixir of Life misc 7 Nature2 Fire2 slow aging (80), extra life With the Elixir of Life, a man can keep living forever. The owner of the bottle will almost cease to age at all and, should he die a violent death, he will be instantly brought back to life. The Elixir is consumed and will disappear if the owner has to be brought back from the dead.


Pocket Ship misc 7 Nature3 Air2 This ship is able to grow and shrink whenever it is needed. The owner of the ship will be able to sail over the ocean of up to 200 human-sized troops.


Moonvine Bracelet misc 7 Nature3 Astral1 Nature magic bonus A bracelet made of the legendary Moonvine, which flowers only under the full moon and bears fruit only during lunar eclipses, this simple bracelet will serve to link its wearer more closely to the powers of Nature and increase his command of plant life. This allows him to call upon the aid of one Vine Man in battle.


Eye of Innocence misc 7 Glamour2 stealth bonus (40), cursed, cannot be found This magic gemstone is activated by replacing one of the user's eyes with it. Those who look into the magic eye will perceive that person as innocent of whatever he may be suspected of. A man with such an innocent look cannot possibly have done anything bad. This eye helps tremendously when skulking about in enemy territory and trying not to get caught.


Mirage Crystal misc 7 Glamour3 Earth2 Glamour magic bonus A flawless crystal found in a sandy desert enchanted with the powers of the Unseen. It will create false images and impressions and can hide up to 50 units in a province. It also empowers its user in glamour magic.


Eye of the Oracle misc 9 Glamour4 attack (5), defence (5), precision (4), cursed, taint (5), warning (80), cannot be found Athandemos was once the greatest oracle and foreteller of a vast kingdom. He managed to foresee and prevent every major problem that arose in the kingdom and was liked by the King for a long time. Then the King's favorite daughter died suddenly and the Oracle was swiftly killed for withholding this information. Still there was no doubt that Athandemos had been most useful for a long time and thus the King ordered his mages to preserve the left eye of Athandemos. This was the eye that saw into the future and the King let his own left eye be replaced with that of Athandemos. Now no one would be able to withhold the future events from the rightful ruler.
In addition to foreseeing great events, the eye can also see the near future which is very helpful in combat.


Ring of Invisibility misc 7 Glamour5 stealth (20), invisibility, bestow to mount This ring is set with an enchanted opal. The Opal is known to grant invisibility to thieves, wizards and other scoundrels.


Ring of the False Prophet misc 7 Glamour4 Fire2 morale (5), cursed, Holy magic bonus This ring is enchanted with magic to trick and persuade people into thinking the wearer is a truly extraordinary prophet. The magic will affect the common people, priests and pretenders as well as himself. Once put on, the wearer will never remove the ring willingly again.


The Black Heart misc 7 Blood2 morale (2), cursed, assassin, cannot be found, chest wound, no inanimate By replacing their original heart with this one, the owner of the Black Heart will receive the skills and morals needed to be a professional assassin. The heart can only be used by stealthy beings. The crude surgery required to replace hearts will most likely permanently damage its owner. One being can have multiple magic hearts at once. Inanimate beings cannot use magic hearts.


Blood Pendant misc 7 Blood2 darkvision (50), strength (2), blood range, bestow to mount This pendant makes it easier to project Blood magic at far away provinces and, as a side effect, it also grants its user enhanced strength and vision.


The Heart of Quickness misc 7 Blood2 Fire1 cold resistance (5), poison resistance (-5), reinvigoration (2), quickness, cursed, map move bonus (12), cannot be found, chest wound, no inanimate This heart made from ruby and blood is full of life force and magic power. By replacing a person's heart with this one he will become much quicker and be constantly reinvigorated by the fast flowing blood. The drawbacks are a higher sensitivity to poison and much accelerated aging. A person with this heart will age about four times as quickly as ordinary beings.


The Ruby Eye misc 9 Fire3 cursed, Fire magic bonus, cannot be found By replacing his own eye with this fiery, eye-shaped ruby, a mage will become more powerful in Fire magic. Every now and again, the magic ruby will shed tears of magical Water gems.


Fever Fetish misc 9 Fire1 Nature1 disease This fetish will disease its bearer and use the heat of his fever to produce magical Fire gems. It usually takes a few months for the fever to become intense enough to produce the magic gems, but putting the amulet on a wounded soldier can speed up the process.


The Ark misc 9 Fire5 Astral5 start battle spell (Ark), dominion spread (2), heavy The holiness of the Ark is so great that it constantly spreads the Dominion of its owner to all nearby provinces. If the Ark is brought into battle, it will kill and blind all heretics and spread disease among them. Only priests and sacred troops of the proper religion are spared from the wrath of the Ark.


Amulet of the Doppelganger misc 9 Glamour2 stealth (50), seduction (9), bestow to mount The amulet makes the wearer look like an ordinary commoner, which makes it possible to move unnoticed in enemy territory. It works just as well on a large golem as it does on a human, making it an ideal item for when you need to sneak a large monster into enemy territory.


The Flying Ship misc 9 Air5 heavy This golden ship is able to grow and shrink whenever it is needed. The owner of the ship will be able to fly across the land with an entire army. The flying ship has no effect in combat.


Igor Könhelm's Tome misc 9 Air2 Death2 storm power (5) Herr Könhelm was famous for his ability to put together parts of corpses and reanimate them with the power of lightning. With the help of this tome, a mage will be able to produce corpse constructs at a much higher rate than normal. The owner of this book will also become much more physically powerful during a storm.


Tome of High Power misc 9 Air2 Astral2 taint (5), Air magic bonus, Astral magic bonus, fire range (2), air range (2), water range (2), earth range (2), astral range (2), death range (2), nature range (2), glamour range (2), blood range (2) This ancient book is infused with the power of the Sky and enhances the use of Air and Astral magic. It can also be used to greatly extend the range of magic rituals.


The Magic Lamp misc 9 Air5 Fire4 item spell (Summon Jinn) This lamp contains Al-Khazim, the almighty Djinn. By performing a simple ritual, the lamp can be destroyed and the Djinn will be released. Grateful for his release, Al-Khazim will serve anyone who releases him.


Krupp's Bracers misc 9 Earth2 prot 4, def +4; reinvigoration (3) These magical steel bracers were specially made for the warlord Krupp. The bracers not only increase the defense of their wearer and the strength of his armor, but they also reinvigorate him so that he can fight for a very long time without tiring.


Draupnir misc 9 Earth5 gold generation (400) A golden ring of dwarven craftsmanship. Every night it gives birth to eight identical rings.


The First Anvil misc 9 Earth6 master smith The first anvil was made by the god of forging and then given to the mortals so they could discover the art of forging. It is an invaluable tool when crafting magic items.


Holger the Head misc 9 Earth1 Death1 supply bonus (-3), start battle spell (Grow Headless Hoburg) This is a small and very fierce head that belongs to that most renowned and admired of all Hoburg heroes, Holger the Headless Hoburg Hero. As soon as it is known that Holger lives again, many would-be Hoburg heroes are likely to flock to him, in order to join his next adventure. When this head is held and boldly presented to the enemy, Holger will come rushing from wherever he is stuffing his headless neck with pre-chewed food or filtered soup. Once the battle is joined, Holger will do his best to finish it quickly, so that he might once more return to his headless gluttony. Should Holger's body be slain, a new one will grow after a few days and start stuffing itself with food.


Percival the Pocket Knight misc 9 Earth1 Nature1 start battle spell (Grow Knight) Percival the Pocket Knight is, as his name implies, a Pocket Knight. He was made by an unknown craftsman long ago and has since shown up in various battles throughout the ages. Percival looks much like any knight, except that he is made out of tin. He also behaves much like an ordinary knight, except that he lives in a pocket. When the horns of battle call, Percival will charge out of his owner's pocket, land on the ground, grow to full size and deliver fierce battle to the enemy. Percival's main diet is lint, with an occasional shot of tin polish.


Alchemist's Stone misc 9 Earth1 Fire1 fire resistance (15), cold resistance (15), acid resistance (15), alchemy (50) This stone allows the wearer to transmute base metals into gold, resulting in greatly enhanced gains from alchemical transmutation.


Gate Stone misc 9 Earth7 Astral7 item spell (Astral Travel), heavy An intricately carved stone puzzle inscribed with arcane runes, it allows its owner to open an arcane gateway to a distant province and let his army step through.


Atlas of Creation misc 9 Earth5 Astral5 taint (5), Earth magic bonus, Astral magic bonus, Nature magic bonus, item spell (Record of Creation) This large tome is filled with truths concerning the creation of the world. When referencing your current location with the indisputable truths of this tome, you can find all sites of power in your vicinity.


Bell of Cleansing misc 9 Water2 fire resistance (5), auto combat spell (Cleansing Chime) As soon as a hostile demon comes close, the bell will chime and send powerful blasts at the demon.


Orb of Atlantis misc 9 Water4 Earth1 gift of water breathing (600), magic leadership (25), Water magic bonus, item spell (Summon Lesser Water Elemental), start battle spell (Friendly Currents) This crystal sphere grants its owner the ability to lead one hundred men into the sea and lets him control water currents to hamper the movement of enemy soldiers. Finally, it also gives the owner the power to summon and lead small water elementals.


Dome of the Ancients misc 9 Astral5 magic resistance (6), bestow to mount, heavy Mages have the knowledge to protect entire provinces with the help of powerful rituals, but these rituals are always extremely time consuming and costly in magical resources. However in ancient times Guskovinus the wisest of archmages created a portable dome that could protect an entire province and still be moved around, like a normal albeit slightly heavy magic item.


The Astral Harpoon misc 9 Astral5 Blood1 item spell (Astral Harpoon) An ancient harpoon made of bone with a tip of rusted iron. Tied to it is an ominous silver string. No one knows who made this ancient weapon. Perhaps it was even crafted by Horrors, given what is known of its deadly powers. It will travel through the ether until it reaches the destination specified by its wielder, and there it will strike its target. Then, the user yanks the string and its hooked prey is pulled back through the ether to where the user awaits. However, the user must beware, for if the harpoon hits a prey too mighty, the prey might yank him through the ether instead. The skill used for utilizing the harpoon is a combination of strength and Astral magic, and being very strong usually trumps normal strength and mediocre magic abilities.


The Forbidden Light misc 9 Astral5 Fire5 fire resistance (5), cold resistance (5), cursed, taint (50), Fire magic bonus (2), Astral magic bonus (2), start battle spell (Solar Brilliance), void return (25), bestow to mount This stolen piece of the Sun contains enormous power that can greatly enhance the wielder's skills in Astral and Fire magic, but this Sun material is very sought after by astral beings. In combat, the Forbidden Light will shine with a holy light that slays undead and blinds everyone else. The wielder of the Forbidden Light will grow older at an accelerated age, but that is unlikely to be his cause of death because many Horrors will also seek possession of this precious item. Any province where this piece of light is, will always count as if it is in the presence of the sun.


Nethgul misc 9 Astral3 Water2 auto combat spell (Nethgul), void return (-4) Nethgul is an ancient Starspawn whose body has been dead for a very long time. Part of his mind has been preserved in an enchanted jar. From this jar, Nethgul can cast powerful spells at any enemies who come within sight.


The Black Mirror misc 9 Astral4 Blood2 magic resistance (-4), curse, Glamour magic bonus, item spell (Mind Hunt), heavy This magic mirror is cracked by the tension between the Astral magic used to forge the mirror and the magic from the bloodsoaked frame. A glamour mage can make great use of the mirror as it will make it easier to manipulate the false world. But the real power of the mirror can only be unlocked by an Astral mage: The ability to destroy other people's minds from faraway lands.


The Horror Harmonica misc 9 Astral5 Glamour4 morale (-2), taint (30), item spell (Call Horror), start battle spell (Wailing Winds) As soon as combat starts, the harmonica will start its ominous wail. Everyone who can hear the wailing will feel their spirits sink and their hearts will be gripped with fear. The harmonica is seldom played, because it also summons evil Horrors that will slay everyone in sight.


Tome of the Lower Planes misc 9 Astral3 Blood2 Blood magic bonus This book contains a study about the planes of Hell and the magic that holds them together. Using this tome, it should be possible to navigate these planes. The book can also be of great aid when performing Blood magic.


The Death Globes misc 9 Death2 dancing weapon (772), strikes (6) These three spheres consist of pure death magic and a capable death mage is required to control them. In combat they will strike nearby enemies and kill them unless they manage to resist the fatal magic.


Carcator the Pocket Lich misc 9 Death4 undead leadership (50), research bonus (4), start battle spell (Grow Lich) Carcator is a Pocket Lich. In fact, he is the only known existing Pocket Lich. Several hundred years ago, an unimaginably powerful entity tore off the head of a Lich that annoyed it, shrunk the head, and bound the will of the Lich to the head. Carcator's head is now the size of a big apple and the magic that binds him makes him serve his owner to the best of his abilities. Carcator has become increasingly grumpy over the years and spits and whispers foul curses at anyone nearby.


The Ankh misc 9 Death5 shock resistance (5), taint (3), start battle spell (Life after Death) Also known as the Amulet of Life, the Ankh was made in ancient times to cheat Death of its prize. The mere presence of the Ankh prohibits the souls of the dead from leaving this world. Even the soul of the wearer will not pass on upon death. Instead, the soul will reanimate the corpse of the Ankh wearer. The powers of the Amulet of Life are so strong that the wearer may decide who will die and who will continue to fight when Death calls.


Disease Grinder misc 9 Death3 Fire1 This item will grind down one disease per month and the resulting disease powder can be used to fuel Death magic.


The Black Book of Secrets misc 9 Death2 Blood2 fear (5), Death magic bonus, Blood magic bonus This ancient book is infused with power and can be a great help when using Death and Blood magic. The secrets contained in this book also emit a strong aura of fear.


The Green Eye misc 9 Nature2 spell penetration (2), cursed, auto combat spell (Sleep), cannot be found This eye once belonged to a mighty druid. If the owner replaces his own eye with this one, the Green Eye will come alive and assist him by casting spells at any enemy who comes within sight. The Green Eye will also give increased magic penetration when the owner of the eye casts spells.


Wondrous Box of Monsters misc 9 Nature4 auto combat spell (Grow Monster), heavy When opened in battle, random monsters will start to appear and attack the owner's enemies. In rare cases the box may malfunction and pop a few monsters that try to kill the wrong side.


Fountain of Youth misc 9 Nature3 Fire3 When the Fountain of Youth was first discovered it was too far away from the kings who would surely benefit the most from a very long life. So a large royal barrel was filled up with the water. The fountain dried up shortly after but, on the other hand, the barrel seems to never run out of its magic water. By drinking a spoonful of water from the barrel once a week you can halt most of the aging process and expect a significantly longer life. Everyone in the same province as the barrel will be able to drink from it and receive this benefit.


Midget's Revenge misc 9 Nature1 Water1 strength (2), attack (3), defence (3), invulnerability (20), enlargement Once upon a time there was Gustafus, who was a little person. Even though he was little, he was large in his faith and prayed every day to become larger so he could punish the large people who were often cruel to him. One day his God was in a good mood and gave him an amulet that enabled him to take revenge upon the people in his village. Gustafus was killed by a mob shortly after he had killed a substantial number of the villagers. The amulet can only be used by units with a natural size that is smaller than a human.


Soulstone of the Wolves misc 9 Nature6 Earth1 item spell (Call of the Wild), start battle spell (Howl) This stone is a symbol of all wolvenkin. Its bearer is considered a friend of the wolves and they will come to his aid in battle. The bearer of the Soulstone can also cast Call of the Wild once per full moon without using any magic gems.


The Chalice misc 9 Nature5 Astral3 healer (5), item spell (Banishment), slow aging (100) The bearer of this much sought after artifact will live in constant peril for the rest of his life, for questing knights will come from time to time and seek to wrest it from his hands. The golden cup is filled with blood of unknown origin that, when applied to wounds, will instantly close them. The blood can heal all manner of ills and afflictions and the wielder of the chalice will never grow old.


The Tome of Gaia misc 9 Nature2 Earth2 Earth magic bonus, Nature magic bonus This ancient book is infused with Gaia's power and can be a great help when using Earth and Nature magic.


The Protection of Geryon misc 9 Blood3 cursed, banish killer (-12), cannot be found, no mindless, item cost modifier (100) With a sizable sacrifice, a deal with the demon lord Geryon is struck to ensure the protection of one individual. If the protected individual is killed, Geryon will immediately drag down the killer to Inferno. The deal only works if Geryon is in the Infernal Realms.


The Manual of Cross Breeding misc 9 Blood3 Nature3 taint (5), crossbreeder (20) This tome contains the results of cross breeding between all kinds of different species using various techniques. It is an immense help when performing experimental cross breeding and will increase the amount of surviving subjects, as well as increasing the chance of breeding something powerful.


The Gift of Kurgi misc 9 Blood5 def +8; protection (20), flying, ethereal, curse, cursed, taint (20), fear (30), item spell (Send Lesser Horror), start battle spell (Call Lesser Horror), bearer gains insanity (10), void return (5), storm immunity, bestow to mount, no mindless This will be granted to the man who first brings Kurgi the fine gift of twoscore blood slaves. Kurgi is an ancient Horror and his gift will bring both tremendous power and misfortune.


Ardmon's Soul Trap misc 9 Blood3 Astral1 strength (-2), reinvigoration (-1), start battle spell (Open Soul Trap) This trap was devised by the feared Blood mage Ardmon. Inside it he trapped the heads of those opponents he deemed worthy to be preserved. In battle a few of the trapped spirits will emerge and aid the wielder of the Soul Trap. Some heads come from mighty warriors and some come from Fire and Earth mages. Holding this many souls is demanding and will tax the strength of the wielder of the Soul Trap.


Tome of the Forgotten Masons misc 9 Earth5 Blood1 cursed, taint (10), mason Master Masons are known for their great skill at constructing fortifications, but there was a trio of Masons who showed skills that were far beyond that which other Master Masons could achieve. The trio of Masons constructed some of the most wonderful buildings before they disappeared and were never heard from again. Most people forgot about them, but the Master Masons remembered and continued to research how they could construct such buildings. Rumor says the trio made a pact with infernal powers using blood sacrifices to gain their great skills. The owner of this tome will be able to construct forts that are one level better than what would otherwise be possible.


The Silver Arms misc 9 Earth3 Fire3 strength (4), cursed, extra arms (2) After having observed the gods for a long while, a most cunning dwarf created these magic silver arms in an earlier era in order to replicate the power of the gods. The secret of the gods is that they have 4 arms instead of two like the mortal beings. By attaching these arms a mortal being can get power close to that of the gods and the ability to wield four weapons at once.


Tome of Legends misc 9 Glamour5 Glamour magic bonus (2) This ancient tome is filled with the legends of old as well being enchanted with powerful glamour magic. Just reading from the tome will make the stories come to life almost literally. The tome is not only of great help when performing glamour magic, it will also protect its owner with a goodhearted beast from a story.


The Missing Tune misc 9 Glamour5 magic resistance (-2), morale (4), start battle spell (The Missing Tune) The missing tune will play for all enemies on the battlefield. This tune sounds marvelous, a bit strange maybe, but it is so very safe and comforting. All enemies hearing the song will feel emboldened and go to sleep. While sleeping they are likely to get confused from the strange dreams and should they be awake they will not know what to do.


The Trapped Dreams of Hruvur misc 9 Glamour4 Astral4 morale (-2), strength (2), spell penetration (2), cursed, taint (50), Astral magic bonus, Glamour magic bonus, Blood magic bonus Gustius was the most famous mage of the discipline of mind and dreams. Having completed the studies of the human mind he decided to begin the study of horrors instead, probably in order to save humankind from their influence. The pinnacle of his achievements was the successful capture of the dreams of Hruvur, the Abomination of Desolation, a horror of immense power. After capturing these dreams he grew not only more powerful, but also increasingly mad and eventually he was found maimed and dead in his laboratory. The gem in which he trapped the horror's dreams was still there however, better hide it away somewhere safe.


Orb of Elemental Fire misc 9 Fire4 fire resistance (25), Fire magic bonus, heat aura (3), bestow to mount This orb was forged from pure fire and is constantly radiating heat from the fire inside it. A mage wielding this orb will be able to greatly increase his power over fire. However the orb's true power lies in the summoning of fire elementals, which will be extremely powerful if summoned while wielding the orb.


Orb of Elemental Air misc 9 Air4 shock resistance (25), Air magic bonus, stun attackers, bestow to mount This orb was sculpted from pure air and is constantly sparkling and crackling from the lightning trapped inside it. A mage wielding this orb will be able to greatly increase his power over air. However the orb's true power lies in the summoning of air elementals, which will be extremely powerful if summoned while wielding the orb.


Orb of Elemental Water misc 9 Water4 cold resistance (25), Water magic bonus, bestow to mount This orb was sculpted from pure water and is constantly making pleasant sounds from the waves trapped inside it. A mage wielding this orb will be able to greatly increase his power over water. However the orb's true power lies in the summoning of water elementals, which will be extremely powerful if summoned while wielding the orb.


Orb of Elemental Earth misc 9 Earth4 reinvigoration (2), Earth magic bonus, bestow to mount, strength required (16), heavy This orb was forged from pure earth and is extremely heavy. A mage strong enough to wield this orb will be able to greatly increase his power over earth. However the orb's true power lies in the summoning of earth elementals, which will be extremely powerful if summoned while wielding the orb.


The Void Sphere misc 9 Astral6 Blood1 cursed, taint (75), Astral magic bonus (2), temporary astral gems (3) Karomatus the Great had dedicated most of his life to his artifact that would trap a piece of the void in a magic orb. Carrying essence from the astral plane this close to you would be an enormous boost when it comes to performing magic. However no matter how much he tried, there was always something that eluded him and completing the sphere never succeeded. That was until one night when the solution appeared in a dream, by mixing in the blood of just a few young girls the sphere would become so much stronger. Staring into the Void Sphere is not without danger to the mage's mind, but there is also so much to be learned by doing it.


Windcatcher Sail misc 5 Air2 far sailing, nation restriction (77) The Weavers of Phaeacia make the sails of the fabled Dark Ships that travel without oars or captains. But their skill in weaving and sail-making is not limited to the Dark Sails. They also make Windcatcher Sails used by regular ships to travel quick and far. A commander equipped with a Windcatcher Sail can travel one province further than normal with a sailing army.


Companion Bracelet misc 5 Air2 luck, cursed, research bonus (4), start battle spell (Summon Qarin), nation restriction (18), nation restriction (65) The wearer of this silver bracelet has bonded with a Qarin, a Jiniri spirit companion that protects him and aids him in magical research and other endeavors. The Qarin has some skills in air and astral magic and will aid him in battles with protective spells. The bond between the wearer and the Qarin is unbreakable once the final vows are spoken and the bracelet cannot be removed.


Ring of Dwarven Gold misc 11 Earth5 Fire5 cursed, starting item (4) This ring was forged by the Eldest Dwarf. It surpasses every other ring in beauty and craftsmanship. So remarkable was its splendor that the younger brother of the eldest dwarf stole the ring and turned into a monster of greed to protect it. The ring has no powers apart from its maddening beauty.


Jinn Bottle misc 7 Air1 Earth1 waste survival, magic leadership, nation restriction (65) The Nabaean Sahirs are known for their skills in Jinn magic. But some of them also summon and bind Jinn and trap them in ceramic bottles. The bottle gives its owner an enslaved Jinn. The Jinn serves its master in all manners, such as cooking or opening doors and windows to keep the owner cool. The owner will be protected from the scorching winds of the desert, but the Jinn is also a skilled warrior that protects him in battles.


Golden Apple misc 13 Fire1 morale (2) This is one of the Golden Apples of the Hesperides. It grants youth to the old and a bold heart.


Eye of the Grey Ones misc 15 Death1 spirit sight, starting item (7) The ancient crones known as the Grey Ones suffered millennial imprisonment. Growing older and weaker, two of them eventually lost eyesight. Now they share a single eye between the three of them. If stolen, the eye can be used by anyone with an eye socket. The eye grants both the ability to see spirits and the ability to see at all.


Holy Thing misc 13 Astral4 morale (4), luck, start battle spell (Divine Blessing) This item is most holy.


Mercury Barrel misc 7 Water1 Earth1 magic leadership, heavy, nation restriction (102) When the Ktonian Alchemists discovered the old Agarthan secrets of mercurial alchemy they refined the methods of animating the magical metal. Instead of enchanting the liquid metal, they enchanted the barrel in which the material was contained. Enchanted barrels filled with mercury were a lot easier to move around, and the raw magical power needed to animate the metal was reduced. A problem with the magical metal is that it reeks with fumes detrimental to living beings. The barrels are often given to the reawakened dead and placed far from living soldiers.


Enchanted Saddle barding 3 Nature1 proud steed This saddle will give a mount limited protection from physical and magical attacks, as well as increased morale.


Enchanted Barding barding 3 Nature1 prot 10/6/6/10 A leather barding enchanted with nature magic to make it stronger and more durable.


Boar Leather Barding barding 5 Nature1 prot 15/7/7/15 This iron-studded leather barding is made from boar leather enchanted to draw forth the ferocious rage of the wild boars from which is was made.


Knight's Barding barding 7 Air1 Earth1 prot 23/17/17/23, def -1, enc +2; air shield (80) A barding made from iron of incredible durability and enchanted with air magic to protect the mount from incoming arrows.


Blacksteel Barding barding 3 Earth2 prot 24/18/18/24, def -2, enc +3 A barding made from a black, ferrous alloy of incredible strength and durability.


Gossamer Barding barding 5 Glamour1 prot 13/7/7/13; blur This barding is made from woven spider silk that is enchanted with glamour magic. The barding shifts in different colors and its edges smear into the surroundings, making it difficult to focus your eyes on.


Fay Steed Barding barding 7 Glamour1 Earth1 prot 21/16/16/21, def -1, enc +2; awe (2) This barding is made from a strange metal that shimmers in all the colors of the rainbow. Anyone trying to attack this mount will be struck by awe from the glamour enchanted colors.


Lightweight Cataphract Barding barding 5 Air2 prot 16/12/12/22, enc +1 This barding has been enchanted with air magic to make it extremely light and easy for the mount to move around with.


Golden Barding barding 5 Fire1 Astral1 prot 23/17/17/23, def -2, enc +3; fire resistance (5), proud steed This barding is made out of real gold and enchanted with magic to make it even better. Any mount wearing this will get their ability and will to fight enhanced as well as receiving some protection from fire.


Sunrise Barding barding 9 Fire2 Earth2 prot 23/20/20/23, enc +1; shock resistance (15), fire resistance (15), magic resistance (4) It is said that an archmage from previous times had a most magnificent steed called Sunrise. He loved it dearly and spent his entire life creating the perfect barding for it, so it shouldn't get hurt from all the spells that gets hurled around the battlefield.


Shortsword 2-h wpn 13 Earth3 dmg 12, att +3, def +4, len 1; air shield (80) This is the sword used by the legendary Hoburg, Oberführer. This huge sword is called Shortsword and inflicts greatly increased damage on anyone larger than its bearer. Shortsword also grants protection from arrows by creating an Air Shield around its wielder.


Hammer of the Cyclops 2-h wpn 13 Earth6 dmg 27, def -1, len 2; master smith This well-crafted hammer was made by the mighty Cyclops, Polyperchon. There can be no better tool than this when crafting magic items.


The Admiral's Sword 1-h wpn 13 Death3 dmg 12, att +5, def +2, len 1, secondary #694; fear (5) This sword was used by Admiral Torgrin to kill many people during his life. When he was finally killed, he rose from the dead and continued killing as an undead. During the centuries of killing, this sword has become more and more bent with heavy use. Anyone who survives a hit from this sword will be cursed for the rest of his life.


Precious misc 13 Fire2 strength (4), attack (4) This ring was first found and used by a Troll Raider hero called Bogus. It grants increased attack skill and strength.


Vial of Frozen Tears misc 13 Water4 Death3 Water magic bonus, Death magic bonus This vial contains frozen tears collected by the Ice Druid Starke to increase his powers in Water and Death magic.


Crown of Katafagus crown 13 Death6 prot 9; shock resistance (15), fire resistance (15), cursed, fear (5), Death magic bonus This is the crown of Katafagus the Lich. It enables its wearer to call mummies to his side and it also partially protects him from fire and lightning.


Crown of Ptah crown 13 Fire5 Death6 prot 9; magic resistance (3), morale (4), curse, cursed, fear (10), item spell (Control the Dead), start battle spell (Power of the Sepulchre) Ptah was an evil tyrant who ruled with an iron fist and an army of undead. He made this crown to strengthen his control over the dead and bring fear to his subjects.


Robe of the Sorceress armor 13 Earth5 Astral5 prot 16/16/16; Astral magic bonus, Death magic bonus, Nature magic bonus, Glamour magic bonus This robe of woven metal was enchanted by the sorceress Satina to increase her sorcerous powers and protect her from harm.


Sun Armor armor 13 Fire4 prot 25/25/25, def -3, enc +4; morale (4), awe (3) This is the holy armor of Solaris. It shines with the brilliance of the Sun and only the bravest of men will dare strike its wearer.


Sun Helmet helm 13 Fire4 prot 25; magic resistance (5), awe This is the holy helmet of Solaris. It protects him from magic.


Sun Sword 1-h wpn 13 Fire4 dmg 15, att +3, def +3, len 1, always secondary #276; bless, leadership (50), berserk (2), berserker This is the holy sword of Solaris. It will bless its wielder with holy rage and unleash holy fire upon enemies in close combat.


Sun Shield shield 13 Fire4 prot 25, def +6, enc +2; shock resistance (15), fire resistance (15), awe This is the holy shield of Solaris. It partially protects him from fire and lightning.


Greenstone Armor armor 13 Earth3 prot 23/18/18, def -3, enc +6; acid resistance (10), heavy Greenstone Armor is the property of Bogus the Troll. It is made of enchanted plates of green stone and is extremely heavy.


Dragon Pearl misc 11 Water5 Astral5 water breathing, cursed, Water magic bonus, temporary water gems, starting item, bestow to mount This huge pearl is the most prized possession of a huge dragon. The dragon would never give its pearl away, in fact it will not even put it aside for a moment, much preferring to constantly hold it and be reassured of its presence. It is often said that if a mortal gets hold of the pearl he can control the dragon. However this is most likely false and it is easy to see how a rumor like this could start considering how possessive the dragon is of its shiny pearl.


Dragon Pearl misc 11 Air5 Astral5 water breathing, cursed, Astral magic bonus, temporary astral gems, starting item (2), bestow to mount This huge pearl is the most prized possession of a huge dragon. The dragon would never give its pearl away, in fact it will not even put it aside for a moment, much preferring to constantly hold it and be reassured of its presence. It is often said that if a mortal gets hold of the pearl he can control the dragon. However this is most likely false and it is easy to see how a rumor like this could start considering how possessive the dragon is of its shiny pearl.


Dragon Pearl misc 11 Nature5 Astral5 water breathing, cursed, Nature magic bonus, temporary nature gems, starting item (9) This huge pearl is the most prized possession of a huge dragon. The dragon would never give its pearl away, in fact it will not even put it aside for a moment, much preferring to constantly hold it and be reassured of its presence. It is often said that if a mortal gets hold of the pearl he can control the dragon. However this is most likely false and it is easy to see how a rumor like this could start considering how possessive the dragon is of its shiny pearl.


Pearl of Light misc 13 Water5 Astral5 spell penetration, flying, water breathing, cursed, Fire magic bonus, Air magic bonus, Water magic bonus, Earth magic bonus, starting item (3), bestow to mount The Pearl of Light is the most prized possession of the Dragon King. It was given to the Bodhisattva of Mercy after she saved his son from being eaten by unknowing fishermen who had caught the Dragon Prince in the shape of a fish. The Bodhisattva only accepted the gift if the messenger, the Dragon King's granddaughter, would take the Pearl instead. The Dragon Girl and the Bodhisattva are now inseparable, and Longnu carries the Pearl at all times.


Helmet of Invisibility helm 11 Death3 prot 23; cursed, spirit sight, invisibility, starting item (5) This helmet was made by some of the best cyclops smiths of Tartarus as a gift to the Titan of the Underworld. Anyone wearing it cannot be seen by the living.


Crown of Ohya crown 11 Glamour3 Fire2 prot 14; awe (2), starting item (8) This crown was forged especially for Ohya, a giant bound to never leave his homeland. The crown can circumvent the decree that binds him and lets him move around the world freely.


Champion's Trident 2-h wpn 13 Fire5 dmg 12, att +3, def +6, len 3, attacks 2; quickness, luck, cursed, leadership (50), must fight in arena, cannot be found The winner of the arena death match may receive this trident. The Champion will have to defend this prize in upcoming death matches until it finally passes along to a new Champion.


Champion's Cuirass armor 13 Fire5 prot 23/13/13, def -1, enc +3; quickness, luck, cursed, awe, regeneration (5), must fight in arena, cannot be found The winner of the arena death match may receive this armor. The Champion will have to defend this prize in upcoming death matches until it finally passes along to a new Champion.


Champion's Helmet helm 13 Fire5 prot 19; morale (4), quickness, luck, cursed, inspirational (2), awe, must fight in arena, cannot be found The winner of the arena death match may receive this helmet. The Champion will have to defend this prize in upcoming death matches until it finally passes along to a new Champion.


Champion's Gladius 1-h wpn 13 Fire5 dmg 8, att +2, def +4, len 1; wound fend (2), quickness, luck, cursed, inspirational, must fight in arena, cannot be found The winner of the arena death match may receive this gladius. The Champion will have to defend this prize in upcoming death matches until it finally passes along to a new Champion.


Golden Sandals boots 13 Fire5 defence (5), quickness, luck, cursed, leadership (50), map move bonus (6), must fight in arena, cannot be found These shiny sandals signify that the wearer has won the arena death match. Anyone wearing them will gain the respect of all fighting men and be able to run and strike with astonishing speed.


Champion's Medal misc 13 Fire5 quickness, luck, cursed, leadership (50), inspirational, spirit sight, must fight in arena, cannot be found The winner of the arena death match may receive this prestigious medal. The Champion will have to defend this prize in upcoming death matches until it finally passes along to a new Champion.


Champion's Headband crown 13 Fire5 prot 10; quickness, luck, cursed, leadership (50), inspirational (3), awe, must fight in arena, cannot be found The winner of the arena death match may receive this headband. The Champion will have to defend this prize in upcoming death matches until it finally passes along to a new Champion.


Storm Armor armor 13 Air3 prot 22/22/22, def -2, enc +3; shock resistance (15), storm immunity, bestow to mount This full plate armor is enchanted with storm magic. Dark clouds constantly sweep across its surface and sometimes a spark of lightning can be seen in the joints of the armor. Its wearer becomes resistant lightning and is unhindered by storms should he be able to fly.


Carrion Seed misc 5 Nature1 Death1 disease, cursed, cannot be found, nation restriction (53) Sometimes a gift is not what it seems. The black dryads of Asphodel enchant these thorny heart-shaped seeds and give them to loyal subjects with a promise of eternal life. Soon the recipient becomes feverish and weak. Within months his body withers and dies. Upon death the seed will sprout and reanimate the dead one as a manikin, alive again, but bereft of his old identity.


Carrion Bow missile 5 Nature1 Death1 dmg 5, ammo 12, always secondary #870; nation restriction (53), item cost modifier (-40), item cost modifier (-60) The Black Dryads of the Vengeful Woods creates magic bows will fire arrows of bones and infected vines at the target. The vine arrows are not very accurate, but they will halt anyone hit and possibly infect them with a carrion seed. If the victim dies during the battle the seed will sprout and reanimate the corpse as a manikin serving the dark God of Asphodel.


Soul Scales misc 5 Blood1 Glamour1 dream enhancer (2) This set of scales allows its wielder to measure the worth of a person's soul. By weighing the dreams and ambitions of the victim, the chance of a successful dream seduction is increased.


White Dragon Scale Mail armor 5 Air2 prot 22/11/11, def -1, enc +1; shock resistance (15), morale (4) Armor made from the scales of a true dragon, it is almost weightless and very durable. It protects its wearer from both fear and shock.


Black Dragon Scale Mail armor 5 Earth2 prot 22/11/11, def -1, enc +1; acid resistance (15), morale (4) Armor made from the scales of a true dragon, it is almost weightless and very durable. It protects its wearer from both fear and acid.


The Quintessence Chest misc 9 Astral3 Earth2 temporary fire gems (2), temporary air gems (2), temporary water gems (2), temporary earth gems (2), temporary astral gems (2), temporary death gems (2), temporary nature gems (2), temporary glamour gems (2), heavy This marble chest is covered with quintessence, the source of all magic, on its inside. Inside it magic gems of all types will grow just from being surrounded by the quintessence. These magic gems and pearls are short lived however and once removed from the chest they must be used instantly.


Armor of Twisting Thorns armor 5 Blood3 Nature2 prot 13, def -1, enc +5; poison resistance (5), cursed, Nature magic bonus, Blood magic bonus, poison armor (10), cannot be found Thorns will protrude from all over the mage's body. The thorns twist whenever the mage makes any sudden movements, making combat and spell casting extremely arduous. However, the blood that is brought forth by the thorns will enhance the mage's power in Blood and Nature magic. The thorns are poisonous, so striking the mage without the use of a long weapon is not recommended.


Pillar of Truths 2-h wpn 9 Earth4 Astral4 dmg 35, att -2, def -5, len 2, always secondary #875; magic resistance (4), start battle spell (Pillar of Truths), strength required (20), heavy When the Pantokrator wanted a battle to be without magic and illusions, the Pillar of Truth was brought to the battle. Once this pillar is present, all units on the battlefield will be able to see through illusions and withstand magic better. If swung in battle, the pillar will strike truths of the Pantokrator into the enemies, paralyzing those who dare defy them.

All units: MR +2, disbelieve 2, true sight